miguk
Young Hero
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Like others said, it's a generational thing. Previous generations had a hatred for nerds; nerds were associated with computers; computers ran games; thus, people who played games were hated. We could speculate on why this happened. My guess is that Boomers and early Gen Xers that got too exposed to aerosolized tetraethyllead (which causes lowered cognition and increased aggression) during their early years (pre-ban on it in gasoline) ended up hating the people who still had their brains in good enough shape to go on to better careers in higher technology. Later generations born after the ban didn't have this issue, but had to slowly back off from the social stigma that was pushed on them.
On top of that, the improvements in computer technology in the 90s made it so people became a bit more open to games. I remember Final Fantasy VII changed a lot of people's minds, and by the time the Dreamcast launched, I saw inner city kids who were far from nerds gushing over it. Since then, everything nerd-related has moved towards the mainstream, with only a small portion of nerdom still being fringe by 2010. Really, at this point, I think the only nerd stuff that's still fringe is eroge; everything else is more or less common place.
I'm not so sure you go to many art galleries. Pop art has been on display since Andy Warhol popularized it. I've seen various references to animation in galleries, including animation itself in multimedia displays. (Note that Warhol himself painted Mickey Mouse and filmed Batman Dracula.) I've personally seen superheroes and action figures used in art. And newer generations of artists are playing around with pop culture more and more.
Don Bluth, Ralph Bakshi, Rankin/Bass, and TopCraft (now Ghibli) were all creating great films during the so-called "dark age of animation" of the 70s and 80s. Granted, they had plenty of garbage contemporaries, but that was mainly in TV animation. And their work helped usher in the animation renaissance of the 90s, especially Bakshi and TopCraft with all the animators they influenced. (Fun fact: Bakshi's Mighty Mouse: The New Adventures is often credited with massively improving TV animation, as multiple major animators of the 90s got their start on that series.)
On top of that, the improvements in computer technology in the 90s made it so people became a bit more open to games. I remember Final Fantasy VII changed a lot of people's minds, and by the time the Dreamcast launched, I saw inner city kids who were far from nerds gushing over it. Since then, everything nerd-related has moved towards the mainstream, with only a small portion of nerdom still being fringe by 2010. Really, at this point, I think the only nerd stuff that's still fringe is eroge; everything else is more or less common place.
animation has been around for a century and puppetry for at least half a millennium, but you'll never see either in a proper art gallery (at least, not without heavy pushback from professional critics).
I'm not so sure you go to many art galleries. Pop art has been on display since Andy Warhol popularized it. I've seen various references to animation in galleries, including animation itself in multimedia displays. (Note that Warhol himself painted Mickey Mouse and filmed Batman Dracula.) I've personally seen superheroes and action figures used in art. And newer generations of artists are playing around with pop culture more and more.
I'm glad I got to experience the 80's and 90's era of animation. Both Disney and anime studios were cooking in that era. Clearly it was produced through a lot of outsourced sweatshop work, but the results are far more pleasing than the modern batch of computer aided animation.
Don Bluth, Ralph Bakshi, Rankin/Bass, and TopCraft (now Ghibli) were all creating great films during the so-called "dark age of animation" of the 70s and 80s. Granted, they had plenty of garbage contemporaries, but that was mainly in TV animation. And their work helped usher in the animation renaissance of the 90s, especially Bakshi and TopCraft with all the animators they influenced. (Fun fact: Bakshi's Mighty Mouse: The New Adventures is often credited with massively improving TV animation, as multiple major animators of the 90s got their start on that series.)