Well i think hacker guild will come so I think the first one is @LaserMoose on it

The address of auto battle is 7E98B1, and I altered the address as shown below in Snes9x v1.43:
View attachment 63863
Don't mind the other addresses that aren't checked off - that was me messing around with the health to see if I could cause the party to faint.
I found this by using another emulator, Mesen, to find the location where auto battle (which is 00 if off, 01 is on) is in memory.
Location is given below using the memory viewer. Note that 01 here means auto battle is on.
View attachment 63871
This is quite the unique softlock, I'd say! All members being unable to act was a challenge finding the right solution; rolling health bars also prevented Ness from fainting. I'm not sure if vanilla Earthbound also has this softlock being possible, though it may be a remnant of the original coding.
No problem! But again, if things don't work after using the save file or save state, let me know. Make sure to keep a backup of your softlocked file too, in case what I sent is unsuccessful on your end the first go around.
Oh yeah sure. There's nothing more to add to this thread i guess.If things are all set on your end @FR4M3, we can contact one of the mods to close the thread to notify others that the issue is resolved.
Alrighty@Yousef this thread can be closed!