Ugh. I posted the poll before the actual post, so it discarded my pretty wall of text. Here I go again.
So, I'm currently researching the Interactive Fiction/Text Adventure genre. By this, I'm referring strictly to the command-line interface program where you type in commands and get a textual response, optionally accompanied by an illustration. Early examples of this type of game are Colossal Cave Adventure (thought to be the first of the genre) and Zork (first game published by Infocom, the most influential company in the field during the 80s).
In the documentary Get Lamp, a few of the interviewed persons give differing points of view regarding the genre's classification as a real video game genre, approaching it more to an alternate narrative style than to a beep-boop pew-pew video game. Most of these are people who exercised during the evolution of personal computing and therefore their take on what a video game is, is different from our view.
The question is still relevant I think. It is true that what we got today blurs the lines between what is narrative and what is gameplay. More and more games come out today that focus extensively on telling a story rather than structuring a sport-like game. Yet with all of the developments that other mediums, like films against written books, we can form a distinction between them. Should we then, still be able to distinguish between a graphical and a text-based video-game?
Have you ever played an IF title? Have you liked it? The question boils down to the player's perception in the end. Does it feel more like reading a book, or like playing a point and click game?
So, I'm currently researching the Interactive Fiction/Text Adventure genre. By this, I'm referring strictly to the command-line interface program where you type in commands and get a textual response, optionally accompanied by an illustration. Early examples of this type of game are Colossal Cave Adventure (thought to be the first of the genre) and Zork (first game published by Infocom, the most influential company in the field during the 80s).
In the documentary Get Lamp, a few of the interviewed persons give differing points of view regarding the genre's classification as a real video game genre, approaching it more to an alternate narrative style than to a beep-boop pew-pew video game. Most of these are people who exercised during the evolution of personal computing and therefore their take on what a video game is, is different from our view.
The question is still relevant I think. It is true that what we got today blurs the lines between what is narrative and what is gameplay. More and more games come out today that focus extensively on telling a story rather than structuring a sport-like game. Yet with all of the developments that other mediums, like films against written books, we can form a distinction between them. Should we then, still be able to distinguish between a graphical and a text-based video-game?
Have you ever played an IF title? Have you liked it? The question boils down to the player's perception in the end. Does it feel more like reading a book, or like playing a point and click game?
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