Indiana Jones and the Staff of Kings HD Texture Pack for PSP (PPSSP) by MaximeCool + Download

Maximecool

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My First PSP Texture Pack:

This pack was created for Indiana Jones and the Staff of Kings (PSP), covering all solo missions up to the final boss.
It includes 2,370 textures (749 MB), upscaled with AI Real-ESRGAN at 4x.

Since PSP textures are much smaller than PS2 ones, the results are more subtle, but comparisons clearly show sharper details and less blur.
Original:
aaa1.jpg
with Texture:
aaa2.jpg
My recommended Settings (PPSSPP):
  • API: DirectX 11 (best performance with this game)
  • Internal Resolution: Max 6x (higher causes ghosting artifacts)
    • If your PC or phone struggles, set 4x (1080p)
  • V-Sync: On
  • Anisotropic Filtering: 16x
  • Texture Filtering: Auto max quality
Installation:
Extract the archive and copy the folder into:
memstick/PSP/Textures/ULUS10316

Download texture:
 
Nice I love Indiana Jones, thanks for share.
I also love Indiana Jones.

For me, the best movie will always be Indiana Jones and the Last Crusade with Harrison Ford and the excellent Sean Connery a fantastic actor duo. As for games, there haven’t been many good Indiana Jones titles. This one was okay, even though it wasn’t very difficult and wasn’t very long either.

I prefer the PSP version over the one released on Wii and PS2 with the same name, because the gameplay is completely different. On PSP, the sequences are shorter and more focused on action and combat.

On PS2 and Xbox, there was another excellent game, Indiana Jones and the Emperor's Tomb, which was actually my first Indy game.

Thank you for your interest in my texture.

I could have done much better if I had more knowledge ,because once I use AI, if I had the skills—which I don’t I would have retouched certain textures in Photoshop to improve the details. I’ve already tried learning it, but it was too complex for me.
 
I also love Indiana Jones.

For me, the best movie will always be Indiana Jones and the Last Crusade with Harrison Ford and the excellent Sean Connery a fantastic actor duo. As for games, there haven’t been many good Indiana Jones titles. This one was okay, even though it wasn’t very difficult and wasn’t very long either.

I prefer the PSP version over the one released on Wii and PS2 with the same name, because the gameplay is completely different. On PSP, the sequences are shorter and more focused on action and combat.

On PS2 and Xbox, there was another excellent game, Indiana Jones and the Emperor's Tomb, which was actually my first Indy game.

Thank you for your interest in my texture.

I could have done much better if I had more knowledge ,because once I use AI, if I had the skills—which I don’t I would have retouched certain textures in Photoshop to improve the details. I’ve already tried learning it, but it was too complex for me.
Yes, the third part of the Indiana Jones series with Sean Connery is the best part and so funny it was a really great fit with the two. Don't worry your HD textures look good keep it up.
 
My First PSP Texture Pack:

This pack was created for Indiana Jones and the Staff of Kings (PSP), covering all solo missions up to the final boss.
It includes 2,370 textures (749 MB), upscaled with AI Real-ESRGAN at 4x.

Since PSP textures are much smaller than PS2 ones, the results are more subtle, but comparisons clearly show sharper details and less blur.
Original:
View attachment 116960
with Texture:
View attachment 116961
My recommended Settings (PPSSPP):
  • API: DirectX 11 (best performance with this game)
  • Internal Resolution: Max 6x (higher causes ghosting artifacts)
    • If your PC or phone struggles, set 4x (1080p)
  • V-Sync: On
  • Anisotropic Filtering: 16x
  • Texture Filtering: Auto max quality
Installation:
Extract the archive and copy the folder into:
memstick/PSP/Textures/ULUS10316

Download texture:
Could you reupload? The thing was taken down
 
update (1,2gb texture )





You played with the worst version.

I've since improved all the textures, from 700MB to 1.2GB, and made some textures like wood and rock a bit more realistic
Huh. Lol thank God i didnt go further after i finished the first Mission
 
Huh. Lol thank God i didnt go further after i finished the first Mission
That's good, then as soon as you're ready you can play it, for your information the levels are quite short (3 to 5 minutes) and the game has a lifespan of 3 hours (a little more for beginners and those discovering the game)
 
That's good, then as soon as you're ready you can play it, for your information the levels are quite short (3 to 5 minutes) and the game has a lifespan of 3 hours (a little more for beginners and those discovering the game)
Rip btw can you do somekind of comparison? I cant see much difference
 
Rip btw can you do somekind of comparison? I cant see much difference
The pack isn't intended to radically transform everything, but rather to improve the sharpness and realism of the textures without altering the original style. On the PSP, the base textures are heavily compressed, so even with AI, some surfaces remain limited by their initial quality.

The difference is most noticeable in materials like wood, stone, and metal, which now have more depth and detail. The HUD and some icons have also been reworked for greater clarity, without the original blurring effects.

This isn't a remake; it's a faithful HD enhancement of the original version—the changes are most noticeable while playing, with an overall cleaner and more legible image on a large screen.
Capture d'écran 2025-11-03 181142.png

Capture d'écran 2025-11-03 181115.jpg


Note that I'm currently working on the PS2 version, and the difference is more pronounced due to the different texture sizes. If you think it's easy, try it yourself and you'll see... For the PS2 version, there's no need to wait; it's not the same game at all, even though it has the same name and a similar story. The levels are different and a bit better. Personally, both versions are worth it. There's no release date planned yet for the PS2 version, which is still in development.
 
The pack isn't intended to radically transform everything, but rather to improve the sharpness and realism of the textures without altering the original style. On the PSP, the base textures are heavily compressed, so even with AI, some surfaces remain limited by their initial quality.

The difference is most noticeable in materials like wood, stone, and metal, which now have more depth and detail. The HUD and some icons have also been reworked for greater clarity, without the original blurring effects.

This isn't a remake; it's a faithful HD enhancement of the original version—the changes are most noticeable while playing, with an overall cleaner and more legible image on a large screen.
View attachment 124974
View attachment 124973

Note that I'm currently working on the PS2 version, and the difference is more pronounced due to the different texture sizes. If you think it's easy, try it yourself and you'll see... For the PS2 version, there's no need to wait; it's not the same game at all, even though it has the same name and a similar story. The levels are different and a bit better. Personally, both versions are worth it. There's no release date planned yet for the PS2 version, which is still in development.
Kewl
 
My Google Translate couldn't translate "Kewl" from English to French.

But I suppose this word means something like "to be understood."
 

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