Importance of modding games

Modding has been the most important part of the PC gaming industry. Every major success nowadays is based in some way or the other on the modding efforts of the community.

CSGO is a mod. DOTA is a mod. Roblox is just a sandbox for mods. Fortnite is a sandbox for mods.

Steam, Epic and GOG were literally build on their success. A good part of today's AAA industry is only based on paywalling mods.
I don't entirely agree.

Let's be clear, I'm a 'PC Master Race' kind of guy. And modding is definitely one of the reasons why PCs are better than consoles. But I don't think that this is 'the most important part' of PC gaming.

Mouse and WASD 'hax' are why so many games don't have 'combined' servers. And there's a reason for that. I am unapologetically a Mouse/WASD haxxor. Because it's just better than any gamepad!

I'm not going to talk about the relationship between Valve and Steam, nor will I mention Epic. But I think GOG is doing good things, literally repacking Good Old Games.

Sorry for going off-topic.
-McD
 
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I don't entirely agree.

Let's be clear, I'm a 'PC Master Race' kind of guy. And modding is definitely one of the reasons why PCs are better than consoles. But I don't think that this is 'the most important part' of PC gaming.

Mouse and WASD 'hax' are why so many games don't have 'combined' servers. And there's a reason for that. I am unapologetically a Mouse/WASD haxxor. Because it's just better than any gamepad!

I'm not going to talk about the relationship between Valve and Steam, nor will I mention Epic. But I think GOG is doing good things, literally repacking Good Old Games.

Sorry for going off-topic.
-McD

GOG is the lesser evil, but they're in for the money like any other store, and in the end they artificially re-conduct intellectual properties that should just be public domain already.

They literally repackage, like you say. They didn't develop Dosbox, and the vast majority of their games are pre-patched by community fixes (that we could consider as community mods). They offer a worse service for the users than what abandonware sites did before them, and they force a "partnership" with them by making them remove ISOs from their servers.

When GOG dies, like everything does, the only thing that will persist of it is the torrents of their files that people hopefully kept sharing.
 
GOG is the lesser evil, but they're in for the money like any other store, and in the end they artificially re-conduct intellectual properties that should just be public domain already.

They literally repackage, like you say. They didn't develop Dosbox, and the vast majority of their games are pre-patched by community fixes (that we could consider as community mods). They offer a worse service for the users than what abandonware sites did before them, and they force a "partnership" with them by making them remove ISOs from their servers.

When GOG dies, like everything does, the only thing that will persist of it is the torrents of their files that people hopefully kept sharing.
That's a pretty pessimistic, though probably accurate, summary. I definitely agree that a lot of what they host should be public domain, and a great deal of it can still be found 'in public' if you look for it.

I'm sure there will always be people seeding the 'golden oldies' torrents, for as long as the internet lasts.
-McD
 
That's a pretty pessimistic, though probably accurate, summary. I definitely agree that a lot of what they host should be public domain, and a great deal of it can still be found 'in public' if you look for it.

I'm sure there will always be people seeding the 'golden oldies' torrents, for as long as the internet lasts.
-McD

That being said, they still got indie titles that are worth the money and can help actual devs.

But their marketing is pure hypocrisy. They managed to make people believe they are willingly DRM-free... Of course, most of the games they sell has been patched with a no-CD crack, so they wouldn't dare putting DRM back on top of that, that would be PR suicide. But why force Abandonware sites to remove real ISO content, then? To be able to sell their one-file zip-exe install and their crappy launcher.

They had a real negative impact on preservation IME. You can still find the more obscure stuff if you look for it, but you need to really look for it now. Even Archive.org now has a streaming-only policy for 30 years old games and you need to source the ISOs elsewhere, hoping it's a good dump.
 
one thing i was thinking about some times ago, on consoles there is like the developers and the players, as a player all you can do is spend your money and get to experience nothing more nothing less than what the developers made for you

on the PC there is no such separation, everyone is a creator

from the very first step of acquiring the computer you're way more involved than the guy getting a console, you buy a console but you build a computer, choosing the components installing the OS the software and stuff

singleplayer pc games are basically your own reality you can just do whatever you want, add memes to the world for shits and gigs, decorate your house with your own assets, add your own textures and music (some games officially supporting that as a feature)

if i want a house in Oblivion i can just make one in the construction set (well that would be if i actually understood how that software worked)

multiplayer servers belong to players on pc all of my generation learnt networking thanks to minecraft, we own worlds and get to choose everything about them

idk if i have anything alse to say anyway go check my latest video i made with modded san andreas https://www.vidlii.com/watch?v=Efu8NIyBqd1
 
one thing i was thinking about some times ago, on consoles there is like the developers and the players, as a player all you can do is spend your money and get to experience nothing more nothing less than what the developers made for you

on the PC there is no such separation, everyone is a creator

from the very first step of acquiring the computer you're way more involved than the guy getting a console, you buy a console but you build a computer, choosing the components installing the OS the software and stuff

singleplayer pc games are basically your own reality you can just do whatever you want, add memes to the world for shits and gigs, decorate your house with your own assets, add your own textures and music (some games officially supporting that as a feature)

if i want a house in Oblivion i can just make one in the construction set (well that would be if i actually understood how that software worked)

multiplayer servers belong to players on pc all of my generation learnt networking thanks to minecraft, we own worlds and get to choose everything about them

idk if i have anything alse to say anyway go check my latest video i made with modded san andreas https://www.vidlii.com/watch?v=Efu8NIyBqd1
You are correct , MP servers are community ones like counter strike also what the hell is that clip??

Modding are the entry-gates of indie-gaming.

We can learn about game-design in it bones , the engines and its beating heart , how it all works .

And often we can even make whole conversions without starting from the scratch .
True most of my understanding of game design came from me making mods for WarCraft 3 and other RTS games
 

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