i’m tired of TLOU

I like the first game while the second game made me break the disc of my copy.
Also this is what I been saying.
TRLOU Remaster and remake both pointless the game is not old enough needing it if they wanted to put it on PC later on just slap a FREE High rec texture pack on.

Same with the second game did not need a Remaster,

The only reason they are doing it because they know fans are stupid enough to buy it I will tell you does hard core dying fans own 3 copies of the first game and 2 copies of the second game until they remake the second game this or next year.


Can we quit remastering/remaking games that are just 5-10 years old. And put money in on remakign remastering old games Like FF9 remake or I don´t know Morrwind remake or Street of rage. Or maybe even remake games that no one touched sense the 90s that are still stuck on PS1 or PS2 or n64 or NDS.
 
1 is a solid game with good hobo combat. Every fight feeling like a desperate scrap for survival is great stuff. The game got a lot of critique for its AI at the time but I feel this was misplaced. An occasional hiccup of an enemy misbehaving or awkwardly navigating your partner didn't override the great weapon feel, narrowly weaving around shots and charging into a beat down.

The sequel seems to have fixed all of this and it's the perfect hobo combat game. Creative scenarios and enemy behavior gives a big boost for the gameplay.

I understand its en vogue to trash the game and its spinoffs these days but I don't buy it. These are quality games.
 
I thought the first one was alright but I wasn't interested in seeing the story continued (it seemed like a logical conclusion) and TLOU2 seems to revel in its own grimdark misery which is a bit of a turnoff. I will say however the drama over Joel in the trailers was stupid. People like to gush over the Raiden switcharoo Kojima pulled, which I agree was cool, but suddenly it's anti-consumer and false advertising when someone else does it. The amount of drama around it in general came off as mindless ragebait for click engagement imo.
 
I'll ask a genuine question, if you completely ignore the story of the game, is this still a great third person zombie apocalypse game?

Because more than often I hear about how "the graphics are impressive for the PS3" and "how the story is so deep and emotional" but these are merely bonuses for me in a video game.

Ocarina of Time is kinda ugly (for today's standard of course, for the 64 and 5th gen in general it looks impressive), has a low framerate (which can be a deal breaker to some) and the story, while having some nice twists, is still a pretty standard fantasy world where the hero is a chosen one that will end up saving the princess (like Nintendo often do with their games outside of Metroid) but is still one of the most revolutionary video game thanks to what it brought to gaming with new mechanics like the z-targeting and how it was a good 3D game in an era of confusion.
 
I'll ask a genuine question, if you completely ignore the story of the game, is this still a great third person zombie apocalypse game?
I'll unironically have to say, Part 2 gameplay was steps above 1 at least. There are better survival elements and more unique ways to approach enemies at least.
1st game was alright, although the gameplay was on the weaker side since you can skip past most human enemies (aside from zombies, which you just whack away mindlessly most of the time)
 
I'll ask a genuine question, if you completely ignore the story of the game, is this still a great third person zombie apocalypse game?
I'd definitely say so - the first one has absolutely aged a bit, but as linear third-person-shooter/stealth games go it's up there in the gameplay department.

Now, the second game meanwhile, far as I'm concerned, is a full-on banger and takes everything the first game did gameplay-wise and takes it to the next level.
So long as you play on the higher difficulty settings, you'll end up having to improvise and transition back and forth through stealth and action, scrambling to quickly build a molotov here and there, draw enemies away from each other and take some out out silently before changing position and so on and so forth.

I loved my time with that game.
It doesn't introduce some revolutionary new concepts or anything, but it does what it set out to do extremely well.
 
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I'll ask a genuine question, if you completely ignore the story of the game, is this still a great third person zombie apocalypse game?

Because more than often I hear about how "the graphics are impressive for the PS3" and "how the story is so deep and emotional" but these are merely bonuses for me in a video game.

Ocarina of Time is kinda ugly (for today's standard of course, for the 64 and 5th gen in general it looks impressive), has a low framerate (which can be a deal breaker to some) and the story, while having some nice twists, is still a pretty standard fantasy world where the hero is a chosen one that will end up saving the princess (like Nintendo often do with their games outside of Metroid) but is still one of the most revolutionary video game thanks to what it brought to gaming with new mechanics like the z-targeting and how it was a good 3D game in an era of confusion.
I view it as more than the sum of its parts. The gameplay is solid if derivative and the plot isn't Tolstoy or anything but it's well-executed for the most part. I think the ending is what wraps it all together.

To me it's about as good as the stereotypical big budget narrative-driven AAA behind-the-shoulder game (I call em Sonylikes) gets.
 
I really enjoyed TLOU1, I liked TLOU2, but yeah, I'm getting tired of it. I'm honestly getting tired of how so many Sony first-party games are the same narrative-driven third-person action games. I'm getting as tired of those as I am of every game having swords and/or be a Souls clone. Oddly enough, I miss AAA first-person shooters, something that was so common during the seventh console generation. Other than Call of Duty, there aren't that many nowadays, and I'm not a big Call of Duty player. I miss when we had great Halo games, Sony was putting out Resistance and Killzone games, etc. It seems like we've gone from everything being FPS to everything being third-person. I hate radical pendulum swings, I want variety, I want it all to be represented.
 
So it's a RE4-like that managed to be good, got it.
It does its own thing. You never feel fully in control of a situation so there's a sense of anxiety and desperation that other games rarely have. Combat is about finding use for an empty glass bottle next to a bench instead of popping off a headshot. It's very well considered and designed.
 
We’ll always have the real diamonds in the rough
View attachment 58898

Looks like fun...
shitdemon-shit.gif
 
this game taught me about what an industry plant meant lol
For me it was Horizon Forbidden West!

SONY (again) really wants this to become the next huge series so BAD!


ALSO I will add
Another reason I grew to dislike TLOU was because it set SONY's hyperfixation with Photo/hype-realistic, cinematic movie scripted videogames

and I hate how mainstream companies are obsessed with Photo realism!
I will take Artistic designed 2D and 3D graphics over photo realism any day, every day
 
i love games as much as the next person but man is TLOU getting milked by sony, i mean it originally came out on the PS3 and we’re 2 game generation in and it’s still getting milked. Ik the reason why (money) but like why? there are so many other ips that deserve the same amount of love. For example we still don’t have bloodborne on ps5 but we have 30 different versions of TLOU. honestly i’m tired of it gaming is becoming a circle and is being homogenized in front of our eyes.
Welcome to the club, buddy.

The seventh into the eighth generation taught the industry a very scary lesson: a great game can exist and can be milked for all time.
The issue for Sony is that the games that tend to fall under that category are more open in nature. Sony tends to fund more restrictive, artsy projects, so they don’t really have a game to call their own in the space of “infinite money printers”. The Last of Us was very serendipitous in the sense that it came out at JUST THE RIGHT TIME for them to get away with a release on PS4, but all these years later it’s become a problem. It became a problem about five years into the milking, but we are only now getting a new Naughty Dog project and it’s been twelve years since TLOU. That’s more than a decade of a game that, while having a good multiplayer component, was a one and done adventure for most players.

Time away from something can make you love it all the more. But too much of a good thing can make you grow to hate it. And sadly, TLOU has been in the spotlight so long that it excites very few nowadays. I think, if we finally get the chance to move on from it, it’ll get a reassessment about ten years down the line. But for now, it’s had its time in the sun.
 
I will take Artistic designed 2D and 3D graphics over photo realism any day, every day
I agree but seeing how much of the niche gaming scene is rejecting The Designers Republic given form in Marathon I'm wondering how much of that is a bluff or Nintendo favoritism leaking out lol.
 
Oh, so you're telling me you don't want to pay a hundred bucks for a thrice rereleased 12 year old game and a twice rereleased pile of fucking dog shit? Really?
 

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That's alright, neither does Windwaker.
False equivalence there:

Wind Waker looks cartoony? Early Zelda looked like stylised animation and didn't aim at realism. In fact Ocarina of Time and Majora's Mask were the odd ones and people expected that the franchise would still go into that direction (thus why Twilight Princess was made afterwards).

WW was still a Zelda game in its core with the gameplay as well.

The new Marathon is yet another online MP shooter and the market got oversaturated while they could've gone the Doom way and made it like a classic shooter but modernised. It's like they've slapped the IP to a new shooter instead.
 
False equivalence there:

Wind Waker looks cartoony? Early Zelda looked like stylised animation and didn't aim at realism. In fact Ocarina of Time and Majora's Mask were the odd ones and people expected that the franchise would still go into that direction (thus why Twilight Princess was made afterwards).

WW was still a Zelda game in its core with the gameplay as well.

The new Marathon is yet another online MP shooter and the market got oversaturated while they could've gone the Doom way and made it like a classic shooter but modernised. It's like they've slapped the IP to a new shooter instead.
Yeah this has nothing to do with the art style. It's the stylistic game niche gamers are calling for as they decry realistic graphics but I've seen those same people thrashing its art direction.
 
The new Marathon is yet another online MP shooter and the market got oversaturated while they could've gone the Doom way and made it like a classic shooter but modernised. It's like they've slapped the IP to a new shooter instead.
Worst of all is that it has no identity outside of being a generic esport-styled game. It's one of the reasons I hated when Valve "made" CS2: it ditched the gritty and realistic aspect of it to become more like Apex/Valorant, hell, even the main theme is nothing like the one used in CS:GO. It fit the gameplay narrative and complimented its style
 
Wind Waker was great, shut up.
No need to be rude there.

Wind Waker is still fundamentally closer to what Zelda was about: a magical and whimsical adventure.

These artworks from The Hyrule Fantasy (Zelda 1) showed a SD Link with an unrealistic style as well
1745016760317.jpeg


Yeah this has nothing to do with the art style. It's the stylistic game niche gamers are calling for as they decry realistic graphics but I've seen those same people thrashing its art direction.
Marathon 2025 just doesn't really look like it's a followup of the classics though. Same issue is happening with Perfect Dark Reboot, Turok Origins and the new Painkiller.

But I'm digressing.

Worst of all is that it has no identity outside of being a generic esport-styled game. It's one of the reasons I hated when Valve "made" CS2: it ditched the gritty and realistic aspect of it to become more like Apex/Valorant, hell, even the main theme is nothing like the one used in CS:GO. It fit the gameplay narrative and complimented its style
Yet another game that proves that e-sport is decaying gaming as a whole.

To be honest Counter-Strike Source is a bit harsh to the eyes art style wise when Halo managed to have a sci-fi look that didn't age too much but I do miss the darker art style instead of trying to get the Apex/Valorant playerbase. It should've kept its identity.
 

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