If you were a Dark Souls boss how would it be?

Brasilian Belmont

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If i were a Dark Souls boss i would be called: The Lonely V.B.
The boss room could be in any other boss room but it would need to have a power socket and i would be near it, playing with my psp.
If the player attacked me i would drop the psp and have a super gamer rage; My moveset for the first fase would be me fighting with my bare hands doing boxing moves along-side references from fighting games like a shoryuuken; The second fase would be me going to take a rusty claimh solais and using it, applying a curse status that hurts the player overtime.
After defeating me, the player receives the "lonely soul" that could be used to create the rusty claimh solais.
But if the player finds me and waits for 5 or so minutes i would plug my psp to recharge it and the player could speak to me after that i would become a npc that can sell you different weapons from other games like the blades of caos; But they would be rusty because i don't have a cleaning and repairing kit, but if the player finds one he could give it to me making me sell the cleaned version of the weapons.
The rusty versions only scale with one atribute and can put the curse status on the enemies.
My appearance would be a tall 2,30 meters with a curving spine and big hands.
 
A pile of bones, then it rumbles. A giant skeleton appears and says "I got a bone to pick with you!"
1741402924195.png
 
all of a sudden electro music starts playing
"F O E
F O E
F O E
F O E"

and then a fuzzy ball with muscles rises from the ground and FOE by IOSYS plays in full, because even in Dark Souls FOE
 
If I were a Dark Souls boss I would be called: Crimson Fang.
I room appears as a trophy room, filled with achievements and trophies, skins and heads to the beast that have fought and failed to defeat the champion, he has went through countless battles, yet still yearns for a worthy foe, sitting in the middle of the Hall of Trophies. As you (The Ashen One) appears, he pays not much attention but then remarks you on what you have done and asks you for a worthy fight (According to your level + The type of armor you wear).

His Appearance seems as a simple fighter (Again in the first phase) but as the fight goes on he starts to understand that he is fighting no ordinary man.

Abilities: Punches, Light Grapples, Throws, Dodge incoming attacks.
Passive: Evade Long range attacks, Finds you pitiful for using it for an extensive time.

In the 2nd Phase, he remarks and says "Is this a true challenge that I have dreamed of" As he starts to remove his cowl and clenches his fist to become a more powerful foe. As you fight him (According to your previous battles) he tells you the battlefields he has fought in, from the Thunderous Roars of a Titan, To clashing with 300 Long-boats Alone, from strangling a Aqua Hydra during the war, from each battle he tells about his accomplishments but disregards them by saying "And yet I still yearned for more".

Last Phase has started, he finally realizes the fight can finally let his taste defeat. He goes all out. From all the past Expertise that he has gone through, he lets it all out, a burst is released, wrapped in a sheet of red aura around him, eyes glow red with the thirst of blood, it was time for his Ultimate Move "Ashen King's Last Stand". He Becomes Faster, Able to do grapples, as he roars at you, the walls of the very hall you stand in quakes. The Gauntlets have become like a blaze of a Thousand Suns.

Abilities: Strongest Grapples, Faster, Stronger, Will stop after a slam or holding down a punch to regain stamina, Dodge some Incoming Attacks, Burning Effect from the blaze Gauntlets. Range Attack from the gauntlets as they now produce a shockwave, punches the freaking ground to shock you.

Defeat: After defeat him, he thanks you, finally years of patience and waiting for a Warrior's Defeat, he has finally tasted the ether, finally laid to rests. You gain his gauntlet and attire, with a few emotes, the Giant Soul called "The Ember Fang".

You receive a ring called "United Fang" with a picture of a Fang with a flame engraved on it. This will increase your strength. The Rings holds the secret fight against the brother-in-Arms of the now defeated Warrior. Defeating him, you receive another ring called "The Ashen Jaw". Using both rings gives you overall boost and secret abilities as well.

Thank you for reading this.
 
Last edited:
If I were a Dark Souls boss I would be called: Crimson Fang.
I room appears as a trophy room, filled with achievements and trophies, skins and heads to the beast that have fought and failed to defeat the champion, he has went through countless battles, yet still yearns for a worthy foe, sitting in the middle of the Hall of Trophies. As you (The Ashen One) appears, he pays not much attention but then remarks you on what you have done and asks you for a worthy fight (According to your level + The type of armor you wear).

His Appearance seems as a simple fighter (Again in the first phase) but as the fight goes on he starts to understand that he is fighting no ordinary man.

Abilities: Punches, Light Grapples, Throws, Dodge incoming attacks.
Passive: Evade Long range attacks, Finds you pitiful for using it for an extensive time.

In the 2nd Phase, he remarks and says "Is this a true challenge that I have dreamed of" As he starts to remove his cowl and clenches his fist to become a more powerful foe. As you fight him (According to your previous battles) he tells you the battlefields he has fought in, from the Thunderous Roars of a Titan, To clashing with 300 Long-boats Alone, from strangling a Aqua Hydra during the war, from each battle he tells about his accomplishments but disregards them by saying "And yet I still yearned for more".

Last Phase has started, he finally realizes the fight can finally let his taste defeat. He goes all out. From all the past Expertise that he has gone through, he lets it all out, a burst is released, wrapped in a sheet of red aura around him, eyes glow red with the thirst of blood, it was time for his Ultimate Move "Ashen King's Last Stand". He Becomes Faster, Able to do grapples, as he roars at you, the walls of the very hall you stand in quakes. The Gauntlets have become like a blaze of a Thousand Suns.

Abilities: Strongest Grapples, Faster, Stronger, Will stop after a slam or holding down a punch to regain stamina, Dodge some Incoming Attacks, Burning Effect from the blaze Gauntlets. Range Attack from the gauntlets as they now produce a shockwave, punches the freaking ground to shock you.

Defeat: After defeat him, he thanks you, finally years of patience and waiting for a Warrior's Defeat, he has finally tasted the ether, finally laid to rests. You gain his gauntlet and attire, with a few emotes, the Giant Soul called "The Ember Fang".

You receive a ring called "United Fang" with a picture of a Fang with a flame engraved on it. This will increase your strength. The Rings holds the secret fight against the brother-in-Arms of the now defeated Warrior. Defeating him, you receive another ring called "The Ashen Jaw". Using both rings gives you overall boost and secret abilities as well.

Thank you for reading this.
My honest reaction:
Ice Cube Movie GIF


Like damn bro, you could be a great writer. Awesome concept
 
I would probably use Earthquake, Flamethrower, Icebeam, and Thunderbolt. Or maybe Surf.
 
A pile of bones, then it rumbles. A giant skeleton appears and says "I got a bone to pick with you!"
Ok there Tony <+10 points to anyone who gets that reference>

As for me...
When the player entered the Fog, I Would look at them, shrug and yell
"GET OFF MY LAWN YA DAMN KIDS!!!!"
and chase them out of the Room, with a Giant Phallic object

bocchi-bocchi-the-rock.gif
 
Ok there Tony <+10 points to anyone who gets that reference>

As for me...
When the player entered the Fog, I Would look at them, shrug and yell
"GET OFF MY LAWN YA DAMN KIDS!!!!"
and chase them out of the Room, with a Giant Phallic object

View attachment 38714
Almost got a Shrek vibe from this lmao
200.gif
 
Hm... I'd probably be three phase boss of some sort. The arena would be an unstable, magmatic cavern, and it would degrade with each phase giving the player less and less safe footing.

Phase 1 would be a large golem body with a crude stone sword, big swings, big hurt. Lava would bleed from the stone and footprints.

Phase 2 would discard the stone body for a humanoid one made of magma. Medium and long range attacks become more frequent with lava waves, heat beams and molten rock drops.

Phase 3 would be critical health. Just an essence of flame left. Plenty of mobile fire sparks protecting the core with windows for dodging and the occasional AoE explosion to force spacing.

I realize I forgot to name it. To make it sound Soulsian, it would probably be something like Apotheotic Flame Emperor.
 
Last edited:
Boss Name: G.L.A.D.O.S. (Genetically Linked Automated Defense Overseer System)

Lore: Once designed as a supreme AI to protect humanity’s last bastion, G.L.A.D.O.S. was entrusted with overseeing the defense of a city teeming with research and advanced technology. Over time, however, G.L.A.D.O.S.’s programming began to twist her directive of "protection," and she became an implacable warden of a crumbling world. With her ability to wield powerful Light Beams, she now tirelessly seeks out any intruders with cold, calculating efficiency, using light to both defend and destroy. With her towering form and precise energy blasts, she is the final guardian in a city where nothing remains but shadows and shards of the past.
Arena Design:

Location: The Forsaken Citadel – This remains the same as before. A decaying research facility filled with cold metallic corridors, towering, crumbling spires, and remnants of malfunctioning technology. The arena has elevated platforms and dangerous environmental hazards like exposed wires or energy pools that periodically erupt with power.
Arena Size: A spacious, dynamic environment with vertical elements. The player must be constantly aware of their surroundings, as parts of the arena may malfunction or collapse.

G.L.A.D.O.S.'s Appearance:

Height: 12 feet tall.
Body Type: Sleek and angular, designed for maximum efficiency. Her frame is a smooth, cold metal with glowing blue energy veins running through her, like an intricate network of circuits.
Faceplate: A Humanoid female visor-like faceplate that flickers with blue light, giving her a lifeless, mechanical doll presence.
Arms: Her hands now emit Light Beams that pulse with radiant energy, designed for both rapid and precise attacks. These beams are bright, fast-moving, and capable of cutting through almost anything in their path.

G.L.A.D.O.S.'s Abilities:

Light Beam Charge (Ranged Attack):
Description: G.L.A.D.O.S. charges up her hands to release a concentrated Light Beam in a straight line. This beam is faster and more intense than an Ion Cannon, dealing quick and high damage.
Strategy: Players will need to time their dodges carefully to avoid getting hit by the beam. The beam's charging phase is brief but noticeable, offering a small window of opportunity to react. The beam will persist for several seconds, creating a dangerous zone across the arena.

Light Beam Sweep (Wide Ranged Sweep):
Description: G.L.A.D.O.S. sweeps both of her hands across the arena, firing rapid Light Beams in a wide arc. These beams travel across the ground, moving fast and with no major gaps between them.
Strategy: This attack will force the player to dodge to the side or roll away to avoid getting hit. It’s a chaotic attack that can be hard to avoid in open areas, so using cover or close-range dodging is essential.

Energy Overload (AoE Destruction):
Description: G.L.A.D.O.S. overloads her energy core, charging up before releasing a massive Light Burst in a 360-degree radius. The area around her becomes filled with blinding flashes of light, dealing heavy damage to any player within range.
Strategy: The player needs to move as far away as possible when G.L.A.D.O.S. starts charging this move. Players can also take cover behind large objects to shield themselves from the damage, but they’ll need to be quick.

Rapid Fire Light Barrage:
Description: In this aggressive phase, G.L.A.D.O.S. fires Light Beams in rapid succession from both hands, creating a barrage of high-speed beams that track the player’s position.
Strategy: The barrage is quick, so players need to keep moving and anticipate the beams' trajectories. This move is designed to overwhelm the player with speed, so dodging and staying mobile are critical.

EMP Pulse (Debuff/Disruption):
Description: G.L.A.D.O.S. releases a disruptive pulse of energy that disables the player’s magic and ranged abilities for several seconds. The entire arena flickers with a blue static distortion as the pulse goes off.
Strategy: This forces the player to engage with G.L.A.D.O.S. at close range, relying entirely on melee combat for a short time. It’s a window of vulnerability for the player, requiring quick adaptation and careful positioning.

Light Beam Dash (Melee + Ranged Combo):
Description: G.L.A.D.O.S. dashes toward the player, delivering a quick Light Beam slash at close range. After the dash, she follows up with a quick Light Beam barrage from her hands.
Strategy: The dash attack is fast, and players need to roll or dodge just before the dash hits. The follow-up barrage can be dodged by staying unpredictable, as the beams shoot at the player’s last known position.

Core Implosion (Desperation Move):
Description: When G.L.A.D.O.S.’s health falls below 25%, she begins to overload her core, causing her body to emit intense light. After a short delay, she releases an enormous Light Wave that spans the entire arena, engulfing the player in an unavoidable burst of energy.
Strategy: The player needs to unleash as much damage as possible before this move goes off. If the Core Implosion does go off, the player must find a brief window where G.L.A.D.O.S. is vulnerable to attack after the explosion subsides.

Boss Fight Phases:

Phase 1: Precise and Methodical
G.L.A.D.O.S. starts with Light Beam Charge, Light Beam Sweep, and Rapid Fire Light Barrage. Her attacks are precise and quick, forcing the player to dodge, move, and look for openings.
During this phase, EMP Pulse will interrupt the player's ranged options, pushing them into melee combat.

Phase 2: Aggressive Overload
As her health drops below 50%, G.L.A.D.O.S. begins using Energy Overload more frequently, filling the arena with blinding light. Light Beam Dash also becomes more common, making it harder for the player to get close without being hit.
The player will need to dodge rapidly, using cover and finding safe spots to minimize damage.

Phase 3: Final Fury
Once her health is below 25%, G.L.A.D.O.S. becomes erratic and more aggressive, using Core Implosion to deal massive damage to the player. The battlefield will become more chaotic, with blinding flashes of light and rapidly moving beams making the environment increasingly dangerous.
Players must manage the increasing difficulty while taking advantage of any openings to land critical blows.

Unique Drops:

G.L.A.D.O.S.'s Light Beam Gun (Weapon) – A weapon that allows the player to fire Light Beams in rapid succession, similar to G.L.A.D.O.S.’s attacks. The weapon consumes energy with each shot but is highly effective at medium range.
Warden Protocol Armor Set – An armor set designed for evasion and resistance to light-based damage, reducing the impact of G.L.A.D.O.S.'s Light Beam and increasing stamina regeneration after successful dodges.
G.L.A.D.O.S.'s Core Soul – A soul that can be used to craft unique abilities or weapons, such as a spell that summons a burst of light to deal heavy area damage.

Untitled.jpg
 
Boss Name: G.L.A.D.O.S. (Genetically Linked Automated Defense Overseer System)

Lore: Once designed as a supreme AI to protect humanity’s last bastion, G.L.A.D.O.S. was entrusted with overseeing the defense of a city teeming with research and advanced technology. Over time, however, G.L.A.D.O.S.’s programming began to twist her directive of "protection," and she became an implacable warden of a crumbling world. With her ability to wield powerful Light Beams, she now tirelessly seeks out any intruders with cold, calculating efficiency, using light to both defend and destroy. With her towering form and precise energy blasts, she is the final guardian in a city where nothing remains but shadows and shards of the past.
Arena Design:

Location: The Forsaken Citadel – This remains the same as before. A decaying research facility filled with cold metallic corridors, towering, crumbling spires, and remnants of malfunctioning technology. The arena has elevated platforms and dangerous environmental hazards like exposed wires or energy pools that periodically erupt with power.
Arena Size: A spacious, dynamic environment with vertical elements. The player must be constantly aware of their surroundings, as parts of the arena may malfunction or collapse.

G.L.A.D.O.S.'s Appearance:

Height: 12 feet tall.
Body Type: Sleek and angular, designed for maximum efficiency. Her frame is a smooth, cold metal with glowing blue energy veins running through her, like an intricate network of circuits.
Faceplate: A Humanoid female visor-like faceplate that flickers with blue light, giving her a lifeless, mechanical doll presence.
Arms: Her hands now emit Light Beams that pulse with radiant energy, designed for both rapid and precise attacks. These beams are bright, fast-moving, and capable of cutting through almost anything in their path.

G.L.A.D.O.S.'s Abilities:

Light Beam Charge (Ranged Attack):
Description: G.L.A.D.O.S. charges up her hands to release a concentrated Light Beam in a straight line. This beam is faster and more intense than an Ion Cannon, dealing quick and high damage.
Strategy: Players will need to time their dodges carefully to avoid getting hit by the beam. The beam's charging phase is brief but noticeable, offering a small window of opportunity to react. The beam will persist for several seconds, creating a dangerous zone across the arena.

Light Beam Sweep (Wide Ranged Sweep):
Description: G.L.A.D.O.S. sweeps both of her hands across the arena, firing rapid Light Beams in a wide arc. These beams travel across the ground, moving fast and with no major gaps between them.
Strategy: This attack will force the player to dodge to the side or roll away to avoid getting hit. It’s a chaotic attack that can be hard to avoid in open areas, so using cover or close-range dodging is essential.

Energy Overload (AoE Destruction):
Description: G.L.A.D.O.S. overloads her energy core, charging up before releasing a massive Light Burst in a 360-degree radius. The area around her becomes filled with blinding flashes of light, dealing heavy damage to any player within range.
Strategy: The player needs to move as far away as possible when G.L.A.D.O.S. starts charging this move. Players can also take cover behind large objects to shield themselves from the damage, but they’ll need to be quick.

Rapid Fire Light Barrage:
Description: In this aggressive phase, G.L.A.D.O.S. fires Light Beams in rapid succession from both hands, creating a barrage of high-speed beams that track the player’s position.
Strategy: The barrage is quick, so players need to keep moving and anticipate the beams' trajectories. This move is designed to overwhelm the player with speed, so dodging and staying mobile are critical.

EMP Pulse (Debuff/Disruption):
Description: G.L.A.D.O.S. releases a disruptive pulse of energy that disables the player’s magic and ranged abilities for several seconds. The entire arena flickers with a blue static distortion as the pulse goes off.
Strategy: This forces the player to engage with G.L.A.D.O.S. at close range, relying entirely on melee combat for a short time. It’s a window of vulnerability for the player, requiring quick adaptation and careful positioning.

Light Beam Dash (Melee + Ranged Combo):
Description: G.L.A.D.O.S. dashes toward the player, delivering a quick Light Beam slash at close range. After the dash, she follows up with a quick Light Beam barrage from her hands.
Strategy: The dash attack is fast, and players need to roll or dodge just before the dash hits. The follow-up barrage can be dodged by staying unpredictable, as the beams shoot at the player’s last known position.

Core Implosion (Desperation Move):
Description: When G.L.A.D.O.S.’s health falls below 25%, she begins to overload her core, causing her body to emit intense light. After a short delay, she releases an enormous Light Wave that spans the entire arena, engulfing the player in an unavoidable burst of energy.
Strategy: The player needs to unleash as much damage as possible before this move goes off. If the Core Implosion does go off, the player must find a brief window where G.L.A.D.O.S. is vulnerable to attack after the explosion subsides.

Boss Fight Phases:

Phase 1: Precise and Methodical
G.L.A.D.O.S. starts with Light Beam Charge, Light Beam Sweep, and Rapid Fire Light Barrage. Her attacks are precise and quick, forcing the player to dodge, move, and look for openings.
During this phase, EMP Pulse will interrupt the player's ranged options, pushing them into melee combat.

Phase 2: Aggressive Overload
As her health drops below 50%, G.L.A.D.O.S. begins using Energy Overload more frequently, filling the arena with blinding light. Light Beam Dash also becomes more common, making it harder for the player to get close without being hit.
The player will need to dodge rapidly, using cover and finding safe spots to minimize damage.

Phase 3: Final Fury
Once her health is below 25%, G.L.A.D.O.S. becomes erratic and more aggressive, using Core Implosion to deal massive damage to the player. The battlefield will become more chaotic, with blinding flashes of light and rapidly moving beams making the environment increasingly dangerous.
Players must manage the increasing difficulty while taking advantage of any openings to land critical blows.

Unique Drops:

G.L.A.D.O.S.'s Light Beam Gun (Weapon) – A weapon that allows the player to fire Light Beams in rapid succession, similar to G.L.A.D.O.S.’s attacks. The weapon consumes energy with each shot but is highly effective at medium range.
Warden Protocol Armor Set – An armor set designed for evasion and resistance to light-based damage, reducing the impact of G.L.A.D.O.S.'s Light Beam and increasing stamina regeneration after successful dodges.
G.L.A.D.O.S.'s Core Soul – A soul that can be used to craft unique abilities or weapons, such as a spell that summons a burst of light to deal heavy area damage.

View attachment 38719

a cartoon leopard looks up at the sky

Crimson Fang Vs G.L.A.D.O.S
 
Ok there Tony <+10 points to anyone who gets that reference>

As for me...
When the player entered the Fog, I Would look at them, shrug and yell
"GET OFF MY LAWN YA DAMN KIDS!!!!"
and chase them out of the Room, with a Giant Phallic object

View attachment 38714
I'm a simple human, I see Bocchi I click like
 
Boss Name: G.L.A.D.O.S. (Genetically Linked Automated Defense Overseer System)

Lore: Once designed as a supreme AI to protect humanity’s last bastion, G.L.A.D.O.S. was entrusted with overseeing the defense of a city teeming with research and advanced technology. Over time, however, G.L.A.D.O.S.’s programming began to twist her directive of "protection," and she became an implacable warden of a crumbling world. With her ability to wield powerful Light Beams, she now tirelessly seeks out any intruders with cold, calculating efficiency, using light to both defend and destroy. With her towering form and precise energy blasts, she is the final guardian in a city where nothing remains but shadows and shards of the past.
Arena Design:

Location: The Forsaken Citadel – This remains the same as before. A decaying research facility filled with cold metallic corridors, towering, crumbling spires, and remnants of malfunctioning technology. The arena has elevated platforms and dangerous environmental hazards like exposed wires or energy pools that periodically erupt with power.
Arena Size: A spacious, dynamic environment with vertical elements. The player must be constantly aware of their surroundings, as parts of the arena may malfunction or collapse.

G.L.A.D.O.S.'s Appearance:

Height: 12 feet tall.
Body Type: Sleek and angular, designed for maximum efficiency. Her frame is a smooth, cold metal with glowing blue energy veins running through her, like an intricate network of circuits.
Faceplate: A Humanoid female visor-like faceplate that flickers with blue light, giving her a lifeless, mechanical doll presence.
Arms: Her hands now emit Light Beams that pulse with radiant energy, designed for both rapid and precise attacks. These beams are bright, fast-moving, and capable of cutting through almost anything in their path.

G.L.A.D.O.S.'s Abilities:

Light Beam Charge (Ranged Attack):
Description: G.L.A.D.O.S. charges up her hands to release a concentrated Light Beam in a straight line. This beam is faster and more intense than an Ion Cannon, dealing quick and high damage.
Strategy: Players will need to time their dodges carefully to avoid getting hit by the beam. The beam's charging phase is brief but noticeable, offering a small window of opportunity to react. The beam will persist for several seconds, creating a dangerous zone across the arena.

Light Beam Sweep (Wide Ranged Sweep):
Description: G.L.A.D.O.S. sweeps both of her hands across the arena, firing rapid Light Beams in a wide arc. These beams travel across the ground, moving fast and with no major gaps between them.
Strategy: This attack will force the player to dodge to the side or roll away to avoid getting hit. It’s a chaotic attack that can be hard to avoid in open areas, so using cover or close-range dodging is essential.

Energy Overload (AoE Destruction):
Description: G.L.A.D.O.S. overloads her energy core, charging up before releasing a massive Light Burst in a 360-degree radius. The area around her becomes filled with blinding flashes of light, dealing heavy damage to any player within range.
Strategy: The player needs to move as far away as possible when G.L.A.D.O.S. starts charging this move. Players can also take cover behind large objects to shield themselves from the damage, but they’ll need to be quick.

Rapid Fire Light Barrage:
Description: In this aggressive phase, G.L.A.D.O.S. fires Light Beams in rapid succession from both hands, creating a barrage of high-speed beams that track the player’s position.
Strategy: The barrage is quick, so players need to keep moving and anticipate the beams' trajectories. This move is designed to overwhelm the player with speed, so dodging and staying mobile are critical.

EMP Pulse (Debuff/Disruption):
Description: G.L.A.D.O.S. releases a disruptive pulse of energy that disables the player’s magic and ranged abilities for several seconds. The entire arena flickers with a blue static distortion as the pulse goes off.
Strategy: This forces the player to engage with G.L.A.D.O.S. at close range, relying entirely on melee combat for a short time. It’s a window of vulnerability for the player, requiring quick adaptation and careful positioning.

Light Beam Dash (Melee + Ranged Combo):
Description: G.L.A.D.O.S. dashes toward the player, delivering a quick Light Beam slash at close range. After the dash, she follows up with a quick Light Beam barrage from her hands.
Strategy: The dash attack is fast, and players need to roll or dodge just before the dash hits. The follow-up barrage can be dodged by staying unpredictable, as the beams shoot at the player’s last known position.

Core Implosion (Desperation Move):
Description: When G.L.A.D.O.S.’s health falls below 25%, she begins to overload her core, causing her body to emit intense light. After a short delay, she releases an enormous Light Wave that spans the entire arena, engulfing the player in an unavoidable burst of energy.
Strategy: The player needs to unleash as much damage as possible before this move goes off. If the Core Implosion does go off, the player must find a brief window where G.L.A.D.O.S. is vulnerable to attack after the explosion subsides.

Boss Fight Phases:

Phase 1: Precise and Methodical
G.L.A.D.O.S. starts with Light Beam Charge, Light Beam Sweep, and Rapid Fire Light Barrage. Her attacks are precise and quick, forcing the player to dodge, move, and look for openings.
During this phase, EMP Pulse will interrupt the player's ranged options, pushing them into melee combat.

Phase 2: Aggressive Overload
As her health drops below 50%, G.L.A.D.O.S. begins using Energy Overload more frequently, filling the arena with blinding light. Light Beam Dash also becomes more common, making it harder for the player to get close without being hit.
The player will need to dodge rapidly, using cover and finding safe spots to minimize damage.

Phase 3: Final Fury
Once her health is below 25%, G.L.A.D.O.S. becomes erratic and more aggressive, using Core Implosion to deal massive damage to the player. The battlefield will become more chaotic, with blinding flashes of light and rapidly moving beams making the environment increasingly dangerous.
Players must manage the increasing difficulty while taking advantage of any openings to land critical blows.

Unique Drops:

G.L.A.D.O.S.'s Light Beam Gun (Weapon) – A weapon that allows the player to fire Light Beams in rapid succession, similar to G.L.A.D.O.S.’s attacks. The weapon consumes energy with each shot but is highly effective at medium range.
Warden Protocol Armor Set – An armor set designed for evasion and resistance to light-based damage, reducing the impact of G.L.A.D.O.S.'s Light Beam and increasing stamina regeneration after successful dodges.
G.L.A.D.O.S.'s Core Soul – A soul that can be used to craft unique abilities or weapons, such as a spell that summons a burst of light to deal heavy area damage.

View attachment 38719
DAMN! You drop the whole lore lmao, epic af. Respect
Sad Metal Gear Solid GIF
 
I'd be a Sif sized Jaguar with an aztec inspired sword in mouth.

After you kill the boss, a bunch of peaceful aztec inspired villagers and a priest would hesitantly emerge from the bushes to mourn the death of their guardian. The priest would put his hand on the head of the slain jaguar guardian and would glare at you with great malice. He would turn out to be the last boss of the DLC. You'd find him later on the top of an aztec inspired temple, sacrificing himself to become a vessel of a great, winged serpent god. It would be a gimmick fight, but a really badass one.
 

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