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I'm legitimately wondering why they didn't go for PC.
I know their developer console was a PC running Windows, Sega Saturn had its own PC port.I'm legitimately wondering why they didn't go for PC.
The Dreamcast was on CE yeah.I know their developer console was a PC running Windows, Sega Saturn had its own PC port.
I've got some games for Windows that released on Dreamcast and had no idea they were Dreamcast games. Stuff like Starlancer and Shanghai Dynsasty. There's a LittleWing pinball collection for it too, but the only one that's not in the collection is the only pinball game I played on my old Mac, Loony Labyrinth. lolThe Dreamcast was on CE yeah.
Anyway, they went for the Xbox shortly after so that people almost called it the Dreamcast 2 yet they couldn't decide to choose one company/platform to go for.
(Serious):
It is truly disheartening that the Dreamcast failed, it represented a remarkably sophisticated piece of hardware,*for the time* incorporating several innovative features. It boasted a compelling lineup of titles and pioneered online connectivity well before many of its contemporaries. Nonetheless, Sega struggled to contend with dominant industry giants such as Sony’s PlayStation 2 and later Microsoft’s entry into the market.
Several pivotal factors contributed to Sega’s downfall. Primarily, the company lacked the formidable marketing prowess and extensive third-party support that Sony and, subsequently, Microsoft possessed. While Sega endeavored to differentiate itself through innovation, it was hindered by limited financial resources necessary to sustain long-term competitiveness. Furthermore, Sony’s aggressive pricing strategies and the widespread popularity of the PlayStation rendered it exceedingly difficult for Sega to secure a substantial market share. The Dreamcast’s initial success was fleeting, and by 2001, Sega announced it would withdraw from the hardware business entirely.
This serves as a quintessential example of how even a promising product can falter without robust market support, strategic timing, and adequate resources. Sega’s departure from the console industry marked the conclusion of an era, yet their influence on gaming history continues to resonate today.
(Serious):Dreamcast never ran CE unless the game was built on it, most of them used Sega's own SDK and had nothing to do with Windows or Microsoft. There was no all encompassing OS or hypervisor that had Microsoft's involvement.
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(Serious):
I am well read and I know writing well enough to spew bullshit on it once in a while. If you take it as seriously as I assume you do from your profile. You would do well to cull the superfluous adverbs.
Don't mind me though. I am just a dickhead with a beer in my hand.
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I'm legitimately wondering why they didn't go for PC.