Switch I the only one who sees that Donkey Kong Bananza is a mix of 2 other titles?

marky

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I watched the Nintendo Direct dedicated to Donkey Kong Bananza and the game promises to be great, but am I the only one who sees it as a mix between Super Mario Odyssey and The Legend of Zelda: Breath of the wild?





We have various transformations that resemble abilities from Sheikah Slate and Champion abilities. We have typical RPG skill trees, we have open levels and finally costume items to buy quite like in Super Mario Odyssey.

But I have to say, I love how Nintendo managed to hide even at the shows where you could play the game, that Donkey Kong would be accompanied by little Pauline. (Which I guess suggests this is a reboot of the series or a prequel, and somewhat explains why Pauline named the city in Super Mario Odyssey New Donk City. )
 
I 100% agree. I liked Mario Odyssey, and despite my many issues with Breath of the Wild, I liked the open world aspect and shrines from that game. But, I just don't think this looks good. Donkey Kong is my favorite Nintendo character, and I don't think they did good with his design. The art style is really weird. I don't like the realistic textures for something that should be a stylized game.

I just hope Nintendo doesn't start just Far Cry 3ing each of their games due to the success of BOTW + Odyssey.
 
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And Donkey Kong 64.
This is fine. Just if they put their own twist on it.

Donkey Kong 64 was mostly built upon the same formula that Super Mario 64 built - each level is thematically distinct from the last, multiple objectives per stage, both 3D platformers that involve running and jumping around to get coins/bananas - but the main thing is that with DK64, they added a lot of flair. Multiple playable characters, multiple unique bosses, the art style was drastically improved upon, the overall level design looks and feels much better than SM64.

This just looks like, I don't know, the really old Unreal Engine videos of someone throwing a Mario model in a photorealistic asset playground. Which is something I also think about the new Mario Kart, it looks like garbage. Nintendo is playing too much into the "graphics make games" crowd, which is never what their mission statement was before.
 
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I do too, but I think it looks awesome personally. Really goofy and expressive. I didn’t care for Mario Odyssey, and this looks similar but with more stuff I like.
 
Actually it's a mix of every single video game they have created, the ultimate culmination of game design, passion and Little Caesar's chipotle dip.
 
Actually it's a mix of every single video game they have created, the ultimate culmination of game design, passion and Little Caesar's chipotle dip.
If you think about it, you could argue they took inspiration from the Bowser set-piece in Mario Odyssey where you have to break a ton of rocks to escape.
 
It doesn't look like Breath of the Wild at all. It's obviously from the same team as Odyssey though I'll give you that.
 
We have various transformations that resemble abilities from Sheikah Slate and Champion abilities. We have typical RPG skill trees, we have open levels and finally costume items to buy quite like in Super Mario Odyssey.

But I have to say, I love how Nintendo managed to hide even at the shows where you could play the game, that Donkey Kong would be accompanied by little Pauline. (Which I guess suggests this is a reboot of the series or a prequel, and somewhat explains why Pauline named the city in Super Mario Odyssey New Donk City. )
I mean two games of the same genre having similarities isn't a surprise.
 

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