It's definitely a slow burn of a game, but I think it works best if you don't try to marathon it. DQ7 and DQ as a series as a whole works best like a bedtime story told in parts. Short play sessions where you go to an island, hear its story, and solve its problem, then move on to something different outside the game feels like the intended way to play as the overarching plot isn't really the focal point of DQ7. Completely understandable to drop it if you want as that's not everyone's cup of tea, but if you want a singular game you can play leisurely and hang out in for a bit at a time, it's good for that.