I need a gamedev help or even anybody knows about coding for games pls

Jackoragen

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I need a code for moving a character to right while pressing d And tip like what engine and Where i need to paste it i didn't ask ai cuz he's annoying and i need to fell humans

i generaly need codes for All direction
W for up
D for right
A for left
s for down
reward play my game it's free i tell you it's name
 
Last edited:
Well even such a simple code depends on lots of things like what is your target device and whatnot to how the game should work and the nature of the game itself.

For starters you can develop a video game to have it work on your web browser for example. It's good for "quick simple games" and good for training too!!!

For example I already wrote simple game logic codes long time ago especially to study array method to optimize me codes that I copy paste around for simple game ideas, but for this topic I tweaked a little to befit it. Good aspect of video game development comes from understanding how a game code-wise works, otherwise you cannot even merge all copy-paste codes to make out a game lol. So you can study me game to learn the ropes I guess:

HTML:
<!DOCTYPE html>
<html lang="en">
<head>
    <meta charset="UTF-8">
    <meta name="viewport" content="width=device-width, initial-scale=1.0">
    <title>The RGT Shmup</title>
    <script src="https://cdn.tailwindcss.com"></script>
    <style>
        body { font-family: 'Inter', sans-serif; }
        canvas { cursor: crosshair; }
    </style>
</head>
<body class="bg-gray-900 text-gray-100 flex items-center justify-center h-screen">

    <div class="flex flex-col items-center justify-center p-6 rounded-xl shadow-lg bg-gray-800 border border-gray-700">
        <h1 class="text-3xl font-bold mb-4 text-white">The RGT Shmup</h1>
        <span id="s" class="text-xl font-mono text-blue-400 mb-4 self-start">Score: 0</span>
        <canvas id="gc" width="400" height="600" class="border-2 border-gray-700 bg-black"></canvas>
        <div id="go" class="absolute inset-0 flex-col items-center justify-center bg-gray-900 bg-opacity-90 z-10 hidden">
            <p class="text-5xl font-extrabold text-red-500 mb-4 tracking-wider">GAME OVER DUUHH...</p>
            <p class="text-xl font-mono text-gray-300">Final Score: <span id="fs">0</span></p>
            <button id="rb" class="mt-8 px-6 py-3 bg-blue-600 hover:bg-blue-700 text-white font-bold rounded-lg shadow-lg transition-colors duration-200">Restart</button>
            <p class="text-lg font-mono text-gray-500 mt-4">You made qw90700 disappointed in you and he is glad he is not your father.</p>
        </div>
    </div>

    <script>
        const [C, CX, SD, GOS, FSD, RB] = ['gc', '2d', 's', 'go', 'fs', 'rb'].map(id => id === '2d' ? document.getElementById('gc').getContext(id) : document.getElementById(id));
        const { width: CW, height: CH } = C;

        const CFG = { PS: 12, ES: 12, BS: 4, PSpd: 2.5, BSpd: 5, ESpd: 1.5, ESC: 0.015, EFC: 0.005, MPB: 3, PMaxCD: 10 };
        let GID, S = 0, GO = false;
        let P = { x: CW / 2 - CFG.PS / 2, y: CH - CFG.PS - 20, w: CFG.PS, h: CFG.PS, spd: CFG.PSpd, cd: 0, mcd: CFG.PMaxCD };
        let PB = [], E = [], EB = [];
        let K = {}, TS = null;

        const coll = (o1, o2) => o1.x < o2.x + o2.w && o1.x + o1.w > o2.x && o1.y < o2.y + o2.h && o1.y + o1.h > o2.y;
        const draw = (ent, col) => (CX.fillStyle = col, CX.fillRect(ent.x, ent.y, ent.w, ent.h));
        const uS = () => SD.textContent = `Score: ${S}`;
        const uB = (bA, dir) => bA.filter(b => (b.y += b.spd * dir, dir === -1 ? b.y > 0 : b.y < CH));

        const hPI = () => {
            if (K['a'] || K['arrowleft']) P.x -= P.spd;
            if (K['d'] || K['arrowright']) P.x += P.spd;
            if (K['w'] || K['arrowup']) P.y -= P.spd;
            if (K['s'] || K['arrowdown']) P.y += P.spd;
            P.x = Math.max(0, Math.min(P.x, CW - P.w));
            P.y = Math.max(0, Math.min(P.y, CH - P.h));

            if (P.cd <= 0 && K[' '] && PB.length < CFG.MPB) {
                PB.push({ x: P.x + P.w / 2 - CFG.BS / 2, y: P.y, w: CFG.BS, h: CFG.BS, spd: CFG.BSpd });
                P.cd = P.mcd;
            } else P.cd--;
        };

        const uE = () => {
            E.forEach(e => {
                e.y += e.spd;
                if (Math.random() < CFG.EFC) EB.push({ x: e.x + e.w / 2 - CFG.BS / 2, y: e.y + e.h, w: CFG.BS, h: CFG.BS, spd: CFG.BSpd });
            });
            E = E.filter(e => e.y < CH);
        };

        const hC = () => {
            E = E.filter(e => !(coll(P, e) && (eG(), true)));
            PB = PB.filter(pb => {
                let hit = false;
                E = E.filter(e => !(coll(pb, e) && (hit = true, S++, uS(), true)));
                return !hit;
            });
            EB = EB.filter(eb => !(coll(eb, P) && (eG(), true)));
        };

        const sE = () => {
            if (Math.random() < CFG.ESC) E.push({ x: Math.random() * (CW - CFG.ES), y: -CFG.ES, w: CFG.ES, h: CFG.ES, spd: CFG.ESpd });
        };

        const eG = () => {
            GO = true;
            cancelAnimationFrame(GID);
            FSD.textContent = S;
            GOS.classList.remove('hidden');
            GOS.classList.add('flex');
        };

        const rG = () => {
            S = 0; P.x = CW / 2 - CFG.PS / 2; P.y = CH - CFG.PS - 20;
            PB = []; E = []; EB = []; GO = false;
            GOS.classList.add('hidden');
            GOS.classList.remove('flex');
            uS(); sGL();
        };

        const sGL = () => {
            const gL = () => {
                if (!GO) {
                    CX.clearRect(0, 0, CW, CH);
                    const bS = 80, tFS = '35px';
                    CX.save();
                    CX.font = `bold ${tFS} sans-serif`; CX.textAlign = 'center'; CX.textBaseline = 'middle'; CX.globalAlpha = 0.1;
                    for (let y = 0; y < CH; y += bS) {
                        for (let x = 0; x < CW; x += bS) {
                            const iEB = ((x / bS) + (y / bS)) % 2 === 0;
                            CX.fillStyle = iEB ? '#4a5568' : '#cbd5e0'; CX.fillRect(x, y, bS, bS);
                            CX.fillStyle = iEB ? '#cbd5e0' : '#4a5568'; CX.fillText('RGT', x + bS / 2, y + bS / 2);
                        }
                    }
                    CX.restore();

                    hPI(); PB = uB(PB, -1); uE(); EB = uB(EB, 1); hC(); sE();
                    draw(P, '#63b3ed');
                    E.forEach(e => draw(e, '#e53e3e'));
                    PB.forEach(b => draw(b, '#63b3ed'));
                    EB.forEach(b => draw(b, '#e53e3e'));
                    GID = requestAnimationFrame(gL);
                }
            };
            gL();
        };

        window.addEventListener('keydown', e => K[e.key.toLowerCase()] = true);
        window.addEventListener('keyup', e => K[e.key.toLowerCase()] = false);
        C.addEventListener('touchstart', e => (e.preventDefault(), TS = e.touches[0].clientX));
        C.addEventListener('touchmove', e => {
            e.preventDefault();
            if (TS !== null) {
                const TM = e.touches[0].clientX;
                P.x += (TM - TS) * 0.5;
                TS = TM;
                P.x = Math.max(0, Math.min(P.x, CW - P.w));
            }
        });
        C.addEventListener('touchend', () => TS = null);
        RB.addEventListener('click', rG);

        window.onload = sGL;
    </script>
</body>
</html>

Take this code -> copy paste on your favorite text editor program -> save the file as HTML or change the file format to HTML (for example "RGT shmup.html") -> play. It should work on your web browser lol.
 

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