I need a gamedev help or even anybody knows about coding for games pls

Deleted member 819841

Demi-God
Deleted User
Level 2
46%
Joined
Jul 11, 2025
Messages
169
Level up in
81 posts
Reaction score
782
Points
1,227
I need a code for moving a character to right while pressing d And tip like what engine and Where i need to paste it i didn't ask ai cuz he's annoying and i need to fell humans

i generaly need codes for All direction
W for up
D for right
A for left
s for down
reward play my game it's free i tell you it's name
 
Last edited:
Well even such a simple code depends on lots of things like what is your target device and whatnot to how the game should work and the nature of the game itself.

For starters you can develop a video game to have it work on your web browser for example. It's good for "quick simple games" and good for training too!!!

For example I already wrote simple game logic codes long time ago especially to study array method to optimize me codes that I copy paste around for simple game ideas, but for this topic I tweaked a little to befit it. Good aspect of video game development comes from understanding how a game code-wise works, otherwise you cannot even merge all copy-paste codes to make out a game lol. So you can study me game to learn the ropes I guess:

HTML:
<!DOCTYPE html>
<html lang="en">
<head>
    <meta charset="UTF-8">
    <meta name="viewport" content="width=device-width, initial-scale=1.0">
    <title>The RGT Shmup</title>
    <script src="https://cdn.tailwindcss.com"></script>
    <style>
        body { font-family: 'Inter', sans-serif; }
        canvas { cursor: crosshair; }
    </style>
</head>
<body class="bg-gray-900 text-gray-100 flex items-center justify-center h-screen">

    <div class="flex flex-col items-center justify-center p-6 rounded-xl shadow-lg bg-gray-800 border border-gray-700">
        <h1 class="text-3xl font-bold mb-4 text-white">The RGT Shmup</h1>
        <span id="s" class="text-xl font-mono text-blue-400 mb-4 self-start">Score: 0</span>
        <canvas id="gc" width="400" height="600" class="border-2 border-gray-700 bg-black"></canvas>
        <div id="go" class="absolute inset-0 flex-col items-center justify-center bg-gray-900 bg-opacity-90 z-10 hidden">
            <p class="text-5xl font-extrabold text-red-500 mb-4 tracking-wider">GAME OVER DUUHH...</p>
            <p class="text-xl font-mono text-gray-300">Final Score: <span id="fs">0</span></p>
            <button id="rb" class="mt-8 px-6 py-3 bg-blue-600 hover:bg-blue-700 text-white font-bold rounded-lg shadow-lg transition-colors duration-200">Restart</button>
            <p class="text-lg font-mono text-gray-500 mt-4">You made qw90700 disappointed in you and he is glad he is not your father.</p>
        </div>
    </div>

    <script>
        const [C, CX, SD, GOS, FSD, RB] = ['gc', '2d', 's', 'go', 'fs', 'rb'].map(id => id === '2d' ? document.getElementById('gc').getContext(id) : document.getElementById(id));
        const { width: CW, height: CH } = C;

        const CFG = { PS: 12, ES: 12, BS: 4, PSpd: 2.5, BSpd: 5, ESpd: 1.5, ESC: 0.015, EFC: 0.005, MPB: 3, PMaxCD: 10 };
        let GID, S = 0, GO = false;
        let P = { x: CW / 2 - CFG.PS / 2, y: CH - CFG.PS - 20, w: CFG.PS, h: CFG.PS, spd: CFG.PSpd, cd: 0, mcd: CFG.PMaxCD };
        let PB = [], E = [], EB = [];
        let K = {}, TS = null;

        const coll = (o1, o2) => o1.x < o2.x + o2.w && o1.x + o1.w > o2.x && o1.y < o2.y + o2.h && o1.y + o1.h > o2.y;
        const draw = (ent, col) => (CX.fillStyle = col, CX.fillRect(ent.x, ent.y, ent.w, ent.h));
        const uS = () => SD.textContent = `Score: ${S}`;
        const uB = (bA, dir) => bA.filter(b => (b.y += b.spd * dir, dir === -1 ? b.y > 0 : b.y < CH));

        const hPI = () => {
            if (K['a'] || K['arrowleft']) P.x -= P.spd;
            if (K['d'] || K['arrowright']) P.x += P.spd;
            if (K['w'] || K['arrowup']) P.y -= P.spd;
            if (K['s'] || K['arrowdown']) P.y += P.spd;
            P.x = Math.max(0, Math.min(P.x, CW - P.w));
            P.y = Math.max(0, Math.min(P.y, CH - P.h));

            if (P.cd <= 0 && K[' '] && PB.length < CFG.MPB) {
                PB.push({ x: P.x + P.w / 2 - CFG.BS / 2, y: P.y, w: CFG.BS, h: CFG.BS, spd: CFG.BSpd });
                P.cd = P.mcd;
            } else P.cd--;
        };

        const uE = () => {
            E.forEach(e => {
                e.y += e.spd;
                if (Math.random() < CFG.EFC) EB.push({ x: e.x + e.w / 2 - CFG.BS / 2, y: e.y + e.h, w: CFG.BS, h: CFG.BS, spd: CFG.BSpd });
            });
            E = E.filter(e => e.y < CH);
        };

        const hC = () => {
            E = E.filter(e => !(coll(P, e) && (eG(), true)));
            PB = PB.filter(pb => {
                let hit = false;
                E = E.filter(e => !(coll(pb, e) && (hit = true, S++, uS(), true)));
                return !hit;
            });
            EB = EB.filter(eb => !(coll(eb, P) && (eG(), true)));
        };

        const sE = () => {
            if (Math.random() < CFG.ESC) E.push({ x: Math.random() * (CW - CFG.ES), y: -CFG.ES, w: CFG.ES, h: CFG.ES, spd: CFG.ESpd });
        };

        const eG = () => {
            GO = true;
            cancelAnimationFrame(GID);
            FSD.textContent = S;
            GOS.classList.remove('hidden');
            GOS.classList.add('flex');
        };

        const rG = () => {
            S = 0; P.x = CW / 2 - CFG.PS / 2; P.y = CH - CFG.PS - 20;
            PB = []; E = []; EB = []; GO = false;
            GOS.classList.add('hidden');
            GOS.classList.remove('flex');
            uS(); sGL();
        };

        const sGL = () => {
            const gL = () => {
                if (!GO) {
                    CX.clearRect(0, 0, CW, CH);
                    const bS = 80, tFS = '35px';
                    CX.save();
                    CX.font = `bold ${tFS} sans-serif`; CX.textAlign = 'center'; CX.textBaseline = 'middle'; CX.globalAlpha = 0.1;
                    for (let y = 0; y < CH; y += bS) {
                        for (let x = 0; x < CW; x += bS) {
                            const iEB = ((x / bS) + (y / bS)) % 2 === 0;
                            CX.fillStyle = iEB ? '#4a5568' : '#cbd5e0'; CX.fillRect(x, y, bS, bS);
                            CX.fillStyle = iEB ? '#cbd5e0' : '#4a5568'; CX.fillText('RGT', x + bS / 2, y + bS / 2);
                        }
                    }
                    CX.restore();

                    hPI(); PB = uB(PB, -1); uE(); EB = uB(EB, 1); hC(); sE();
                    draw(P, '#63b3ed');
                    E.forEach(e => draw(e, '#e53e3e'));
                    PB.forEach(b => draw(b, '#63b3ed'));
                    EB.forEach(b => draw(b, '#e53e3e'));
                    GID = requestAnimationFrame(gL);
                }
            };
            gL();
        };

        window.addEventListener('keydown', e => K[e.key.toLowerCase()] = true);
        window.addEventListener('keyup', e => K[e.key.toLowerCase()] = false);
        C.addEventListener('touchstart', e => (e.preventDefault(), TS = e.touches[0].clientX));
        C.addEventListener('touchmove', e => {
            e.preventDefault();
            if (TS !== null) {
                const TM = e.touches[0].clientX;
                P.x += (TM - TS) * 0.5;
                TS = TM;
                P.x = Math.max(0, Math.min(P.x, CW - P.w));
            }
        });
        C.addEventListener('touchend', () => TS = null);
        RB.addEventListener('click', rG);

        window.onload = sGL;
    </script>
</body>
</html>

Take this code -> copy paste on your favorite text editor program -> save the file as HTML or change the file format to HTML (for example "RGT shmup.html") -> play. It should work on your web browser lol.
 

Users who are viewing this thread

Connect with us

Support this Site

RGT relies on you to stay afloat. Help covering the site costs and get some pretty Level 7 perks too.

Featured Video

Latest Threads

How to deal with Video Game Overload

Hey everyone, just wanted to know how you are dealing with something I'd call Video Game...
Read more

Synthwave heaven - The Midnight

they released a banger just recently. if you don't know of them, you are in for a treat. check...
Read more

Deathmatch thread

Pick any two characters from anywhere in the world of fiction. Pit them against each other and...
Read more

Help running burned cd of ps1 games with mechapwn

its just going to no input after spinning for a bit, i installed mecha pwn with the usa retail...
Read more

What are the ugliest looking shows you’ve seen or came across?

I’ll start (Note: this is my opinion):
IMG_0936.jpeg

Big Mouth
IMG_0937.webp

Season 10 of Fairly...
Read more

Online statistics

Members online
79
Guests online
3,014
Total visitors
3,093

Forum statistics

Threads
13,019
Messages
316,925
Members
872,782
Latest member
Fresh2711

Advertisers

Back
Top