- Joined
- Dec 13, 2024
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The gorgeous pixel art, oh how I long for you! I hate how all the 2d fighters still go for 3d to save on budget, makes all of them feel the same.
Well there’s games like this or you can always play classics.They're still around. You aren't looking hard enough.
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Review: Blazing Strike (Switch) - A Beautiful Love Letter To The Fighting Game Hardcore
Blazin' squadwww.nintendolife.com
Fighting game with bots just don't hit the same and those games that do get played are filled with players who have decades of experience. You wouldn't have fun racing Verstappen would you?There are also software called "emulators" that allow you to play the gorgeous 2d pixel art games from those days.
True that, but still, I'd like to see ANYTHING new that's not an obscure indieThere aren't as many new ones being released but many of the older pixel based fighting games have been re-released. I've enjoyed the re-releases of SVC Chaos, King of Fighters XIII, and Breakers Collection. I also like the Capcom Fighting Collections. Some of those games in the collections had no home port release or limited releases.
Listen to this on repeat to become an American!
Forever bitter that Aksys is charging such an absurd amount for that game because it basically guaranteed it would be DOA.But indies can still try like these:
https://store.steampowered.com/app/1555150/Pocket_Bravery/
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Blazing Strike on Steam
Challenge fighters from all dimensions with Blazing Strike! In this dystopian world run by a corrupt and murderous government, a resistance group is ready to stand up for the people. Will they succeed in overthrowing these evil autocrats?store.steampowered.com
I really like the arc system works style too. All those Guilty Gears and Blazblue (did they do that one?)I'm with you. Modern 2D or 2,5 fighters are not visually appealing to me. I wish SNK and Capcom would go the ArcSystem way. But I guess that's too expensive or maybe not appealing enough for modern audiences. KOF 13 is peak pixel art in fighting games.
It's like the weather in Maine, wait 5 minutes, you might get what you want.i guess 2d fighters arent it anymore lol but yes well missed
Sf5 looked pretty nice, better than 4 at least. 6 does look dreadful, the game is what, 2 years old? Already looks worse than 5, it just won't age well. Guilty gear I think looks pretty goodI'm not opposed to new 3D fighting games, but all the big mainstream franchises right now truly need to improve their visual style. All the modern Street Fighter games look absolutely atrocious in both character and environment design (SF6 has the ugliest characters, especially the new ones, I've seen from a Japanese game this generation), and the new KoF and Guilty Gear games look way worse than the earlier ones. Why did the artwork for these games so suddenly fall off a cliff during the 2010s!? The last Street Fighter characters I liked were Dudley and Juri Han, and they're both approaching 20 years old.
French Bread's 2D pixel art anime fighters still look excellent, fortunately, and I really do think those games are way better than the big multi-trillion dollar franchises. That said, though, it would be nice if at least one franchise switched to high-quality, hand-drawn 2D artwork, like in all the promotional pictures... I can't imagine why that hasn't been done, yet.
Not a fan of the visual style and I don't play anime fightersThe way art and modeling teams have to be structured for pixel art tends to be different than 3D stuff so I have to wonder if companies like Arcsys could make a new 2D game that doesn't require some level of upending to their current development pipelines and staff.
That said, a bit sad to see this thread pay little respect to the one big company keeping the high quality pixel art dream alive, Soft Circle French-Bread!
Under Night 2 may just be a massive update to the last version of the original game, but it is still stellar! Melty Blood Type Lumina dropped a couple years back with absolutely stellar artwork too! I guess some might cry foul because their backgrounds aren't all pixel art as well, but I think that they do a stellar job at blending their 2D fighters with 3D background elements, much like Arcsys did with Blazblue.
Raito also just NEVER misses with the OSTs!
Way harder and more time consuming to animate than pixel art already is. Skullgirls does exactly this and it requires roughly 1300 hand drawn frames of animation for every character, the end result of which is about $200k+ per character produced for a small scale independent fighting game team. That number only balloons if you tried adapting it to a larger project, not to mention Skullgirls launched with only 8 characters, a number that would be scoffed at by anybody paying $60-70 for a fighting game in the modern era. Hell, SF6 launched with 18 and people lamented it as being too small.That said, though, it would be nice if at least one franchise switched to high-quality, hand-drawn 2D artwork, like in all the promotional pictures... I can't imagine why that hasn't been done, yet.