i love oblivion remasterd.

do you like it ?

  • yes ! :)

  • no ! :(


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dk_deadXD

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so i just picked oblivion remasterd and oh boy i LOVE it.

there arent any big changes combat same but with more animation i love it better than that old *shitty* swing we hade. we finally able to sprint using shift graphics are the best part and they are better than skyrim remaster, level design is the same.

New content:

  • New VA for races that reused VA before (and some for races that already had VA? Multiple actors per single race-gender combo now?). Full list on UESP: https://en.uesp.net/wiki/Oblivion:Voice_Actors
    • Those races have NEW voice lines (so far only DLC-related ones, maybe more!)
  • New quests in Deluxe edition
  • Clairvoyance spell from Skyrim.
General mechanics:

  • Gender differences in attributes now moved into a new origin property in character creation. More on UESP: https://en.uesp.net/wiki/Oblivion:Races
  • Over-encumbrance still allows you to walk, just not run / sprint.
  • Levelilng: you get experience from minor skills
  • Levelling: you can freely assign skill points on a level up, no need to minmax
  • Grab mechanic is no longer a separate button, now it's a long press of "take item" button, also you no longer grab the item by where you pointed and the item is now stuck to cursor instead of being physically forced with inertia.
  • Autosaves on any loading screen, not just exterior-interior cell switch
  • Several add-on quests no longer trigger at the start of the game or as soon as you exit the sewers; instead they start by either visiting the location or a related NPC, or from conversations either while speaking to NPCs or overhearing radiant dialogue. Some of those conversations are new (see above).
  • Plants now have a 100% chance to be harvested.
  • The Lord sign got completely reworked: you no longer get the unique Blood of the North lesser power and permanent 25% weakness to fire. Instead, you just get 15% armor rating and 15% magic resist with no drawbacks.
Movement & controls:

  • Shift for sprinting
  • Updated third-person controls and camera
  • VERY different player physics, most notably you now move slower when going uphill and do not instantly immerse yourself in water.
Combat:

  • Fatigue no longer affects melee damage
  • HP regens when not in combat based on endurance
  • Stagger is not random anymore, you only drop to the ground when blocking with 0 stamina
  • Can't cast spells while blocking
  • Optional auto-aim
  • Sheathing a bound weapon no longer dispels it.
  • Difficulty is no longer a slider but 5 presets
  • Opening a loot menu while having a bow with an arrow ready to shoot hides the arrow back in the quiver
UI & HUD:

  • Empty containers now have an empty indicator like Skyrim's.
  • You can now filter locations on the map, choosing specific types (or none at all) to be displayed.
  • Improved stealth indication showing you not just whether you are visible now but detection status, slowly opening the eye as you are closer to being detected.
  • There's an outline around objects you can pick up when you hover over it, showing which one you're going to pick up
  • Some tutorial messages that used to be pop ups are now displayed in the corner, not disrupting gameplay.
  • In persuassion minigame, after going through one round (and finding out what that particular NPC prefers), color is used to display the disposition change from doing that action.
QoL:

  • Smaller plant pickups have activator volumes, meaning you dont need to have your pointer directly over the visible 3D geometry of the object. this makes picking ingredients now much easier!
  • Compass shows distance to nearest marker
Visual:

  • Animated plant pickups
  • Players and NPCs can now have a BEARD and MUSTACHE!
  • Every eye type is now available for all races in character creation.
Bugfixes:

  • Scroll dupe glitch fixed
  • Paint brushes now have gravity
  • The bug where Mystic Emporium in the Market District became locked during the day if you had the fighters stronghold add-on has been patched.
  • Spell tomes no longer make the sound of the spell when you learn it.
If anyone has anything to add to the list, let me know!

(credit to u/SurDno. post link )
 
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Unfathomably based of Bethesda to not only announce this remaster via a livestream, but to have the game release on all platforms BEFORE THE LIVESTREAM IS EVEN FINISHED.

Anyway, yeah. It's sick. I sunk like 7 hours into it on my day off today. It's a very faithful modernization. Careful not to use console commands if u want achievements tho, at least on Xbox Game Pass. I used 'showracemenu' to change my hair colour, and it disabled achievements permanently on that save file.
 
Glad to see that a lot of player seem to be enjoying it, so far have seem only a few crashs reports as far as complaints go, gonna keep an eye on this game. Just wish that it had better mod support.
 
No opinion on the remaster, but OG oblivion is great, so this should be great as well.

Important question: Did they fix the potato head character models?

have-you-ever-been-jumpscared-by-an-npc-newheim-my-guy-v0-4m737mrxnr1a1.webp
 
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I have become so busy that my life is very different to when Oblivion first came out.

I's love to play it but I don't want to get lost in this monster of game these days with so little free time.

Got 300 hours and part way through shivering isles and the game autosaved when I got stuck in scenery. I didn't play the game again :(

Everyone, enjoy this game on my behalf!!

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