- Joined
- Feb 19, 2025
- Messages
- 7
- Reaction score
- 16
- Points
- 52
I don't think that it's a bad game; I just don't really care for it. For starters, all the enemies blend together for me; I swear to god over half of them have the same "big mech bullet sponge that shoots rockets, cells, and a chain gun" design. those big dog fucks that revive enemies and then spawn in 4 more fodder enemies to protect it? God, I hate those the most. The map-to-map transitions are so shoehorned in and make all the levels one giant annoying maze. I also did not care for any of the explanations, not even the nightdive.
One personal thing that irks me that isn't really the games fault is the unfair treatment to rocket jumping over bunny hopping; neither one is realistic yet for some reason rocket jumping gets treated as an official move but bunny hopping has to get nerfed in every future game. Once again, that's not quake 2's fault, but it still upsets me.
I have around 64 hours in it on Steam and still replay it occasionally but mostly since its a game, I know I can turn off my brain and not think about what i'm doing while listening to music
One personal thing that irks me that isn't really the games fault is the unfair treatment to rocket jumping over bunny hopping; neither one is realistic yet for some reason rocket jumping gets treated as an official move but bunny hopping has to get nerfed in every future game. Once again, that's not quake 2's fault, but it still upsets me.
I have around 64 hours in it on Steam and still replay it occasionally but mostly since its a game, I know I can turn off my brain and not think about what i'm doing while listening to music