How much content does a re-release needs to add to make you buy it?

Not_Red

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Been wondering about this since reading the article about Atlus/SEGA games being affected due to it. People waiting on the complete edition rather than buying it on launch, series like SMT and Persona being the obvious. It got me wondering tho, how much content do you think makes a re-release worth getting?

If we leave fundamental mechanics and gameplay aside, I think something on the lines of Smash 4 to Ultimate makes for a good amount if you ask me but I can see people settling down with just a little bit less than that.
 
If the re-release is the first time I'm getting the game I wouldn't say it matters at all.
Me buying a re-release of game that I've already played with additional content probably has more to do with factors like how long ago it was I played it originally, what the price is in general, and whether or not I enjoyed the game. I don't mind buying a game more than once if it's something I really enjoyed, but it usually has to be on sale.

I bought the re-release of GTA 5 on PS4 even thought I got it on PS3 when it was new because my PS3 had broken years before I got a PS4 and I still wanted to be able to play it, and the additional content was overshadowed by the general increase in fidelity.

Though I definitely know I'm glad I waited and bought SMT Vengeance instead of the vanilla version (which my brother played and was seemingly kinda disappointed with story/content wise), and I'll be doing the same with Ys: Proud Nordics.
 
The more content the better of course but I'd be happy as long as it's not too overpriced with a few quality of life tweaks. And if it's exclusive to only one or two platforms the more justified it is. just my opinion. ::winkfelix
What @Zerohour2k12 said.

Though if you want to see the best version of a re-release, look at games like DmC: Definitive Edition, DMC4 Special Edition, or Ninja Gaiden II Black. The last one technically has less costumes than Sigma 2, but II Black keeps the better costumes anyway.
 
For me it's not a matter of content, but actual quality, and above all, player choice. More content by itself is just bloat. Let me give you an example:

Shin Megami Tensei 3 has great mods on PC, all optional, that can really make the experience smoother and less frustrating; these should have been all optional toggles in the game itself for a re-release at that price point. Instead you have a Unity port that barely touches the game at all, so you are forced to use an external modding API to get real QoL.
 
It depends on the game. Some games I'd love to see changes to, like rebalancing or fixes for infamous bugs/irritating game design. Others I'd be content just to have a rerelease of the game with some concept art or something.

I think the rereleases of FF7-12 + Chrono Cross have done a good job of adding enough content while keeping the experience intact (Square's love of horrible fonts and dialogue boxes not withstanding). They are God Mode, mechanics to speed up gameplay, and unlimited special attacks. Plus, ways to turn off combat encounters entirely (which I feel all JRPGs should include out of the box). If you want to play it as it was intended, you can still ignore that stuff. But if you want to take a sort of museum trip through one of these important and revered games, you can make it as easy and effortless as you want.

Stuff like that makes me feel like the devs actually care about my experience with the game.
 
It really does vary for me by game. It can be significantly or insignificantly different, depending on how much I like the game and also how much it's going to cost me. Most games or re-releases have a "price" that I can eventually agree on.

I have a collector's mindset as well, so I've also bought multi-platform games on multiple platforms with no discernible difference between them other than what you play them on. Maybe they'll have all the DLC included on another platform, but they're usually exactly the same.
 
I wish there were a consistent and reliable way to upscale prerendered backgrounds. The FFVII AI upscale mod on PC does a pretty good job. You can do some stuff on Duckstation as well. I wish the companies doing official releases could figure something out right out of the box though.
 
If i've beaten the game once I find it hard to justify going back to it even if there are a few new additions to it. I tried playing P5R when it was on gamepass but i found myself having a hard time getting back into it knowing i've already been there done that. There's too many games out there for me to buy a rerelease if i've already played it.

Buuuut if I haven't played the game yet and it looks like the absolute best way to play the game then I will probably pick it up. Im going through the DQ 3 2D - HD Remake right now for example and having an absolute blast.
 
It's probably an impopular opinion but I generally find additional content in Atlus games to be at best forgettable and at worse detracting from the original game.

For me a new release has to have a meaningful inovation to the base experience, that being a more better fleshed out story, more polished and fun gameplay, and/or additional quality content.
 
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