Saturn How is Sonic R supposed to be played?

moonbits

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I've never played this game so I decided to check it out yesterday. The controls were very finicky, controlling Sonic was a nightmare. I tried to somehow, understand how the game wanted to be played but by the end of the race I just had one thought:

What the fuck were they thinking?

Is there a trick to it? I noticed the bumpers sort of tilt Sonic to the left or right. Maybe slowly tap forward instead of holding it could prove useful.

Any pro Sonic R players that could enlighten me, much appreciated.
 
Sonic games are the biggest challenge for patience because somehow I don't really know what the makers were thinking when they made such bad controls maybe they hate the players.
 
Is there a trick to it?
Yes. You accelerate by holding up and turn by pressing the direction on the dpad + the associated trigger, just like in Rock and Roll Racing. By pressing both at the same time you can make pretty much any turn in the game. In fact, you will oversteer if you don't let go.

Sonic R is a mediocre racing game but it's not as bad as people say it is. They're just noobs.
 
Had the same moment years and years ago.
All the characters control lie hover crafts.
Think of them AS hover crafts and you can have a good time with the game.
 
OK so if you're looking for actual tips: Sonic isn't a hedgehog in this game, he's a car.

Everyone's a car, the D-pad (preferably analogue stick) should be steered like it's a car's steering wheel and you press some button (don't remember which) to press on gas.

The controls make a lot more sense when you use a racer mindset.
 
Pretty sure you were supposed to steer with the shoulder buttons and try to fine tune the steering with the directional pad.

I could be wrong though. I don't try to think about it. The game sucks and I refuse to play it, despite having a fully loaded library on a Satiator.
 

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