Well, you need to learn to recognize the file structure of the ROM in a hex editor and create and successfully apply a translation that fits within the text limits while carrying the spirit of the original so as to avoid misaligning pointers and making the game not run or otherwise break.
If you end up with a functional finished product, you use a common patching tool like floating ips to parse the differences between the original and modified ROMs and turn those differences into a patch file which you can freely distribute on the internet.
At least that's how it usually works with single file cartridge dump ROwel
Well, you need to learn to recognize the file structure of the ROM in a hex editor and create and successfully apply a translation that fits within the text limits while carrying the spirit of the original so as to avoid misaligning pointers and making the game not run or otherwise break.
If you end up with a functional finished product, you use a common patching tool like floating ips to parse the differences between the original and modified ROMs and turn those differences into a patch file which you can freely distribute on the internet.
At least that's how it usually works with single file cartridge dump ROMs.
well that sounds complicated.