The Ninja Gaiden games are kinda bad overall and their difficulty is more annoying than challenging. When it comes to enemies, level design, concept art, music, worldbuilding etc they epitomize the word generic. I think in general Team Ninja games are usually mechanically sound but incredibly uninspired in literally every other aspect that makes up the game and whenever I see one of their products with a Japanese setting I’m kinda baffled they are in fact a Japanese developer, because they don’t look like they were made by someone who actually ever set foot in the country. And let’s not even talk about how they write and design female characters.
Having said that I kinda look forward to the two upcoming Ninja Gaiden games exactly because they have nothing to do with their development.
My other not so hot take: the high difficulty is kind of the least interesting aspect of Soulsbornes. I love the challenge they offer but their legendary (and often overstated) difficulty scares away many people who would probably get a lot out of them.
Having said that I kinda look forward to the two upcoming Ninja Gaiden games exactly because they have nothing to do with their development.
My other not so hot take: the high difficulty is kind of the least interesting aspect of Soulsbornes. I love the challenge they offer but their legendary (and often overstated) difficulty scares away many people who would probably get a lot out of them.

