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The world and gaming landscape were better places when I got a free disc of demos for my playstation with my family's pizza at pizzahut.
i remember those discs. i got ape escape and tony hawk's pro skater 2 because of those.The world and gaming landscape were better places when I got a free disc of demos for my playstation with my family's pizza at pizzahut.
finally, someone said it, thank youThe Last of Us (also Uncharted to some extent) did an irrepairable damage to gaming and send a wrong message to the industry. The whole PS4 generation was full of cinematic bullshit "games" with little to no gameplay. The current Sony that we are seeing is also the result of that game's success. They abandoned making fun gameplay focused games and started pumping $100mil+ movies. It's like they forgot that we play games not watch them. On hindsight I feel it would have been better if TLoU never happened.
So much content for only 1 price and never had to pay for dlc and a community that has powered on through the years oceans and languages between them to create even more content for free. I think we all played them happily.I don't know how the fuck people played the DBZ: Budakai Tenkaichi games before Sparking Zero. I can play the Budakai games just fine, but every time I try to play Budakai Tenkaichi 3, it feels like I'm trying to play Armored Core at X2 speed while my character has forgotten how to walk, much less fight, and trying to tell said character how to fight is like trying to guide a toddler through algebra.
That's absolutely fair and I'm glad you enjoyed it. Keep in mind that I only started playing the PS2 DBZ games a few months ago, so I didn't grow up with them. Maybe it's just me.So much content for only 1 price and never had to pay for dlc and a community that has powered on through the years oceans and languages between them to create even more content for free. I think we all played them happily.
Well, here's a hot take that anyone can defend: the only thing Tifa is largely known for in the ReTrilogy is having her tits hanging out!Okay, I've got a hot take on this thread as a whole: there's a difference between having a "hot take" and just having a shitty opinion. The former is something you can reasonably justify and defend, the latter is not.
My hot take is that there's no such thing as shitty opinion, only different views on the matter. Some people might think your opinion is "shitty", doesn't mean is true thought it's just their opinion.Okay, I've got a hot take on this thread as a whole: there's a difference between having a "hot take" and just having a shitty opinion. The former is something you can reasonably justify and defend, the latter is not.
Exactly. Besides, it's not like anyone would change their minds simply based on someone else's opinion. Even verifiable, objective data won't change people's minds. Gaming is entertainment, no science.My hot take is that there's no such thing as shitty opinion, only different views on the matter. Some people might think your opinion is "shitty", doesn't mean is true thought it's just their opinion.
Best post. You're beautiful, none of this applied to you.The games that YOU like SUCK and the games that I like RULE!!!!!
wimp! @Sayo make brood war retro game club #6They exhaust me and make my head hurt
you know what? you are god damn right...Cowards.
View attachment 8604
I look around and what do I see? The fastest growing thread on this forum, awash in the same "Hot Take", over and over. Dozens and dozens of posts insisting how much they hated and have zero investment in [Popular Commercial Entertainment]. A sea of upturned noses, nestled safely behind their emotional support gimp masks.
*Is* that spicy?
Where's the passion?
Where's the fucking risk?
Take a chance and expose yourselves! Share the terrible, or worse, POPULAR things you enjoy, show the class all the garbage bins you've been eating from.
I'll start!
Zombies Mode is worth buying every new Call of Duty: Black Ops installment! I don't even play it with friends, just randoms online; no mic, I just do the objectives and hope they go along with me like lemmings!
Mass Effect 3 is the best game in the series, even with the ending! It plays better than the first two, the Tuchanka mission is the high point of the entire series, and I *love* the multiplayer so much. I bought that piece of shit Andromeda just for the multiplayer, so I could savor the flavor again.
Gran Turismo makes me feel like I know cars. "Well I gotta jimmy the torque and adjust the suspension, you know what the roads in Monaco are like." Reader, I don't. I don't know a damn thing. I love these games.
Every few years I fire up Starcraft, and play through the first campaign and a half until I remember I'm bad at real-time strategy games. They exhaust me and make my head hurt. I get annoyed, uninstall, and then steadily forget the pain and remember the joy, and do it all over again. One of my all-time favorites, not a joke.
Bare your souls, cretins!
Best post. You're beautiful, none of this applied to you.
I was actually shocked how they sanded down the difficulty curves in some of their sequels as Pikmin 4.modern nintendo games are boring and overly safe, series like pokemon are as soulless as the usual open world ubi game that everyone loves to complain about
show the class all the garbage bins you've been eating from.
BioWare was NEVER good. Same w/ Obshitian.
For the horrifying consequences of its success alone the original FF7 may be one of the worst good games to ever be released.
While I wouldn't put it as aggressively as you just did, I do agree with your general point.OK, you guys want a really hot take – i.e., something controversial that probably only I agree with? I'll fucking give you one so hot it'll melt your little ears off:
I think the indie gaming space is fundamentally broken – just as much, if not more so, than the modern AAA space. And there's one big reason for it: lack of originality. Think about whenever you see a modern indie game get really big and popular, like Undertale (spit), Stardew Valley, or even UFO 50. Isn't it funny how about 95% of them are based on an older game? Undertale is Earthbound. Stardew Valley is Harvest Moon. UFO 50 is Action 52. Every modern Metroidvania is Super Metroid and/or Castlevania: Symphony of the Night. Lethal League/Bomb Rush Cyberfunk is Jet Set Radio. Minecraft is Infiniminer. Again and again. The same games. Repeatedly endlessly. FOREVER.
I'm not saying that any of these games don't develop or alter (or even improve!) elements of the games that they're based on. But I am absolutely saying that, from their conception, they're unoriginal – and, by definition, repetitive and tedious. (In my opinion, of course.) Can you mention Undertale without also mentioning Earthbound in the same breath? How about Stardew Valley – can you describe that game without using the phrase "Harvest Moon"? Even Cave Story, the ur-example of this sort of indie game – could you tell me about the game without, in good faith, referencing Metroid?
On one hand, I get it. If you're someone interested in conceptualizing, funding, developing, and releasing a video game on your own, without the backing of a major developer or publisher, you're probably someone who loves a certain video game so much that you want to make your own version of it. (Let's put aside cynical market pressures for the sake of this post.) My problem comes in with just how repetitive all these games are. When Undertale got big, every game wanted to be Undertale, and imitated its writing, music, and graphical style (and even many design sensibilities) to a T. When Stardew Valley got big, roughly 40 trillion identical farming games were (and continue to be) released. Same with Metroidvanias. Again and again. The same games, repeatedly endlessly, forever.
WHAT IF I DIDN'T LIKE THOSE OLD GAMES IN THE FIRST PLACE!?!?!!?!?!?!?!?!?!?!?!?!!?!?!?
Yes, I actually don't like the vast majority of those millennial SNES games, and I truly do not want to play them – or any variation of them – again! But they've never gone away. The "modern audience" for indie games – and by that, I'm referring to terminally-online social-media-brained aggressive-depressive people between the ages of about 29-40 – eat this slop up for dinner, forever. I can't complain, because this is clearly what the audience wants, but I truly do think it's to the detriment of the medium. Whenever I see a new indie game, my mind immediately says "Oh, what other game is this supposed to be?"
I know that no piece of media is truly "original", and that every game is, in essence, building on what came before it. But what yobs me off is the fact that both gamers and developers seem to reject originality outright. The people making these games don't want to "break the rules", and there's really no demand from consumers to do so, so the entire indie space becomes an ouroboros, constantly devouring itself only to defecate its own head in perpetuity. And we get Earthbound, Super Metroid, and Harvest Moon again and again. We get genres named specifically to limit imagination and creativity – roguelike (games like Rogue), Metroidvania (games like Metroid/Castlevania), "boomer shooter" (games like id games), et cetera.
I'm not saying that if you like any of these games you're a dullard or something, but I do think they're a big reason why people younger than Millennials gravitate towards Roblox, Minecraft, and Fortnite over [INTERCHANGEABLE INDIE GAME #718942]. If you didn't grow up playing (or emulating) the very limited pool of Japanese console games that almost every indie game takes influence from, there's really no reason to play one over the other, because they're all – in a basic sense – the same. Their creators all speak, look, think, and are aged about the same, too, so why wouldn't they be?
Playing old Flash games on Flashpoint – which were the lion's share of the games I grew up with – really depresses me, because many of those games WERE original! (Not all of them, certainly, but I'd be so bold as to say most.) Even if they were copying other Flash games, at the very least it was a new template to build off of – a new space to explore, with new ideas to introduce and gestate. They weren't Earthbound, Super Metroid, and Harvest Moon. But I guess people didn't want that design sensibility – they wanted SNES games. Again and again. Forever.
Here's what I think: a lot of gamers are too soft on indie developers. You should be demanding more. Maybe it's because of nostalgia, or because of a heavy affection for older games that I've never personally known (on my own favourite games list, you won't find any of the stock SNES games I mentioned). It might also be because of a sense of camaraderie with indie developers – they're the "little guy", so it's fine if they re-release Pixel Art Farming Simulator #11249 with character designs copied wholesale from "old school anime" (barf) in-between Twitter rants, right? Because they're just like us... right? Honestly, the whole indie space just makes me sick.
Oh, and, for the record, Cave Story sucks gorilla dick through a crazy straw.
Dude, Virtual Boy hands down.Nintendo 64 was N's worst console.
Mario 64 has a terrible camera and is way less fun than ANY 2d Mario.
Ocarina of Time is one of the only good N64 games but it is far from the best Zelda game. Majora's Mask is worse.
Okay, you got me there. I definitely forgot about VBDude, Virtual Boy hands down.
OK, you guys want a really hot take – i.e., something controversial that probably only I agree with? I'll fucking give you one so hot it'll melt your little ears off:
I think the indie gaming space is fundamentally broken – just as much, if not more so, than the modern AAA space. And there's one big reason for it: lack of originality. Think about whenever you see a modern indie game get really big and popular, like Undertale (spit), Stardew Valley, or even UFO 50. Isn't it funny how about 95% of them are based on an older game? Undertale is Earthbound. Stardew Valley is Harvest Moon. UFO 50 is Action 52. Every modern Metroidvania is Super Metroid and/or Castlevania: Symphony of the Night. Lethal League/Bomb Rush Cyberfunk is Jet Set Radio. Minecraft is Infiniminer. Again and again. The same games. Repeatedly endlessly. FOREVER.
I'm not saying that any of these games don't develop or alter (or even improve!) elements of the games that they're based on. But I am absolutely saying that, from their conception, they're unoriginal – and, by definition, repetitive and tedious. (In my opinion, of course.) Can you mention Undertale without also mentioning Earthbound in the same breath? How about Stardew Valley – can you describe that game without using the phrase "Harvest Moon"? Even Cave Story, the ur-example of this sort of indie game – could you tell me about the game without, in good faith, referencing Metroid?
On one hand, I get it. If you're someone interested in conceptualizing, funding, developing, and releasing a video game on your own, without the backing of a major developer or publisher, you're probably someone who loves a certain video game so much that you want to make your own version of it. (Let's put aside cynical market pressures for the sake of this post.) My problem comes in with just how repetitive all these games are. When Undertale got big, every game wanted to be Undertale, and imitated its writing, music, and graphical style (and even many design sensibilities) to a T. When Stardew Valley got big, roughly 40 trillion identical farming games were (and continue to be) released. Same with Metroidvanias. Again and again. The same games, repeatedly endlessly, forever.
WHAT IF I DIDN'T LIKE THOSE OLD GAMES IN THE FIRST PLACE!?!?!!?!?!?!?!?!?!?!?!?!!?!?!?
Yes, I actually don't like the vast majority of those millennial SNES games, and I truly do not want to play them – or any variation of them – again! But they've never gone away. The "modern audience" for indie games – and by that, I'm referring to terminally-online social-media-brained aggressive-depressive people between the ages of about 29-40 – eat this slop up for dinner, forever. I can't complain, because this is clearly what the audience wants, but I truly do think it's to the detriment of the medium. Whenever I see a new indie game, my mind immediately says "Oh, what other game is this supposed to be?"
I know that no piece of media is truly "original", and that every game is, in essence, building on what came before it. But what yobs me off is the fact that both gamers and developers seem to reject originality outright. The people making these games don't want to "break the rules", and there's really no demand from consumers to do so, so the entire indie space becomes an ouroboros, constantly devouring itself only to defecate its own head in perpetuity. And we get Earthbound, Super Metroid, and Harvest Moon again and again. We get genres named specifically to limit imagination and creativity – roguelike (games like Rogue), Metroidvania (games like Metroid/Castlevania), "boomer shooter" (games like id games), et cetera.
I'm not saying that if you like any of these games you're a dullard or something, but I do think they're a big reason why people younger than Millennials gravitate towards Roblox, Minecraft, and Fortnite over [INTERCHANGEABLE INDIE GAME #718942]. If you didn't grow up playing (or emulating) the very limited pool of Japanese console games that almost every indie game takes influence from, there's really no reason to play one over the other, because they're all – in a basic sense – the same. Their creators all speak, look, think, and are aged about the same, too, so why wouldn't they be?
Playing old Flash games on Flashpoint – which were the lion's share of the games I grew up with – really depresses me, because many of those games WERE original! (Not all of them, certainly, but I'd be so bold as to say most.) Even if they were copying other Flash games, at the very least it was a new template to build off of – a new space to explore, with new ideas to introduce and gestate. They weren't Earthbound, Super Metroid, and Harvest Moon. But I guess people didn't want that design sensibility – they wanted SNES games. Again and again. Forever.
Here's what I think: a lot of gamers are too soft on indie developers. You should be demanding more. Maybe it's because of nostalgia, or because of a heavy affection for older games that I've never personally known (on my own favourite games list, you won't find any of the stock SNES games I mentioned). It might also be because of a sense of camaraderie with indie developers – they're the "little guy", so it's fine if they re-release Pixel Art Farming Simulator #11249 with character designs copied wholesale from "old school anime" (barf) in-between Twitter rants, right? Because they're just like us... right? Honestly, the whole indie space just makes me sick.
Oh, and, for the record, Cave Story sucks gorilla dick through a crazy straw.
You WHAT??????????I love the SNES.