Hot takes

Despite older consoles having a finite amount of games and you clearly having experienced them all in some form or another through second hand exposure there will always be an infinite amount of these titles you haven't seen before and that are weirder than hell.
 
Personally I think Retroarch is great for GB/GBC/GBA and 8/16-bit emulation. Everything else has superior standalone emulators.
I totally agree. 8 and 16 bits basically.

I also use it to play PSX (has some nice cores there, so, yeah, no need more than that) but not Saturn, N64, or anything greater than that, like Dreamcast or PS2. I mean, I can test those cores for Retroarch, from time to time, but... I prefer other dedicated emulators.

Another exception I do were I also use Retroarch, is to use its 3DO core. Because 3DO emulation is very strange and not that common, so, you better have 2 emulators at least. (The other 3DO emu is Phoenix, a BIZZARE emulator in Russian, which emulates 3DO and Jaguar for some VERY ESOTERIC reason I can't even understand. No, they do not have the same CPUs or architecture).

But even for Atari Jaguar I prefer to use another dedicated emu, BigPEmu, which emulates for the very first time Jaguar CD games, since 1 or 2 years ago: Finally you can play all that crap in your PC. And be thankful, because those Jaguar CD units were always shit and they are simple dying since 20 years ago (at least). So... some exclusive marvelous Jaguar CD games had the real danger to be not playable anymore until that emu appeared and give us joy to everyone of us.

So... only 8bit, 16bit, PSX and 3DO.

Fortunately, it is not the same case of MAME, were you HAVE to use it, to emulate HUGE QUANTITY of arcades, yes or yes (and we all know MAME, an all its different versions, can be a pain in the ass to config when you want to play a game for the first time). There are few notable arcade exceptions, like Model 2, Model 3, or NAOMI... much better emulated outside MAME.
 
JRPGs have as much "gameplay" as cookie clicker does.

You basically watch game play itself while pretending you are doing something to influence it.

They are closer to para-social visual novels then actual games.
 
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I may have misunderstood something but I'm tired of having to load a core each time.
 
I may have misunderstood something but I'm tired of having to load a core each time.
You can set a default core for each playlist.
Settings > Playlists > Manage Playlists > select a playlist > Default Core
 
The NES Simpsons games arent that bad
Yes, not calling them underrated gems, but the GB games make those feel like Hit and Run
Despite older consoles having a finite amount of games and you clearly having experienced them all in some form or another through second hand exposure there will always be an infinite amount of these titles you haven't seen before and that are weirder than hell.
That's more like a fun fact or a shower through
 
that seems a little convoluted
Yeah, Retroarch has menu problem.
But ideally you would set the default core when you import your games through a manual scan so you don't have to go through that menu.
 
I'm quite a generic individual I feel, but in terms of hot takes I have a couple pretty inflammatory ones I've gotten a lot of shit for, these being;
- Dark Souls 2 (Scholar) is the best souls game other than Bloodborne
- Bioshock 2 is the best Bioshock game
The first one is more rooted in my own subjective preferences, I'm not one of those people who are overly concerned with the souls series focus on difficulty.
The latter is just something I've always believed, I thought Bioshock 2's story as a complete package (and especially including Minerva's Den) was more enjoyable and captivating than Bioshock 1's, and generally the gameplay aspect of it was a huge improvement although that is less contested.
 
I have some emulation handhelds (Miyoo Mini and Anbernic RG353PS) and having to deal with RetroArch's bullshit and how annoying it is to make saves to a specific emulator, only for it to ignore those saved settings and stretch a Gameboy game to 16:9 or something. It made me irrationally angry
i thought the saving setting issue was caused by my own stupidity... thanks for the enlightenment lmao. makes me not wanna play my Anbernic anymore :/
 
Weirdly enough BioShock 2 did BioShock Infinite much better than it.

I wish we got a leak of the prototype.
 
A lot of modern games overdo it with the story sequences, and I hate that but there's also some players who thinks story has no bearing at all on a game, and jrpgs would be better as visual novels, and also that cutscenes are a band aid or a flawed way of putting story in a game because you're putting it "aside" the game and it's not interactive. Many people also say "games have bad stories anyway"

I never agreed with that, I'm somehwere in the middle. I think a good game story is one that compliments the gameplay. A game story is bad if it gets in the way of the game instead of, like I said, Elevating it. And I vastly prefer doing it with cutscenes than boring ass voice overs.

A good cutscene is a good way to set the mood and feel of a game, wether be at the beginning with a nice intro (remember when games had openings?) or to introduce a battle sequence or a boss fight, or after the boss fight.

A perfect example is the introduction of Phantom in devil may cry, it catches you by surprise, it looks sick, and it shows the player dante's persopnality, how unphased he is by the biggest enemy you've encountered in this game; it's also a way the game tells you "you can do this, the main character doesnt see it as a thread".

Then when you finally defeat him after the third encounter, he seemed impossible but now you probably dispatched him easily, and now you're gonna feel as confident as Dante as he looks down at him and goes "Sweet Dreams". It introduces you to the character while also connecting him to the player, and it's a satisfying watch after he made you game over many times and you had to grind for the yellow orbs. It's not detatched from the game in this way.
Still going wtih dmc, the scene before level 1 gives you an idea of "this is how you're gonna have to play the game" without going into boring tutorials and while still leaving room for the player to bash his head against the wall and get good.

I also dont think cutscenes should be The Sole way a game shows his story, I think they should be made On Top of the story the player is already experiencing with the game play. A lot of ps2 horror do just that, cutscenes are reserved for either introducing bosses or new areas or characters, the bulk of the story is told byu the player exploring the maps and engaging with all the scares
 
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A lot of modern games overdo it with the story sequences, and I hate that but there's also some players who thinks story has no bearing at all on a game, and jrpgs would be better as visual novels, and also that cutscenes are a band aid or a flawed way of putting story in a game because you're putting it "aside" the game and it's not interactive. Many people also say "games have bad stories anyway"

I never agreed with that, I'm somehwere in the middle. I think a good game story is one that compliments the gameplay. A game story is bad if it gets in the way of the game instead of, like I said, Elevating it. And I vastly prefer doing it with cutscenes than boring ass voice overs.

A good cutscene is a good way to set the mood and feel of a game, wether be at the beginning with a nice intro (remember when games had openings?) or to introduce a battle sequence or a boss fight, or after the boss fight.

A perfect example is the introduction of Phantom in devil may cry, it catches you by surprise, it looks sick, and it shows the player dante's persopnality, how unphased he is by the biggest enemy you've encountered in this game; it's also a way the game tells you "you can do this, the main character doesnt see it as a thread".

Then when you finally defeat him after the third encounter, he seemed impossible but now you probably dispatched him easily, and now you're gonna feel as confident as Dante as he looks down at him and goes "Sweet Dreams". It introduces you to the character while also connecting him to the player, and it's a satisfying watch after he made you game over many times and you had to grind for the yellow orbs. It's not detatched from the game in this way.
Still going wtih dmc, the scene before level 1 gives you an idea of "this is how you're gonna have to play the game" without going into boring tutorials and while still leaving room for the player to bash his head against the wall and get good.

I also dont think cutscenes should be The Sole way a game shows his story, I think they should be made On Top of the story the player is already experiencing with the game play. A lot of ps2 horror do just that, cutscenes are reserved for either introducing bosses or new areas or characters, the bulk of the story is told byu the player exploring the maps and engaging with all the scares
I fully concur with this.. I'll straight-up delete a game if it takes too long to get to any gameplay, or if it's constantly interrupted by dialog sequences. If I wanted to watch a movie/anime, I just do that instead..
Which bleeds into a similar problem in modern movies as well. In that the writers constantly violate the cardinal rule of "show, don't tell," because they don't trust that the viewer/player is smart enough to pick up on context clues, or they're just not very smart themselves ("A character can only be as smart as it's author")..
 
I hated all the new characters in Fatal Fury 3 and Art of Fighting 3. Returning characters, hey, alright! New people, can fuck off.

"Hey Blue Mary is cool!" She is! In KOF later on. Didn't like her in 3. Same thing with Yamazaki, didn't like here, like in KOF. Bob can fuck off.
"What about Kasumi?" Passable, I guess, don't care for her myself; the others Roddy, whatever the fuck bitch with the whip, fuck off back to the drawing board.
 
The Indie Market is getting flooded with slop under the "AAA bad indie good" chant that people use to rationalize their game being made like ass, not every indie game maker is Zun, Nomnomnami, Wayforward or Toby fox and not every AAA company is EA people, judge by the game's quality, not for who made it
 
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