Hey, what's that Game Dungeon guy up to nowadays?

Heartbound will release the day that Yandere Simulator sees completion
And then people would eat it alive because they would realize that they had been listening to this fatso for years just to receive a mediocre game at best.
 
Im going to write here for the record:

This will back fire and bite everyone of us in the ass if it comes to pass.

but everyone is high on the "Stop killing games" fan train to even think about it.
 
This will back fire and bite everyone of us in the ass if it comes to pass.

Like, for real, you can say that about literally anything at any time.
but everyone is high on the "Stop killing games" fan train to even think about it.
Plus, sticking your nose up at everyone about it isn't going to help with anyone listening to you. If you've got something to say about it, Cassandra, then I'm all ears.
 
View attachment 176020
Like, for real, you can say that about literally anything at any time.

Plus, sticking your nose up at everyone about it isn't going to help with anyone listening to you. If you've got something to say about it, Cassandra, then I'm all ears.

Yeah, lets just blindly accept anything and dont even question anythings we must "be positive".

And i can go on and on explaining, but I know people like you will just try to deflect any criticism because this is the new hot popular opinion that everyone likes, so it must be good.

But I will try to briefly explain it:

Lets just suppose that in fact they build a good regulation law (which is already unlikely). Lets say that it states that all games that has services or aspects MUST be always provided or, in case the company goes bankrupt, they must deliver the tools so that the community can replace the service.

On the surface this looks like a good deal, pretty much what they have been asking. But here is the thing: you will obliterate any small/medium studio that depends on external tools for their servers and cant ship those tools/components with them. Sure, they can just release the tools without the components that are not in their property (for example, iirc, the og DooM source code was release without some parts that ID purchased from other developers), but they would be breaking the law since it is stated they have to release everything that is needed for people to host the services have to be available, and they just release a part of it. (And lets also ignore the more than probably lack of documentation on said tools).

Small/medium teams, will just skip any multiplayer aspect of it since they can be sued if they dont build all their tools. And this is just one example, we can even talk about how companies could lobby for a more strict control on services (now that we are regulating them) so services like Plutonium can become illegal since the original CoD servers are still up. they are a ticking bomb in you PC, yeah, but they are up.

Which let me the main point: anyone that cant see anything dangerous about this is just too naive, too young or has no clue how the politics actually work. As someone who likes, reads analyze and even meet many people in the career of politics, this can only back fire. In the example that I just have you it is fairly good regulation, they can always just write it awfully and put so many controls that the in order to get a game in the EU you need to pass the full code like 1 year in advance... and this is assuming you are a big corporation.

And the most important thing:

Once the genie is out of the bottle, we can put it back inside.

The number one concern in all politicians is to get re-elected. If they realize they can just put more regulation in games they will just keep it doing it. Maybe it is because some lobbiest assure them more money for the campaign (see the CoD example above) or maybe some group pressed for a regulation on hate speech so now all topics touched in video games must be review by some EU board. The possibilities are endless.

And I know, many people like to just point "Hey! but the USB-C regulation was a total win! Get owned loser!", and that cant be further from the truth. That regulation sucks, we normal users dont suffer it too much since we mostly use these cables for simple task like charging devices. but people that works with data transfer (like people using camera, moving data from storage or using highly technological devices)? they suffer because of it.

but dont belive my word for this, take it from people that has to suffer this:

[A quick summary (even tho I think the video is worth the while): USB-C cables are not actually the same, and now since every one of them looks the same, finding one to use or to buy is just a pain in the ass.]

But finally

Want them to stop killing games?

STOP BUYING THEM

What, is this the final return of your beloved IP but it depeneds on always online and is full of some time limited events (which is a full can of worms that I havent touched here. The post is already long enough)? And it is also INCREDIBLE GOOD?! Too bad, dont buy it.

If you stop supporting this with your wallets you will see that we can change it all: full game on disc, bug free releases, no fomo, no ingame store, etc. Everything will dissapear in a blink of an eye

But this is the least favorite solution since it involves YOU to do something rather than just go crying to a politician saying "I cant control myself! REGULATE THIS!".

Video games are not food, you wont starve if you skip something. Heck you can even punish the companies by just playing old games that have none of the nonesene that currently plague the industry today.
 
And i can go on and on explaining, but I know people like you will just try to deflect any criticism because this is the new hot popular opinion that everyone likes, so it must be good.
You assume a lot about me, friend, so allow me to surmise that you've clearly had this conversation before. And it must've felt like crashing into a brick wall. Must've been frustrating, I can relate. But like I said, I'm all ears.
Yeah, lets just blindly accept anything and dont even question anythings we must "be positive".
This doesn't mean that rampant cynicism is the answer. You paint the entire situation with the broadest, bleakest brush as if there is no possible outcome other than the total collapse of society and game industry and you do so with examples that only the barest relation to what was actually discussed at the parliament hearing.

So far, the primary talking point brought before the EU was the idea that games as a service and games run through a central server actively violates EU law via Council Directive 93/13/EEC which concerns unfair consumer contracts like those found in an EULA. There was also talk of loot boxes (something already scrutinized by the EU) and concerns over how they should handle the likes of licensed games becoming delisted (due to how it overlaps with copyright law). The concepts of server emulation and online mulitplayer games is a subject of StopKillingGames as a whole, but was not a core point of discussion with the EU parliament hearing, and is minor aspect of the movement in comparison to games being lobotomized from being disconnected from a central server.

And, really, your hypothetical fearmongering over bad politcal actors is mostly founded on pure pessimism. Aside from your concerns over the costs of distributing multiplayer server software, you continue to hammer on the idea that politicians could pervert the wording of any newly introduced legislature for their own purposes and place further restrictions on media and video games, ignoring the fact that this is hardly about creating new laws but enforcing ones that are already in place.

StopKillingGames is hardly going to be the straw that breaks the camel's back when it comes to the dissolution of our civil liberties, and these nebulously nefarious politicians, their lobbyist cronies, or their finanical backers (like Larry Fink, Klaus Schwab, or George Soros) don't require any impetus to create laws and regulations to serve their interests.
Want them to stop killing games?

STOP BUYING THEM
I really think this would only kill games faster, though it's not like I can argue against being more frugal in your purchases. But this idea that it would spontaneously fix everything in gaming over night is perhaps a tad credulous and you're clearly preaching to choir on this one.

Plus, consumer voting power is at an all time minimum, as we are practically at the whims of asshole CEOs over what gets funded nowadays. I believe the AI bubble is the best example that the people in charge have little understanding of the sunk cost fallacy. That doesn't mean there's anything wrong with attempting to enforce consumer rights, or clean up the mess that these service games leave in their wake.
 
This guy is doing a lot more than the guy trying to make his Undertale clone.
You know that Undertale itself was heavily inspired by Earthbound, right?

So this should be called an "Earthbound-like"?
 
You know that Undertale itself was heavily inspired by Earthbound, right?

So this should be called an "Earthbound-like"?
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You know that Undertale itself was heavily inspired by Earthbound, right?

So this should be called an "Earthbound-like"?
Technically yes, but just look at the game, it’s clearly trying to be Undertale. The Earthbound part of the name is probably because of how influential that game was to Undertale while having practically nothing from those games, not even the rolling HP bar. Earthbound is an inspiration for Undertale, a costume for Heartbound.

Side note, I just got an ad for a new Medabots gacha it looks like, that’s cool I guess.
 
I don't know, man... People seem to forget that all of this will affect games that HAVE YET TO BE MADE — That means studios will know the cards on the table before writing a single line of code.

This whole thing started because studios were irresponsible and refused to hold any sort of accountability for their actions... Any game that runs afoul of the new law after having had YEARS to prepare would just self-destruct.
 
Technically yes, but just look at the game, it’s clearly trying to be Undertale. The Earthbound part of the name is probably because of how influential that game was to Undertale while having practically nothing from those games, not even the rolling HP bar. Earthbound is an inspiration for Undertale, a costume for Heartbound.
I was being a schmuck, of course Heartbound is an "Earthbound-like" by extension of being an Undertale clone. I don't even adhere to idea of the image a posted, since calling every indie game either "Cave Story" or "Earthbound" is just reductive and inaccurate.
Side note, I just got an ad for a new Medabots gacha it looks like, that’s cool I guess.
Don't, I implore you. I've been wasting my life with it for the past week. It's just an adequate clone of Vampire Survivors, but it's one of the stingiest F2P games I've ever played. You won't get anywhere in their events unless you cough up the cash like they're trying to steal your lunch money. I got Medabee, and I got out, I recommend you save yourself the trouble and get Vampire Survivor instead.
I don't know, man... People seem to forget that all of this will affect games that HAVE YET TO BE MADE — That means studios will know the cards on the table before writing a single line of code.

This whole thing started because studios were irresponsible and refused to hold any sort of accountability for their actions... Any game that runs afoul of the new law after having had YEARS to prepare would just self-destruct.
One of the reasons Ross reached out to the EU instead of anyone in the US, was that the EU had laws and legislation already in place that just weren't being enforced or applied to video games. Council Directive 93/13/EEC is all about assessing the disparities of contracts enforced between consumer and supplier, such as but not limited to:
  • Obliging the consumer to fulfill all his obligations where the seller or supplier does not perform his
  • Enabling the seller or supplier to alter unilaterally without a valid reason any characteristics of the product or service to be provided
  • Enabling the seller or supplier to alter the terms of the contract unilaterally without a valid reason which is specified in the contract;
  • Authorizing the seller or supplier to dissolve the contract on a discretionary basis where the same facility is not granted to the consumer, or permitting the seller or supplier to retain the sums paid for services not yet supplied by him where it is the seller or supplier himself who dissolves the contract
  • Permitting the seller or supplier to retain sums paid by the consumer where the latter decides not to conclude or perform the contract, without providing for the consumer to receive compensation of an equivalent amount from the seller or supplier where the latter is the party cancelling the contract
  • Making an agreement binding on the consumer whereas provision of services by the seller or supplier is subject to a condition whose realization depends on his own will alone


    Theses were terms defined in 1993 and simply haven't been applied to the likes of digital goods as of yet.
 
I was being a schmuck, of course Heartbound is an "Earthbound-like" by extension of being an Undertale clone. I don't even adhere to idea of the image a posted, since calling every indie game either "Cave Story" or "Earthbound" is just reductive and inaccurate.
Ah ok, I see
Don't, I implore you. I've been wasting my life with it for the past week. It's just an adequate clone of Vampire Survivors, but it's one of the stingiest F2P games I've ever played. You won't get anywhere in their events unless you cough up the cash like they're trying to steal your lunch money. I got Medabee, and I got out, I recommend you save yourself the trouble and get Vampire Survivor instead.
Well that sucks. Good thing I already happened to have Vampire Survivors lmao
 

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