I don't care either way. Arcade games never had them. Instead they would lie to you by having bosses start flashing after a certain number of hits, making you think you were close to winning, then making you hit them another 50 times.
I feel that the lack of a health bar for bosses in turn based games amps up the tension and require you to have a good management, rhythm and endurance then when you see the boss dying with flashes it makes it so cathartic.
This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
By continuing to use this site, you are consenting to our use of cookies.