Have the PS2 emulators finally figured out every idiosincrasy of the console? What's next?

depes

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A few years ago I read that the PS2 had some peculiar ways of representing certain effects like transparencies, fog, and something else I can't remember off the top of my head (sorry!), and that emulators couldn't replicate it 1:1 yet. Lately I've been wondering if that's still the case, figured this might be a good place to ask that question
 
i don't know if it helps, but even today there are still some games that aren't fully playable. one example is driver 3 which will have a bug in a mission that won't allow you to advance in the game.

but i'm certain that it's a minority
 
PCSX2 in its current state is perhaps the best and most accurate PS2 emulator out there (especially if you play it in software mode).

But let's be honest: emulation can never be 100% accurate because they're emulator, not simulators.

If someone who plays retro games truly wants something accurate to the original hardware they'd play on the actual console (with a chip + hard drive or an EverDrive on it).
 
If you look at the pcsx2 wiki, you will see that lots of playable games still have issues to fix (from minor visual glitches to actual bugs). It keeps improving at a fast pace though!
 
I tried "Hitman" on pcsx2 but with no luck, there are weird colours showing up instead of the shadows. I've looked for it but it seems it's not just me, and I'm not very good in working with the various options of the emulator. Though, I've played (or tried) many other titles just fine, and maybe it could be my pc's fault for not being a powerful gamer pc.
 
I tried "Hitman" on pcsx2 but with no luck, there are weird colours showing up instead of the shadows. I've looked for it but it seems it's not just me, and I'm not very good in working with the various options of the emulator. Though, I've played (or tried) many other titles just fine, and maybe it could be my pc's fault for not being a powerful gamer pc.
Might as well try the GOG version, it's like .40 USD right now. Or you know, GOG unlocked.
 
If you look at the pcsx2 wiki, you will see that lots of playable games still have issues to fix (from minor visual glitches to actual bugs). It keeps improving at a fast pace though!
I'm no purists when it comes to emulation, if the game works and is playable then even small visual issues are fine to me because I have a mindset that I'm not playing the actual game on its original support.

In the same way that even some official (ie non emulated) ports are losing visual effects.
 
Please don't remind me my ps2 it died few days ago

My friend I still sad

Sad Anthony Anderson GIF
 
I mean it definitely feels better than it used to. I remember trying it out a few years ago, and maybe it was a combination of the hardware I had at the time and the version I used, but I couldn't get satisfying results at all. At least now it works decently for most of the games I've tried with it. Most of.
 
Might as well try the GOG version, it's like .40 USD right now. Or you know, GOG unlocked.
I "tried" (but I would have bought) Absolution on pc, but it didn't recognize my controller. I'm not used anymore playing with the keyboard, so I quit almost immediately. But I have a Switch, so if I really want to play Hitman on a console I feel comfortable with I can buy one digital (I feel doubtful about the cloud version of the newest one, though, so maybe I'll stick with the remake). The pcsx2 is great because I bought a very cheap usb cabled controller on amazon and I use that on my pc, and so I could played titles I missed out when I had a ps2 and physical games back then.

Thanks for the advice in any case!!
 
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Dolphin is known for being the best emulator out there but is it purely accurate either?

I think emulation can never reach the 100.0% mark.
 
While PS2 emulators like PCSX2 have come a long way, they’re still ironing out some of the console’s more obscure quirks. The PlayStation 2 had a notoriously complex architecture, especially when it came to rendering effects like transparencies, depth-based fog, and unusual blending techniques. Developers often pushed the hardware in unconventional ways, which made accurate emulation a real challenge.

For years, these effects caused visual hiccups in emulators, things like ghosting, missing fog layers, or lighting that didn’t quite match the original. But recent updates, especially in PCSX2’s newer builds, have made big improvements. Features like render target emulation and better blending support have helped close the gap between emulated visuals and what you'd see on actual hardware.

Games like Silent Hill 2 and Metal Gear Solid 3, which rely heavily on atmospheric effects, now look much closer to how they were meant to. That said, perfect replication is still tricky, especially for titles that used the PS2’s graphics hardware in really specific or creative ways.
 
While PS2 emulators like PCSX2 have come a long way, they’re still ironing out some of the console’s more obscure quirks. The PlayStation 2 had a notoriously complex architecture, especially when it came to rendering effects like transparencies, depth-based fog, and unusual blending techniques. Developers often pushed the hardware in unconventional ways, which made accurate emulation a real challenge.

For years, these effects caused visual hiccups in emulators, things like ghosting, missing fog layers, or lighting that didn’t quite match the original. But recent updates, especially in PCSX2’s newer builds, have made big improvements. Features like render target emulation and better blending support have helped close the gap between emulated visuals and what you'd see on actual hardware.

Games like Silent Hill 2 and Metal Gear Solid 3, which rely heavily on atmospheric effects, now look much closer to how they were meant to. That said, perfect replication is still tricky, especially for titles that used the PS2’s graphics hardware in really specific or creative ways.

This is the answer I was looking for, thank you! I find it a very interesting topic
 
I played through Silent Hill 3 on PCSX2 and it crashed on the cutscene before the last boss. Had to skip it to get to the boss fight. Don't think it's gonna be perfect, it's one of those cases where its a good idea to actually own the original hardware for now.
 
PS2 is a console in a way its emulator requires specific patches for some games to mimic how its visuals look like "from scratch" because it's not something "just reverse engineer the console for software simulation and everything will work as it works in the original console" thing. Because of it especially "not so popular games" may never work ok (mostly graphically) when they would polish popular ones and then call it a day.

That being said the most popular PS2 emulator issue is shadows in some games, and then some post-processing effects (that software graphical emulation fixes it as much as I know, so the issue is at proper hardware emulation). PS2 has its own way of working that it's not how PCs and other consoles work, which is why it likely to cause graphical problem due to hardware emulation. For example the way its eDRAM for graphics have 48 GB/s bandwidth enabled clever methods for what you can do graphically and it covered weakness of its low memory size to hold data by not needing to hold data (that much) when it can swap data that fast, which Metal Gear Solid 3 and Gran Turismo 3's graphics are very popular examples to mention regarding this topic and it's why ports of MGS 3 lacks that much graphics quality by lacking significant post-processing effects for they cannot handle that as much as PS2 does. For example MGS 3 ports suffers from frame drops because the game was designed for how PS2 works (specifically how eDRAM works), and the way it works is not how typical computers users use and video game consoles works, however the closest console to PS2 is XBOX 360 (the way it works) and that's why MGS 3 frame rates not of a big deal issue on XBOX 360.
 

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