Has Sega finally learned their lesson?

Jediuser

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Apparently, the new CEO of Sega of America, Shuji Utsumi, has made it his mission to restore Sega to its former glory after decades of poor business decisions that led to the company's current poor reputation among the gaming community. In particular, he plans to return to Sega's roots, which means bringing its older ips to the newer generation, chief among them the long dormant Virtua Fighter series. The video shown at the Consumer Electronics Show looks, frankly, amazing


Sega HAS attempted to revive some of its old properties before, with limited success. Golden Axe: Beast Rider was quietly swept under the rug following a less than stellar reception (here's GameSpot's 5/10 review of the release from way back), and Nights: Journey of Dreams was better received, but still seen as a middling revival that failed to make Nights relevant again.

And don't even get me started on Sega's half-hearted attempts to bring their old 3D Sonic games to later hardware. Frankly, while claims that Sonic Adventure 'hasn't aged well' aren't entirely unfounded, I feel that reputation comes more from Sega's half-hearted attempts to port the title to later hardware. Let's start with Sonic Adventure DX. That one was more unstable, controlled worse, and did not have the original's lighting engine. Sure, it did make some improvements to textures and the unlockable game gear titles were a nice touch, but there is no excuse for it to have been released in that state.

And don't even get me started on the xbox 360 and ps3 re-release in 2010. That one was an embarrassment that made SADX on gamecube look like Baldur's Gate in comparison. Not only did they NOT update the graphics for the new hardware, they didn't even bother to change the aspect ratio, leaving the game with a distracting blue border around the edge of the screen. What's more, the controls from the gamecube version remain unchanged, so the choppy movement still feels less precise than the full 3D movement from the original Dreamcast version. About the only thing in its favor is that it at least runs smoothly, unlike the previous releases. And, more recently, we got Sonic Colors Ultimate, and.....less said about that, the better. For comparison, look at Nintendo's re-releases. Super Mario 64 had many of the same problems with camera and control as other 3D platformers of the time (it's camera was even worse than SA's, if anything), yet it's reputation as one of the greatest games ever made has held up nearly thirty years later. So, if SM64 has the same flaws as Sonic Adventure, why is it remembered more fondly?

Simple, unlike Sega, Nintendo actually put the time and resources into ironing out the kinks for subsequent releases. The first of these came as early as 1997, with the Japan-only Shindou version. This version updated the title to include support for the n64 controller's rumble pak, as well as ironed out bugs like an infinite jump bug. But perhaps the most ambitious re-release came with the ds launch title, Super Mario 64 DS. The DS remake gets a lot of flack for the less-than-ideal d-pad control, but while the controls certainly leave something to be desired, in all other respects, SM64 DS is what remakes of classic titles should aspire to be: more content, touched-up visuals, and simply an overall more polished feel than the original game. Most recently, the Shindou version got its first Western release with Super Mario All-Stars on the Nintendo Switch, and its a shame Nintendo de-listed it so badly. If Sega gave its re-releases nearly as much love, the Sonic franchise might have looked a lot different today.

But then, something changed. In 2024, Sega of America and Europe got their new CEO, and we got a re-release of Sonic Generations, bundled together with the excellent new game, Shadow Generations. Taken on its own, Sonic Generations succeeded where previous Sonic re-releases failed and provided gamers with a stable, polished version that didn't tarnish their memories of the original. And the fact that it came bundled with what was essentially a brand new game was the icing on the cake. With this, Sega has finally proven they are, in fact, capable learning from their mistakes. Next, give us the long awaited Sonic Adventure remake, whaddaya say?
 
I’ve heard this fucking song and dance many, many times before. Less talk, more action, Sega — show me that JSR reboot, already.
Well, the video showing the new VF game in development is a good first step.
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Biggest mistake Sega console ever made was...being too early and too first. Still makes awesome games through out the years though.
That, and sega wasting money on add-ons to already-obsolete systems.
 
Gorse is right on top of it with this one; actions speak louder than words.

I haven't been a fan of the majority of SEGA's latest releases. I'm cautiously optimistic regarding the upcoming Shinobi title, and I'm happy that Virtua Fighter is returning.

The state that Sonic Colors Ultimate was released in should have never been playable to the public. They butchered a re release of what is normally a stable Wii title, which baffles the mind. Their other recent, more original Sonic games are either too mediocre (Sonic Superstars) or too safe (Sonic Mania). Note: I don't hate Mania, but I would've loved completely new zones rather than recycling so many of the old ones.

I have a complete dislike of delisting their previous compilation releases. They're not the only company doing so, but I will always be against delisting no matter what.

I also would rather they refrain from remaking games, and instead focus on original releases. We have Sonic Adventure on Dreamcast, and that release is already perfectly fine and good.
 
On one hand they release some really good remakes like Streets of Rage 4, or make a dlc for Sonic Generations that resurrected my interest in Sonic as a whole.
But on the other, their new direction with Yakuza is weird, and they released a lot of mediocre games like Sonic Superstars (bleh) or god forbid Shenmue 3.
Their treatment of Sonic wasn't as good either, I mean, Sonic Origins on start was so undercooked, Sonic Colors Ultimate is still a buggy mess of a game, Frontiers is amalgamation of ideas and concepts that just don't mesh together too well
 
I only care about Virtua Fighter, and that video does nothing more than kill any interest i had on a VF 6 so ::cirnoshrug
 
I only care about Virtua Fighter, and that video does nothing more than kill any interest i had on a VF 6 so ::cirnoshrug
To be perfectly honest, I'm not interest in Sega because of Sega franchises these days. I'm more keen on the Atlus side. Shinobi will likely be great, though, if SoR4 is any indication.
 
Sega is already being carried by its third party developers as is (RGG, Atlus)
The best most recent 2D Sonic game was Mania in my opinion, which wasn't developed by them anyway
The best thing they can do now is do what Konami did and hand over their IPs to a more competent studio, release officially licenced games made by third party developers and hope for the best
They already have a few of those third party developers anyway, just let them make something out of the IPs you neglect/screw over day in day out
And no, "Sonic Team" or "AM2" or "AM3" don't count in this, those are all Sega, I doubt Sega puts their fingers in what Atlus is doing as much as they do in those other ones, we need them to just fully give an IP to someone else a company they don't own and see where it takes them
 
The best thing they can do now is do what Konami did and hand over their IPs to a more competent studio,
I’ve always assumed the “Sega 5” that were teased a year ago or so are basically this. No way Sega would randomly announce five new franchise revivals ‘less they’re outsourced. Frankly, out of those 5, only Shinobi looks appetizing. I’m worried about the Crazy Taxi, JSR could be whatever or total Meh depending on the studio and streets of rage showed too little gameplay to actually make a judgement.
 
tohsaka-laugh.gif

Sega learning their lesson
return to Sega's roots
Sega died the moment the Dreamcast failed and Sammy bought it, the company has been a walking corpse ever since, there is no going back
 
Hard to believe that Sega wanna course correct .

The Dreamcast showed how great their games actually are , but they threw out their arcade-roots after the Dreamcast flopped which they throw out their main-appeal and talent away too.

And the Dreamcast wasnt unappealing , even back then .
Its only that Sega blew out too much money out if the window while their costs rises , thanks to way too many planned projects their working on .

The Focus on westernised games later on actually hurt them even more than before .
They brought some really underrated bangers inbetween but after that most of the western made games from Sega were either bad shovelware or bad games that were in development hell .

If they really wanna return to form , then they should go back to their more arcadey approaches , bring some variation into it and go for more daring concepts how they made their games with the Dreamcast and Sega Genesis .

They can actually have huge success again but in nowadays gaming industry and the current mentality which all Tripple AAA game-studios have , its hard or almost impossible that they really understand and do it what they should .
 
They can actually have huge success again but in nowadays gaming industry and the current mentality which all Tripple AAA game-studios have , its hard or almost impossible that they really understand and do it what they should .
They can most certainly be successful (they currently are) but "their roots" are tied to arcade game design, which is unappealing to the mainstream audiences, there are no big profits to be found there and it's unlikely they could design such games again: most, if not all of their (old) talent left or retired: the current devs didn't work on the classics, it's unlikely they even understand what made those games great.
 
Note: I don't hate Mania, but I would've loved completely new zones rather than recycling so many of the old ones.
Mania was planned to be an anniversary title so this explains why.

In fact the project of the game, Sonic Discovery, was only with the newly added stages and nothing else, adding older levels to improve them with new gimmicks and an original level design is what made it feel more complete.

To be honest I'd take a "safe" but good game than a risky but mediocre one.

On one hand they release some really good remakes like Streets of Rage 4.
SoR 4 isn't a remake.

On the other hand they should let Sonic go for a moment and fix Phantasy Star and Shining.
 

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