PS2 .hack//fragment

Burzuru

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i got some friends to play it with me for like a day, but some of us lost interest because it seems like a grind with no real increase. i've always liked the idea of "the world" from .hack and i've always wanted an online rpg with the same vibes and anime artstyle. just doing dungeons with a group of friends, in different varied areas. most online games now days just want to grab money from players or when its not a solo experience people just come and go, quietly.
 
I have played .hack//infection, and I did quite like the game. I remember having to go into menus quite a bit to select what skill i want to use next and the game would pause. I remember also trying out fragment, but that game didn't pause when you were selecting skills so I wonder how it would work in terms of difficulty.

I faintly remember there being hotkeys? Oh well, i dont have friends to play these kinds of games with, but even as a solo experience, i will go through the offline story one day.

There's quite a lot of variety in the character builds i feel, and its also your own character which elevates the mmo feel, and its silly but since the game starts from the Altimit OS screen, booting up the game feels like booting up a virtual machine to play some ultra hidden obscure gem hahaha!
 
I like it too, but I'd become the PKK and not have any friends so it wouldn't matter to bring up, because we wouldn't know each other.
 
Me and me friends used to play Sword Art Online: Fatal Bullet but too bad its online is only limited for online modes, but then COVID ended and life started again for them. ::sadkirby lol
 
The World from .hack// is definitely modelled after a bygone era of online games, that's for sure. Shame really.
 
The World from .hack// is definitely modelled after a bygone era of online games, that's for sure. Shame really.
i think many of online games back then had a better balance between socializing and actually playing the game. some online games now just feel like an esport or like a single player game sharing the same space as other players with no desire to speak to each other. and then there's match making where the game just brings all the people to you. they all come and go every match and dungeon, not much being said other then hello or gg.

it makes me feel distant and lonely playing online games now a days. i don't mind playing a little bit solo or with new people/randoms, but i need a circle to be in to play an online game.
 
i think many of online games back then had a better balance between socializing and actually playing the game. some online games now just feel like an esport or like a single player game sharing the same space as other players with no desire to speak to each other. and then there's match making where the game just brings all the people to you. they all come and go every match and dungeon, not much being said other then hello or gg.

it makes me feel distant and lonely playing online games now a days. i don't mind playing a little bit solo or with new people/randoms, but i need a circle to be in to play an online game.
I agree, yeah. I read or heard something for how online games feel like they operate these days; they're built for people who have an hour or two a day at most to get on and do stuff so the systems have to give them some semblance of progress to reflect that. Dungeon finder, raid finder, all of that sort of stuff ended up butchering MMO communities because you'd be dropped in with people you didn't know and would never see again. No reason to interact. No reason to be nice. No shared accomplishment. As you said; effectively no different from a single player game with bots.

Playing a private World of Warcraft server with a smaller community, one without the dungeon finder and having a world chat, was the last experience I really had with what felt like a social and cooperative game. You were forced to interact and make friends because it's how you got things done. There wasn't any chat filtering or policing or sharding or anything to artificially stifle the community and it really flourished because of that. Me and a friend ended up being pillars of the server just by always being down to do stuff even if it didn't benefit us and share our knowledge. It feels like that sort of experience is getting rarer and rarer with each passing year.
 
I agree, yeah. I read or heard something for how online games feel like they operate these days; they're built for people who have an hour or two a day at most to get on and do stuff so the systems have to give them some semblance of progress to reflect that. Dungeon finder, raid finder, all of that sort of stuff ended up butchering MMO communities because you'd be dropped in with people you didn't know and would never see again. No reason to interact. No reason to be nice. No shared accomplishment. As you said; effectively no different from a single player game with bots.

Playing a private World of Warcraft server with a smaller community, one without the dungeon finder and having a world chat, was the last experience I really had with what felt like a social and cooperative game. You were forced to interact and make friends because it's how you got things done. There wasn't any chat filtering or policing or sharding or anything to artificially stifle the community and it really flourished because of that. Me and a friend ended up being pillars of the server just by always being down to do stuff even if it didn't benefit us and share our knowledge. It feels like that sort of experience is getting rarer and rarer with each passing year.
i played SWG on a private server earlier this year but quit because i was mostly playing solo and most players where doing content together that i wasn't ready for. i did join a guild that was active and got a house in their town, but i felt out of place around them so i quit playing. that house is probably locked now and i probably owe a bunch of house payments, lol.
 
i played SWG on a private server earlier this year but quit because i was mostly playing solo and most players where doing content together that i wasn't ready for. i did join a guild that was active and got a house in their town, but i felt out of place around them so i quit playing. that house is probably locked now and i probably owe a bunch of house payments, lol.
I think that's an issue with private servers as well really; "solved" games require you to reach out less or have this expectation that everyone around you is on a relative level. And if you aren't on that relative level you're ignored, laughed at or talked down to.
 
I think that's an issue with private servers as well really; "solved" games require you to reach out less or have this expectation that everyone around you is on a relative level. And if you aren't on that relative level you're ignored, laughed at or talked down to.
yea what i really want is the share that journey with people.
 
Try Phantasy Star Online Blue Burst on the Ephinea servers. It’s similar to how .Hack’s “The World” is setup but there is a lot more to do and more people play.
 
Try Phantasy Star Online Blue Burst on the Ephinea servers. It’s similar to how .Hack’s “The World” is setup but there is a lot more to do and more people play.
i heard about that and was looking into phantasy star universe's clementine servers. i haven't played much of PSO, but PSU i played a bit back then but never online.
 

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