Its the quality , starfield suffered from long loading screens and boring gameplay at least that's what I heard and writing being so bad.While it may have been true in the 2000's about it I think that in 2025 the paradigm has changed quite significantly and the term GTA Clone has died out for a good reason.
And my issue is that people are praising it for the visuals more than the actual gameplay (since there's barely any as it's an early stage).
It being made with in-engine cutscenes rather than pre-rendered could be surprising but it's not as complex as before (and they're not far from in-game scripts).
True but I don't understand why one gets Scott Free while the other is being spat on for the same thing.
It's the same as Ubisoft for the same Open World model when it's fine for others to do the same.
GTA on the other hand ensures well polished products meaning the game mechanics are quite surface level but them being well polished ensures the gameplay to be good and most importantly smooth that's what sets GTA apart always groundbreaking in things like graphics and gameplay everyone lost their minds when 5 came out the 3 character dynamic and the mission design around it , the crazy physics of 4 , the introduction of RPG mechanics in san andreas making gameplay even deeper than VC and 3 GTA again and again was innovative and stood the test of time as a franchise.