PC grim dawn

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i think this game has been an absolute blast to play. it's my go-to diablo clone. the game has quite a few playable classes and you can combine any two of them. some have more synergy then others.
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like for instance my cabalist here. a cabalist is an occultist combined with necromancer. the character build here is to summon a mass of pets, as both classes have summon and pet related abilities. its a lot of fun to roll in with a squad of monsters. very much a play style reminiscent of the necromancer from diablo 2.
 
I want to get into Grim Dawn, but I always have trouble finding my way around and reading the map. Either the game is a fucking labyrinth or I'm just stupid.
 
I want to get into Grim Dawn, but I always have trouble finding my way around and reading the map. Either the game is a fucking labyrinth or I'm just stupid.
...its not that labyrinthian? ::huhsonic i never found it confusing, but i played the shit out of daggerfall so maybe im just good at looking at dungeon maps.
 
I love Grim Dawn. My favorite builds were probably an Eye of Reckoning Shieldbreaker (spin to win) and a Primal Strike Vindicator (chain lightning from a gun).
Can't wait for the new DLC. The Berserker class looks really cool.
 
I know it by name and know it is a very well regarded Diablo-like, so I'm glad it exists. I'd say Titan Quest 2 probably holds promise, I remember having fun with the first.
 
I want to get into Grim Dawn, but I always have trouble finding my way around and reading the map. Either the game is a fucking labyrinth or I'm just stupid.
Try Titan Quest instead. Grim Dawn is a very dark game in very dank locations, and there's often not a lot of distinctiveness in some of the levels -- particularly the first area. Eventually you get tunnels and stuff.

But, Titan Quest is very bright, very distinctive. There are whole chapters which are just one long hike across the countryside. You also get that signature Iron Lore character creation system, which Grim Dawn uses (because they were made by the same people using the same tools).
 
It's on my list, but I need to finish Torchlight 2 first. I might tackle Titan Quest before it too because I already own that.
 
I remember i got through a little bit of Grim, i quite enjoyed it for the flexibility in builds but i ended up playing more of Torchlight as it was more colorful (Not Grim's fault of course lmao)
 
I tried playing it, but all the classes with pets feel the same, and the same goes for those that boost auto-attacks, where the only difference is the element you use to boost them. At least in Diablo, each class was different.

Not to mention there's no difficulty at all unless you play with permadeath.
 
View attachment 171670
i think this game has been an absolute blast to play. it's my go-to diablo clone. the game has quite a few playable classes and you can combine any two of them. some have more synergy then others.
View attachment 171672
like for instance my cabalist here. a cabalist is an occultist combined with necromancer. the character build here is to summon a mass of pets, as both classes have summon and pet related abilities. its a lot of fun to roll in with a squad of monsters. very much a play style reminiscent of the necromancer from diablo 2.
Hmmm...
 
I remember i got through a little bit of Grim, i quite enjoyed it for the flexibility in builds but i ended up playing more of Torchlight as it was more colorful (Not Grim's fault of course lmao)
Oh no, it's Grim's fault. The Iron Lore character creation scheme is extremely opaque and is built with the expectation that users will either make and discard characters until they discover something that is post-game viable (or personally enjoyable), or they will pilot a guide. Both games do a poor job of communicating what are passive skills, what are active skills, where synergies come from, and whether or not the mastery you picked after dumping an hour into the game is going to be actually what you want to play for the next sixty hours. Unless you have a guide that explains what a given skill does and whether or not it is valuable, the game is designed such that you are obligated to invest hours into mastery points so that you can qualify for the privilege to invest points into a skill, so that you can try out the skill. It was only in recent DLCs that they started to let you respec.

Torchlight's character tree is lot more straightforward, and you can more cleanly construct a character that does a particular thing particularly well. You can, in fact, start playing Torchlight and know almost everything you need to know about your character within an hour of starting.
 

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