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Arkham Asylum - It felt almost like an actual character itself the way it was so completely infused into Batman Arkham Asylum, and they managed to make a great little metroidvania style environment out of it too with lots of cool secrets detailing its history and the history of its occupants.
Dracula's Castle from Castlevania: Symphony of the Night - With the North American cover art being based on Mont Saint-Michel in France, already we could tell how big a part of the game this would be. The game that really made the interconnected worlds of Metroid games more popular by not just giving us an awesome castle with memorable sections (with incredible music for each of them), but then literally turning them on their head with a second, UPSIDE DOWN castle as well in one of gaming's most surprising moments!
Subcon - I love Super Mario Bros. 2 a.k.a. Doki Doki Panic for having a world that feels so distinct from other Mario games. The dreamlike nature of it is fun and memorable and it introduced its own set of enemies and mechanics into the mainline Mario games. I also loved being able to navigate it in different ways depending on which character you played as, Peach's glide was awesome. And I loved every time I got to go in one of those red doors and access subspace Scott Pilgrim style.
This game literally changed the franchise with its dreamlike world bleeding into the real (so to speak) Mario world.

Dracula's Castle from Castlevania: Symphony of the Night - With the North American cover art being based on Mont Saint-Michel in France, already we could tell how big a part of the game this would be. The game that really made the interconnected worlds of Metroid games more popular by not just giving us an awesome castle with memorable sections (with incredible music for each of them), but then literally turning them on their head with a second, UPSIDE DOWN castle as well in one of gaming's most surprising moments!

Subcon - I love Super Mario Bros. 2 a.k.a. Doki Doki Panic for having a world that feels so distinct from other Mario games. The dreamlike nature of it is fun and memorable and it introduced its own set of enemies and mechanics into the mainline Mario games. I also loved being able to navigate it in different ways depending on which character you played as, Peach's glide was awesome. And I loved every time I got to go in one of those red doors and access subspace Scott Pilgrim style.
This game literally changed the franchise with its dreamlike world bleeding into the real (so to speak) Mario world.


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