Good thing they are optional: Worst sidequests ever

Final Fantasy X is a great game.
But the sidequests to get the ultimate weapons for some characters are insane,, namely the one for Wakka (which requires a looooong league of blitzball) and the one you have to dodge 400 lightning bolts consecutively.
I'd go on a limb and say that pretty much all classic Assassin's creed games have some boring sidequests that feel like chores. Specially the first game where the sidequests have specific formats and are required in order to unlock story quests.
 
As someone that managed to hand it to Elderbug, i can say the goddamn Delicate flower quest, there is no way to beat that bastard sidequest without clinical insanity in the process, i've seen many videos and read many guides, but i just can't, to make it worse the reward is only worth if you want 100% or if you hate that last mask to be incomplete forever, they could make it so dying broke the flower but no, EVEN THE GRAZE OF A FLY KILL THAT WHITE PIECE OF SHIT, and no, you can't just teleport with the dreamnail because Team Cherry hated you that day
 
it's not just Final Fantasy really, most of Square-made games have absolutely garbage sidequests by principle it's absolutely not worth investing other than to 100% complete them.
They wouldn't be so bad if most of them weren't so pointless to complete. Either it's so close to the end of the game it doesn't matter any more or it requires so much time and effort by the time you finish it it doesn't matter anymore or the rewards are just completely underwhelming and worse than things you get by just playing through the main game. That type of thing isn't even just limited to square games or jrpgs though. I don't understand why games bother including super secret special anything right at or after the end of the game when it's pointless to even bother with it. It's not so bad in games with a meaningful NG+ or good post game content but not a lot of games actually do that well either.

On a more general note, I can't stand side quests that require waiting for arbitrary amounts of time, this includes waiting for things like regenerating resources or crafting or whatever to complete. Even things like the biggoron sword in OOT annoyed me. Majora's Mask was less annoying because the game was built around it but some of those side quests, Kafei, had a lot of pointless waiting.

Anything collectible related. No i don't want to find 200 shiny thingamajigs scattered around every nook and cranny of the game. I count quests like 'kill x monster y times, or 'collect x many of this item' as the same kind of thing.y

I don't really like community puzzles. The ones in games like Fez and Animal Well. I'm sure they're fun if you play the game brand new when everyone else is figuring it out but if you miss out, you're basically just going to be solving them with a guide because there's usually no way to actually complete them by yourself.

Some more specific ones I didn't really like.

The ring sidequest in the Oracle Zelda games was pretty awful. I owned Oracle of Seasons and I think if I remember right I ended up renting Oracle of Ages and then playing through Oracle of Seasons again just so I could do the password thing and finish the ring stuff and get the full ending. I never finished Ages because I didn't have the game for long enough.

On a similar note I'd count any of the stuff that required a link cable and a copy of one of the other pokemon games. Finishing the pokedex, Pokemon that evolve only through trading. Stuff like that. They're not really side quests but you don't need to do them but the game rewards you for doing them so I feel like they count.

Actually, basically any game with any side content that requires you to have another, different game or some special peripheral to complete is some complete bullshit that exists just to sell more games.

I didn't like the delicate flower quest in Hollow Knight. It's stupid hard to try and do it properly but easy to cheese by just clearing a path all the way from the flower to the npc and not resting on a bench.
 
Worst sidequests ever?

Being an Adult.....
View attachment 179692
Yeah, but the rewards outweigh the time and effort...So much worth it.
Almost as hidden as the A Ending in Valkyrie Profile.

Guess really convoluted methods with no context or hint whatsoever was a trend in the 90's
I remember when my friend played Dragon Warrior 1 for nes and couldn't figured out how to get into the dragonlord castle...he saved the princess and leveled up to max 30, but couldn't figure out what to do next. I was a D*** and just said "I would [love} to help, but I just can't remember where it was." Kinda lost him as friend when He had troubles with Startropics password and my response was, something about BOEING...-_-
 
I had a lot of fun with White Knight Chronicles II but playing the side quests especially offline were really savage. They could be 40 minutes long and then the boss would oneshot your leader which is a game over 🥲
 

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