TamagotchiTamaHero24 TamagotchiTamaHero24
The Little Fella in your CD-ROM Drive
The Little Fella in your CD-ROM Drive
Level 5
- Joined
- Feb 2, 2025
- Messages
- 1,276
- Level up in
- 1224 posts
- Reaction score
- 3,126
- Points
- 3,477
In so many video games, the back of the box will say “face giant bosses!”, but how many of these enemies feel truly huge? Presentation of an enemy does a lot to big up its size, and with great camera, lighting, and sound work, you can create an enemy that truly has a giant presence in a game.
For me, the boss that best suits this is Trypticon from Transformers: War for Cybertron.
What truly makes this impactful is not just a brilliant combination of all that we just said, but also the fact that most of the game’s storyline takes place because of the Trypticon Space Station, which we attack the internals of in the previous mission, only to watch as the station itself transforms into a monster that we have to fight, both in space during the penultimate mission, then on the ground in the final mission. This game in general does a great job of emphasizing scale in its rooms and locales, so having a giant enemy only makes sense.
For me, the boss that best suits this is Trypticon from Transformers: War for Cybertron.
What truly makes this impactful is not just a brilliant combination of all that we just said, but also the fact that most of the game’s storyline takes place because of the Trypticon Space Station, which we attack the internals of in the previous mission, only to watch as the station itself transforms into a monster that we have to fight, both in space during the penultimate mission, then on the ground in the final mission. This game in general does a great job of emphasizing scale in its rooms and locales, so having a giant enemy only makes sense.
Last edited: