People think Ocerina of time "invented" target lock on, but the industry as a whole had been attempting various versions for several years and other games already had versions pretty close to what OoC ended up using.
For example(s): Mega Man Legends used the R trigger to lock onto and auto face a near by target. the only difference being you could not move during this lock on.
The first two Tomb Raiders both allowed you to lock onto a target as long as you were attacking it, and the camera followed said target.
Nightmare creatures used a soft lock, which allowed you to strafe around nearby enemies
These are just some examples, and all predated OoT.
Interestingly enough, other games that came out a handful of months after OoT used similar systems. like Soul Reaver. now you could argue they were inspired by OoT, but1 the release window wasn't wide enough for them to have arguably revamped 100% of their combat system to copy another game. It's much more likely they had that system in place much longer. Meaning the industry as a whole had been zeroing in on that version of targeting.
What nintendo did was effectively combine ideas and made the camera more zoomey. They "invented" nothing. They were merely the first to use a version of target lock that became more standard. So in fact most of the games "inspired" by OoT in this regard were in fact not, or barely were at all.