Games you were excited to play, only for them to get canceled.

You've gotta be kidding me...
It got cancelled like as soon as it got announced, way to piledrive my hopes
The switch has lots of arcade racers it wouldve been a good fit!
It cant have been too expensive to make, makes you wonder what happened behind the scenes
 
Prey 2
Starcraft Ghost
Amen the awakening
Beyond good and evil 2 (it’s not official yet but come on, we all know…)
Star Wars battlefront 3
Timesplitters 4
 
Abandoned
Game was heavily implied to be a Kojima PsyOp, or at the very least an intriguing survival horror game with stealth elements. Too bad it never saw the light of day
 
Scalebound would've probably sucked if it had actually come out (and this is coming from a huge Kamiya fanboy) it just looked so damn mediocre.
 
Scalebound would've probably sucked if it had actually come out (and this is coming from a huge Kamiya fanboy) it just looked so damn mediocre.
Yeah, I agree. It looks janky.
 
I forgot what it was called but there was a Touhou fangame based on Smash and it never went anywhere past the presentation.

I wanted to 2-stock a Flandre player off the stage for fuck’s sake.
 
1740097571808.png

::sadkirby::sadkirby::sadkirby::sadkirby::sadkirby::sadkirby::sadkirby::sadkirby::sadkirby::sadkirby::sadkirby::sadkirby::sadkirby::sadkirby::sadkirby::sadkirby::sadkirby
 
  • Bio Force Ape (NES). It legit looked cool despite how outlandish it was.
  • Final Fantasy IV (NES). I was pretty hyped for the fact that you could land airships in towns.
  • Final Fantasy Extreme (SNES). Yes, we got it eventually, but for better or for worse, we never got to see what it would be like with Ted Woosley's translation.
  • Green Lantern (SNES). Looked pretty cool for a licensed game. It was a bit dark, but with some work they could have made it into something worth playing.
  • Secret of Mana (Super Nintendo CD). We got a downgraded version of the game. Would have been cool to have seen what the original was like.
  • Final Fantasy VI/VII (N64). The previews made it look amazing at the time.
  • Killer Instinct (N Ultra 64). No arcade accurate port was ever made despite ads in the arcade game itself. Ditto the Ultra 64.
  • Ura Zelda (N64). They promised a lot of features that never made it into any later Zelda games.
  • Metroid 64. There were rumors of it after Smash Bros was released, but they only ran tests on how it could work.
  • Super Mario 64 2 (N64DD) and Super Mario 128 (Gamecube)
  • Castlevania Resurrection (DC). The most wanted canceled game for the DC.
  • Chakan: The Forever Man 2 (DC). This might have worked better as a 3D game. Too bad the chances of it getting made are quite low.
  • Jet Set Radio Future (DC). Would have preferred it on a console I owned.
 
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System Shock 3, Prey 2, Shadow of the Eternals, BC, The Unseen, The Lost, Advent Shadow, Demonik, Elveon, Project Offset, Necessary Force, Two Days to Vegas, This is Vegas, Frame City Killer, Killing Day, City of Metronome, Scalebound, The Crossing, Pirates of the Carribean: Armada of the Damned
 
i literally got a pc to play blue protocol, man... </3 they literally only released in japan and then shut it down wtf

it had so much potential, i havent seen an mmo that has such cool anime art style
 
  • Bio Force Ape (NES). It legit looked cool despite how outlandish it was.
  • Final Fantasy IV (NES). I was pretty hyped for the fact that you could land airships in towns.
  • Final Fantasy Extreme (SNES). Yes, we got it eventually, but for better or for worse, we never got to see what it would be like with Ted Woosley's translation.
  • Green Lantern (SNES). Looked pretty cool for a licensed game. It was a bit dark, but with some work they could have made it into something worth playing.
  • Secret of Mana (Super Nintendo CD). We got a downgraded version of the game. Would have been cool to have seen what the original was like.
  • Final Fantasy VI/VII (N64). The previews made it look amazing at the time.
  • Killer Instinct (N Ultra 64). No arcade accurate port was ever made despite ads in the arcade game itself. Ditto the Ultra 64.
  • Ura Zelda (N64). They promised a lot of features that never made it into any later Zelda games.
  • Metroid 64. There were rumors of it after Smash Bros was released, but they only ran tests on how it could work.
  • Super Mario 64 2 (N64DD) and Super Mario 128 (Gamecube)
  • Castlevania Resurrection (DC). The most wanted canceled game for the DC.
  • Chakan: The Forever Man 2 (DC). This might have worked better as a 3D game. Too bad the chances of it getting made are quite low.
  • Jet Set Radio Future (DC). Would have preferred it on a console I owned.
Technically Ura Zelda isn't the Master Quest?

Super Mario 128 would become Pikmin.

Speaking of JSRF weren't Shinobi PS2 and Super Monkey Ball planned for the DC as well?
 
Technically Ura Zelda isn't the Master Quest?

Super Mario 128 would become Pikmin.

Speaking of JSRF weren't Shinobi PS2 and Super Monkey Ball planned for the DC as well?
Master Quest is made from the salvaged remains of Ura Zelda. It's missing the rewritable features that Ura Zelda was said to have.

Yes, Pikmin was reworked from the little they finished of Mario 128. So we got the gameplay of the game, but not the original concept. It's like getting a legally distinct version of a game without the franchise connections. Not complaining about Pikmin, though.

Ya, Monkey Ball was released in the arcades on one of the DC-based hardwares around the time of the DC collapse, so it basically was going to be a DC game. Don't know about Shinobi.
 
Master Quest is made from the salvaged remains of Ura Zelda. It's missing the rewritable features that Ura Zelda was said to have.
I forgot about that feature.

Yes, Pikmin was reworked from the little they finished of Mario 128. So we got the gameplay of the game, but not the original concept. It's like getting a legally distinct version of a game without the franchise connections. Not complaining about Pikmin, though.
I think that Mario 128 doesn't really fit Mario that much. Mario is a single character after all.

The only one I can think is Mario vs Donkey Kong 2 with the mini-mario but then again it's its own series.

I do wish we got a "Mario 64 2".

Ya, Monkey Ball was released in the arcades on one of the DC-based hardwares around the time of the DC collapse, so it basically was going to be a DC game. Don't know about Shinobi.
Sega could've given 6 more months to the Dreamcast...
 
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