I was thinking of the scene where she gets beaten, I just mentioned the suicide as another example of how dark the game was. It is interesting though that they made that scene easy to miss.
I was thinking of the scene where she gets beaten, I just mentioned the suicide as another example of how dark the game was. It is interesting though that they made that scene easy to miss.
On a related note, the game is rated 6+, and moments like it are a testament to how much I think kids can handle. I knew exactly what was going on when I was young and played it, and it's both the most emotionally impactful moment in the game, and my favorite part of the game.
On a related note, the game is rated 6+, and moments like it are a testament to how much I think kids can handle. I knew exactly what was going on when I was young and played it, and it's both the most emotionally impactful moment in the game, and my favorite part of the game.
Wow, lots of suggestions, thanks guys, I'm going to check them later (even though a lot of them are more trying to be edgy than mature, but it's my fault for not specifying it right), I was thinking more about how a game can push "limits" about their themes without having to rely on things like explicit sex/violence (I like cyberpunk2077 and Witcher 3, but they're adult "adult" games).
For example, being an adult, Tales of Xillia 2 was oddly comforting touching on themes like having a debt with the bank, being broke while having to deal with a lot of things, seeing how politics play out and the guys on the "good side" were also havin to do not-so-great things, because you can't always be gentle or reason with others, is not that deep, but it was great.
Also, most of them I already played, that one's my fault for playing games so much lol.
I mean, yeah, most of the Tales games do this very well: Graces f deals with growing up and growing apart from your friends, and what happens when you end up on conflicting sides of a war. Berseria is about grief, revenge and what it really means to be a family. It was honestly a more mature and nuanced revenge story than something like the Last of Us II. Zestiria explores religious idealism, how heavy the weight of expectations placed upon a "chosen one" really are and the sacrifices such a title requires to be lived up to.
Also, Ni No Kuni II. It has what could be the start of a very basic revenge story, but ultimately tells a story of rebuilding from loss, of building a better future for everyone.
Hell yeah, almost every Tales Of game has something more or less mature going on, Rebirth touches a lot on racism, the ones I still need to finish are Rebirth, Hearts, Innocence, Legendia, Phantasia and Eternia. Symphonia genuinely surprised me with Lloyd and the other characters being quite mature (excluding Genis as he is a literal child), as with the story itself too with blind faith and prejudice on half-elves. I mean, the games aren't that deep on the subjects, but you can think for them yourself.
Yes, true mature games are hard to come by these days.
Final Fantasy Tactics WotL and Tactics Ogre are definitely in that category. But you've probably already played them. And honestly, many of the SMT games like Strange Journey and SMT IV are very mature games, not edgy at all. Front mission is pretty good for this as well.
Basically what you're looking for is realism, where people behave in a more realistic way to the situation they're in, and many of the typical anime tropes are not included. Like excessive humor and characters being goofy.
If you notice, many of the type of games you're looking for end up becoming classics, so of course they're not going to be easy to come by. It takes great minds to create these kind of stories. To be honest, I just read manga for this, because it's not easy for a video game to include all of the detail that is required for kind of epic stories.
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