- Joined
- Dec 30, 2024
- Messages
- 42
- Reaction score
- 84
- Points
- 127
PLEASE read this paragraph, as I don’t want to be smacked by 4 Path of Exile recs.
Hear me out. I was 13 when I first played my first ARPG, Torchlight (diablo clone). I was at first fascinated by the equipment system, following up growing with just a few JRPGs, so the variety of equipment was overwhelming in a good way, at first.
Then everything lost its meaning after the abundance of loot became commonplace.
Fast forward 15 years - I either encounter games where loot doesn’t really matter and has no visual impact, or is flashy, yet 0.003% better than my previous sword.
I’m looking for games (any RPG subgenres) that measure out their equipment drops in meaningful ways, with strides in power. I miss the feeling of actually being excited to open a chest - and I miss seeing chests once every 30 minutes, instead of every 2.
I own a gazillion games and I have a backlog of 3000. However, I need help in regards what to choose to move to after I’m done with Chrono Trigger, FF7r, and FFX.
Examples of what I like/don't like
- SMT Strange Journey
Finding forma was cool because it actually meant I was aiming for certain special weapons and whatnot, but obviously it came with no mechanical or visual feedback changes.
- Grim Dawn
I enjoy the gameplay loop but there’s just simply so much all the time, that I start caring very little about changing equipment or optimising my build. Feels inconsequential.
- Skyrim
I actually think the timing in this game for cool gear handouts is good, but it’s a shame it comes strapped to that game. It’s a very okay game.
- New Vegas
Loved how they handled special gear acquisition here. The rate allowed you to get attached to previous stuff, and it all came with visual+mechanical feedback.
- SOTN
Game might be unbalanced to hell and back, but it being fun to use the abilities from the new gear with genuine changes to visual effects, and power accordingly of course - left me with no regrets.
Hear me out. I was 13 when I first played my first ARPG, Torchlight (diablo clone). I was at first fascinated by the equipment system, following up growing with just a few JRPGs, so the variety of equipment was overwhelming in a good way, at first.
Then everything lost its meaning after the abundance of loot became commonplace.
Fast forward 15 years - I either encounter games where loot doesn’t really matter and has no visual impact, or is flashy, yet 0.003% better than my previous sword.
I’m looking for games (any RPG subgenres) that measure out their equipment drops in meaningful ways, with strides in power. I miss the feeling of actually being excited to open a chest - and I miss seeing chests once every 30 minutes, instead of every 2.
I own a gazillion games and I have a backlog of 3000. However, I need help in regards what to choose to move to after I’m done with Chrono Trigger, FF7r, and FFX.
Examples of what I like/don't like
- SMT Strange Journey
Finding forma was cool because it actually meant I was aiming for certain special weapons and whatnot, but obviously it came with no mechanical or visual feedback changes.
- Grim Dawn
I enjoy the gameplay loop but there’s just simply so much all the time, that I start caring very little about changing equipment or optimising my build. Feels inconsequential.
- Skyrim
I actually think the timing in this game for cool gear handouts is good, but it’s a shame it comes strapped to that game. It’s a very okay game.
- New Vegas
Loved how they handled special gear acquisition here. The rate allowed you to get attached to previous stuff, and it all came with visual+mechanical feedback.
- SOTN
Game might be unbalanced to hell and back, but it being fun to use the abilities from the new gear with genuine changes to visual effects, and power accordingly of course - left me with no regrets.