ninjabreadman, anubis 2, rock 'n roll adventure, mythmakers: trixie in toyland and a casper game all use the same engine as well.
- Super Mario Bros the Lost levels uses the same engine as the first game
- iirc Ninjabread man and Anubis II are just asset flips of each other
Also the Dead Rising Deluxe (the remake of the first Dead Rising) also used the RE Engine. Capcom really got some mileage out of that one!Metal Slug 1, 2, 3 and X, used the same engine, re-used a lot of assets, but improving on it each time and adding more sprites as well.
Team Fortress classic and og CS, recycled a lot of audio libraries and textures from Half Life. They all used Goldsrc as well (which is a modified version of the quake engine).
Virtua Cop 2, and og House of the Dead use the same engine.
A funny one, is that both Ghost n Goblins Resurrection, and DMC5, use the RE engine.
That's standard procedure for most fighting games, just look at Guilty Gear X to +R, every version of Street Fighter 2, Street Fighter 3 and the Alpha series, Under Night In Birth (every version and its sequel), Darkstakers etc..All of the Blazblue games reuse assets for older characters. Hell, for the second game, they reused a lot of the music, same would go with the others going forward.
Today I learnedPersona 4 is basically an asset flip of Persona 3. I mean, Dojima is just Akihiko's model with a different head
That's standard procedure for most fighting games, just look at Guilty Gear X to +R, every version of Street Fighter 2, Street Fighter 3 and the Alpha series, Under Night In Birth (every version and its sequel), Darkstakers etc..
Capcom used MT Framework until Monster Hunter World, then shifted to RE Engine.A more modern or I guess a common example is Monster Hunter games starting from the first one, until the 7th gen arrived (or before that). We still have no clue on what kind of engine that Capcom used before MT Frameworks, it's still a mystery
Wasn't Thunder Force IV also GEMS? Some Genesis osts could make that driver sound insane with some workInterestingly I tend to notice this much more readily with sound. When a Mega Drive game uses the horrible GEMS driver for example, instead of a good one, I notice. When a game is by Konami, I notice it, as their sound font is very unque, and so on.
Of course, but I mean the older or the oldest like the original one in PS2Capcom used MT Framework until Monster Hunter World, then shifted to RE Engine.
Ah, that I do not know. My understanding is that GEMS was used primarily by western MD devs, but you're right, not all GEMS games sounded bad, just the majority.Wasn't Thunder Force IV also GEMS? Some Genesis osts could make that driver sound insane with some work
True enough!Ace Combat does this for days. Asset Sharing is as Ace Combat as Belkan Pie.
there are Ace 4 (2001) assets though into Ace Combat 3ds(2011-155), and models form Ace Combat Assault Horizon(2011) making their way as NPC planes in Ace Combat 7 (2019-24)