Games that looked competent and good but are very dissapointing

Lego Star Wars: The Skywalker Saga had everything to be a pretty good game and an expanded and better version of an already beloved game, turns out they ditched almost everything that made the old Lego Star Wars games unique and made it into one of the most boring things I've ever played, even the simple puzzles present in old Lego games are outright missing in this, literally unbereable game, couldn't bring myself to finish it
 
Having just Google'd "Metroid Dread Screenshots," um... can confirm 😅

In my defense, back when I considered myself a diehard Metroid fan, the game looked like this:

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As you said, most areas in most of the later Metroid games were rather colorful. But that OG one was pretty damn bleak - especially with those plain black backgrounds. I think this is why I'm forgiving of Dread's more "industrial" look, as the relative simplicity of it just wisks me back to my childhood in the 80s.

In a way, it's how I always envisioned a remake of the original game would look. Sharper and more detailed, but also still cold, harsh, and mechanical. Perfect for me... but I can also understand how other fans would not feel the same way.

I won't bug you any more after this post, but I've enjoyed our little back-and-forth, here! Thanks for indulging me, and allowing me to say my part 🙌
The original metroid also had this though
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Metroid_NES_ScreenShot4.jpgNorfair-Brinstar_elevator.gifmaxresdefault.jpg
The original metroid had some pretty wild and out there colour palettes as well.
 
Uncharted 3

What a piece of shit that game was. It's incredible that game was GOTY when it had nothing going for it besides set pieces. The plot made no sense, unlike the first 2 which had a decent and fun exploration and story with the fun gameplay. We get a mess of shit. The main bad guy is just some geriatric old lady that dies from fucking sand, and we never find out what's in the treasure box everyone and their dog was looking for. Her henchmen is some twink that can somehow take 80 punches to the face and 4 bullets to the chest but yet Nathan is getting pounded from Sunday to Saturday by this clown. Whole game felt rushed as the plot moved from Nathan walking in the desert to finding some randos on horseback stopping the big bad from getting to this lost kingdom no one knows where it is. Am i supposed to just accept this? Suddenly they meet some American and they buddy up? No trust or backstory, they just nod and agree. Who wrote this shit?

i swear it was just made for the even shittier multiplayer that's pay2win when pay2win was the common norm back then. I hope Naughty dog gets killed off.

TLDR: Fun gameplay shit everything else, skip this game or watch it on Youtube you can skip this whole game and play Uncharted 1-2, Vita game and 4 and you won't miss a thing.
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I found Fusion a bit disappointing after waiting so long after Super Metroid for a new game but it at least still felt mostly like a Metroid game. The Emmi parts felt like a totally different genre altogether and they broke the flow of the game badly. I also found them game just looked very generic. Like it just looked like a Unity game with assets from the store or something. Metroid games all stand out.



Look at those other Metroid games then look how bland and drab Dread looks by comparison. I don't even really like the art style in the Metroid 2 remake but it still at least looks less boring and generic.
i literally see no difference, it all looks like Metroid too me. You got 2 games at release for Metroid after Super Metroid and then 6 more games after that. i wouldn't be complaining.
 
Resident Evil 7

I understand why it's a "classic" nowadays. It was a change of direction, in a good direction, of a franchise that was struggling hard. I only tried to play it last year and well, this was not what I expected. Stealth sections, first person, relying on P.T. type of tropes and such, I couldn't really connect with the game, aside from some twists. I reached almost the end but didn't even bothered to finish, I was bored and just doing 10-30 minutes of gaming session a day for almost a month because this game deflated my will to play.

Namco vs. Capcom

I think this one is just my fault. I played Project X Zone 1 and 2 before and had a blast, even SRPGs not being my favorite genre. Then I tried to play Namco x Capcom wishing for a more condensed experience without Sega characters but the overall gameplay loop is just PXZ without a bunch of mechanics and things that I liked in the first place.

Batman Arkham Knight

Batmobile.

And every single 3D fighting game from a traditional 2D franchise.
 
I don't think you know what a bad game actually is.

No game is bad if you enjoy it. For me, these particular Final Fantasy games had elements that detracted from the experience, but they are still Final Fantasy and enjoyable on some level. I still consider them bad when compared to the high standard the series has set.
 
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i literally see no difference, it all looks like Metroid too me. You got 2 games at release for Metroid after Super Metroid and then 6 more games after that. i wouldn't be complaining.
Fusion is a very linear game that actively prevents exploration and fucks with the characterization of Samus. Zero Mission holds your hand basically non-stop throughout the game. Prime 3 barely felt like playing a metroid game and the motion controls were gimmicky and stupid. The metroid 2 remake was shit compared to AM2R. I don't really like the direction the series went in after Super Metroid in general. The only one I really feel cones close to being as good as Super Metroid is Prime 1.
 
There was a game that i played recently called " Cold Fear " . And its very dissapointing for me .
View attachment 66810

This game has alot going for :
Still a great looker of a game , the stormy weather-effects are really impressive with its very realistic mechanics and it had third-person-shooting gameplay .

So whats wrong with this game ?
Well ... the story is really bland , the shooting and gameplay overall is not very great while it lacked oomph and good feedback from its many guns (some guns are even useless ) , some enemies were alright while most were typical monster archetypes and zombies , it has a pace that is more dreadful to experience and the characters lacked some personality .

What a really dissapointing game .

Extra : What really irks me about this game , its very similiar and reminds me of Deep Fear ( Saturn ) and Carrier ( Dreamcast ) . Blond guy must survive in a hellscape of an Tanker/Oil-platform somewhere in the middle of the atlantic because a virus/mutation/"Sci-fi boogaloo unknown to mankind" was digged out and researched hard as if it was the next best thing besides cola and the Abrams-tank.... COMBINED !!!

Very weird ... maybe thats just me .
I mean, it's basically a Resident Evil clone that got pushed out of the oven too soon, and even if they took the time to add all they wanted to it it would've still been worse than RE4.
 
Fusion is a very linear game that actively prevents exploration and fucks with the characterization of Samus. Zero Mission holds your hand basically non-stop throughout the game. Prime 3 barely felt like playing a metroid game and the motion controls were gimmicky and stupid. The metroid 2 remake was shit compared to AM2R. I don't really like the direction the series went in after Super Metroid in general. The only one I really feel cones close to being as good as Super Metroid is Prime 1.
I don't really agree but yeah, I think the Metroid franchise sometimes goes too much on a direction I don't like, such making Samus have some god-like transformations or doing anime stuff. That said, I like more grounded Metroid but don't really dislike new entries.
 
Xenoblade Chronicles
1746711001456.png



The story is great even if I disagree with some of the messages of it and Shulk was a unique and interesting main character personality wise.


The gameplay on the other hand is not so great, I have 3 complaints

1.) The map areas are too big and empty, there were many a time where I was just staring at my switch with the autorun on for a couple minutes without actually touching the controller. It was wasting my time

2.) every single side quest in the game except for 1 is a generic fetch quest, I am not being hyperbolic or exaggerating about that either, after like the first area I stopped bothering to read any of the dialogue for those and did them all in bulk when i needed to level up. and while that's not really the fault of xenoblade chronicles, I had just played chrono cross a few months prior which had the most unique and involved side quest I've ever played in a game ever, which made it even more jarring to me.

3.) The combat, why wasn't there some basic combo I could do with like the a button to fill up the arts gage instead of the characters allegedly autoattacking and everything being cooldown based. The characters would often just stand there and just not do anything even though i was facing the enemy, it was very annoying. the arts being on a cooldown is also again a waste of time because even when I upgraded most of them to at least level 8 there were still times where i was again just sitting there waiting for any of them to fill back up. This game isnt an action rpg, Its a turned based game cosplaying as an action rpg. Its that slow. I have been told it gets improved by later games so hopefully they fix it in some way, hopefully by adding at least a basic manual attack or some other way to give the player more control over when to use arts


Overall I still at least liked the game, but it is by no means the greatest rpg ever or even on its original console, it is a 6/10 game
 
Xenoblade Chronicles
View attachment 66971


The story is great even if I disagree with some of the messages of it and Shulk was a unique and interesting main character personality wise.


The gameplay on the other hand is not so great, I have 3 complaints

1.) The map areas are too big and empty, there were many a time where I was just staring at my switch with the autorun on for a couple minutes without actually touching the controller. It was wasting my time

2.) every single side quest in the game except for 1 is a generic fetch quest, I am not being hyperbolic or exaggerating about that either, after like the first area I stopped bothering to read any of the dialogue for those and did them all in bulk when i needed to level up. and while that's not really the fault of xenoblade chronicles, I had just played chrono cross a few months prior which had the most unique and involved side quest I've ever played in a game ever, which made it even more jarring to me.

3.) The combat, why wasn't there some basic combo I could do with like the a button to fill up the arts gage instead of the characters allegedly autoattacking and everything being cooldown based. The characters would often just stand there and just not do anything even though i was facing the enemy, it was very annoying. the arts being on a cooldown is also again a waste of time because even when I upgraded most of them to at least level 8 there were still times where i was again just sitting there waiting for any of them to fill back up. This game isnt an action rpg, Its a turned based game cosplaying as an action rpg. Its that slow. I have been told it gets improved by later games so hopefully they fix it in some way, hopefully by adding at least a basic manual attack or some other way to give the player more control over when to use arts


Overall I still at least liked the game, but it is by no means the greatest rpg ever or even on its original console, it is a 6/10 game
Same thoughts here. I never had the chance to play on the Wii or 3DS, but felt very disappointed when I played on the Switch and dropped with 20-25 hours in. One of my friends even said the famous "but the game get better after xx hours!" line.

But I plan to play it with a guide or something just to experience 2 and 3 later.
 
Fusion is a very linear game that actively prevents exploration and fucks with the characterization of Samus. Zero Mission holds your hand basically non-stop throughout the game. Prime 3 barely felt like playing a metroid game and the motion controls were gimmicky and stupid. The metroid 2 remake was shit compared to AM2R. I don't really like the direction the series went in after Super Metroid in general. The only one I really feel cones close to being as good as Super Metroid is Prime 1.
i hate to break it too you Graw but maybe Metroid isnt for you. Metroid didnt really have much of a backstory for Samus other than Ridley and Chozo dump. Super Metroid and Prime 1 are the only examples cause the series is meant to be about adventure not some exploration game were you sequence break all throughout the series. I think you put too much expectations on a series that was about collecting power ups to defeat the boss area, and it being an adventure game not an exploration game.
You also sound very jaded with these games, maybe Metroid isnt for you. Just my 2 cents.
 
Xenoblade Chronicles
View attachment 66971


The story is great even if I disagree with some of the messages of it and Shulk was a unique and interesting main character personality wise.


The gameplay on the other hand is not so great, I have 3 complaints

1.) The map areas are too big and empty, there were many a time where I was just staring at my switch with the autorun on for a couple minutes without actually touching the controller. It was wasting my time

2.) every single side quest in the game except for 1 is a generic fetch quest, I am not being hyperbolic or exaggerating about that either, after like the first area I stopped bothering to read any of the dialogue for those and did them all in bulk when i needed to level up. and while that's not really the fault of xenoblade chronicles, I had just played chrono cross a few months prior which had the most unique and involved side quest I've ever played in a game ever, which made it even more jarring to me.

3.) The combat, why wasn't there some basic combo I could do with like the a button to fill up the arts gage instead of the characters allegedly autoattacking and everything being cooldown based. The characters would often just stand there and just not do anything even though i was facing the enemy, it was very annoying. the arts being on a cooldown is also again a waste of time because even when I upgraded most of them to at least level 8 there were still times where i was again just sitting there waiting for any of them to fill back up. This game isnt an action rpg, Its a turned based game cosplaying as an action rpg. Its that slow. I have been told it gets improved by later games so hopefully they fix it in some way, hopefully by adding at least a basic manual attack or some other way to give the player more control over when to use arts


Overall I still at least liked the game, but it is by no means the greatest rpg ever or even on its original console, it is a 6/10 game

The Xenoblade games are essentially open world MMOs. We have to understand that this game was developed in the late 2000s and that was the era where World of Warcrack was the most popular game in the world and took over the game industry. Everything about the game copies the World of Warcraft formula. Distinct zones with NPCs handing out dozens of fetch quests. More fetch quests are unlocked upon completing quests and developing affinity with the NPCs. Real time auto attack with specials on cooldown. All of that came from the WOW design handbook.
 
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Oh, Mighty No. 9. What a shining beacon of disappointment you turned out to be. We were promised a nostalgic revival, a celebration of classic platformers, but what we got was a game so bland it could put a hyperactive squirrel into a coma. It’s like they took the template of Megaman, sprinkled it with glitter, and then forgot to add the actual gameplay.

The graphics are charming if your idea of charm is a pixelated eyesore that looks like it was drawn by a bored intern. The environments are so uninspired they make beige wallpaper look exciting. And the controls oh, the controls are about as precise as a drunk octopus attempting ballet. Beck slides around like he’s on ice skates, jumps with the grace of a malfunctioning Roomba, and occasionally gets stuck mid-air because, apparently, Gravity is overrated.

Boss fights? Forgettable. They’re less of a challenge and more of a tedious chore, like waiting in line at the DMV. The difficulty curve is flatter than your favorite pancake, which makes the game about as engaging as watching paint dry except the paint has better animation and more personality. And the hype? Oh, the hype. Promises and delays, all culminating in a game so underwhelming it makes a lukewarm cup of coffee seem exciting. I suggest you find a more stimulating activity like staring at a blank wall or watching grass grow. Both would be more rewarding.
 
Xenoblade Chronicles
View attachment 66971


The story is great even if I disagree with some of the messages of it and Shulk was a unique and interesting main character personality wise.


The gameplay on the other hand is not so great, I have 3 complaints

1.) The map areas are too big and empty, there were many a time where I was just staring at my switch with the autorun on for a couple minutes without actually touching the controller. It was wasting my time

2.) every single side quest in the game except for 1 is a generic fetch quest, I am not being hyperbolic or exaggerating about that either, after like the first area I stopped bothering to read any of the dialogue for those and did them all in bulk when i needed to level up. and while that's not really the fault of xenoblade chronicles, I had just played chrono cross a few months prior which had the most unique and involved side quest I've ever played in a game ever, which made it even more jarring to me.

3.) The combat, why wasn't there some basic combo I could do with like the a button to fill up the arts gage instead of the characters allegedly autoattacking and everything being cooldown based. The characters would often just stand there and just not do anything even though i was facing the enemy, it was very annoying. the arts being on a cooldown is also again a waste of time because even when I upgraded most of them to at least level 8 there were still times where i was again just sitting there waiting for any of them to fill back up. This game isnt an action rpg, Its a turned based game cosplaying as an action rpg. Its that slow. I have been told it gets improved by later games so hopefully they fix it in some way, hopefully by adding at least a basic manual attack or some other way to give the player more control over when to use arts


Overall I still at least liked the game, but it is by no means the greatest rpg ever or even on its original console, it is a 6/10 game
posts brian GIF
 
I'll change "very disappointing" to "somewhat disappointing", because I had a good experience with it. But.



Not taking itself too seriously is fine, but this game takes that concept to another level. The story has no sense of buildup or whatever, it's go meet that random person, now go meet that other random one. Which is underwhelming considering this game progression is basically doing fetch quests in a linear progression that barely tries to disguise itself in the "open" world by arbitrarily locking places you can't go yet. Looking at the map requires to pause the game then choose an option, which is something you're going to do a lot. You're gonna pause at boss fights to eat food too.

The Double Dragon brothers DLC I was waiting for was a disappointment too because it doesn't respect its real source material, Double Dragon Neon. The sprites are off, the moveset is off, and so are the voice actors, because they had to go with popular youtubers instead of the original voices. (I HATE CELEBRITY CASTING CULTURE!!!!!)
I didn’t quite like this game either, being completely honest.
 
Really, Horizon? I loved the first one but didn't play the 2nd one yet, waiting somewhere in my pile of shame. Is it different somehow than the first or what makes it disappointing?
The story and lore is total downgrade. The best part in Zero Dawn was finding those logs and learn about the world but in FW they aren't that interesting. The dialogues are also lame, most of them feels very weird. But the biggest offender is Aloy's character "development" which is absolutely zero. She's still the same loner who wants to solve all the problems by herself. It's as if not a single thing affected her after what happened in the first game.
 
View attachment 66980
Oh, Mighty No. 9. What a shining beacon of disappointment you turned out to be. We were promised a nostalgic revival, a celebration of classic platformers, but what we got was a game so bland it could put a hyperactive squirrel into a coma. It’s like they took the template of Megaman, sprinkled it with glitter, and then forgot to add the actual gameplay.

The graphics are charming if your idea of charm is a pixelated eyesore that looks like it was drawn by a bored intern. The environments are so uninspired they make beige wallpaper look exciting. And the controls oh, the controls are about as precise as a drunk octopus attempting ballet. Beck slides around like he’s on ice skates, jumps with the grace of a malfunctioning Roomba, and occasionally gets stuck mid-air because, apparently, Gravity is overrated.

Boss fights? Forgettable. They’re less of a challenge and more of a tedious chore, like waiting in line at the DMV. The difficulty curve is flatter than your favorite pancake, which makes the game about as engaging as watching paint dry except the paint has better animation and more personality. And the hype? Oh, the hype. Promises and delays, all culminating in a game so underwhelming it makes a lukewarm cup of coffee seem exciting. I suggest you find a more stimulating activity like staring at a blank wall or watching grass grow. Both would be more rewarding.
Oh man, I forgot about Conman Number 9, what a shitfest that was.
At least Castlevania got it's own redemption arc knockoff with Bloodstained and we are even getting a sequel "soon".
 
I don't think I disagree with any of the comments. At least on the games that I have played

The arch nemesis of my gaming enjoyment seems to be the Trails series. Trails to the Sky, Trails from Zero, Trails of Cold Steel. In other parts of the internet, these games are like the Messiah of JRPGs

The 'slow burn' and 'it gets better once you get to the cliffhanger ending' is very disingenuous.. I felt like the games frequently wasted my time while the characters talked circles to each other. They'll come up with a game plan. Okay. Now everyone (one-by-one) agrees on the gameplan, says their affirmative, or adds to it. Then they re-count what was added. Then everyone agrees again.. And THEN THEY SAY "Okay, just so we're on the same page" and recounts everything.. AGAIN.. And everyone says their affirmation.. AGAIN

Do these developers think every player has a reading or memory disability or something? That's not a "slow burn" that is literally wasting my time and turning a 5 minute cut-scene into a 20 minute repeat-a-thon lol It got so ridiculously annoying in Zero.. My god. I've put anywhere from 15-40 hours into each first arc of each entry and they all wore me down at different rates. Kudos for anyone who can put up with that nonsense, but please stop referring to that as a "slow burn". That is just straight up padding, and if you don't mind your time being wasted, that's fine. But let's call a duck a freakin' duck.. Please
 
The story and lore is total downgrade. The best part in Zero Dawn was finding those logs and learn about the world but in FW they aren't that interesting. The dialogues are also lame, most of them feels very weird. But the biggest offender is Aloy's character "development" which is absolutely zero. She's still the same loner who wants to solve all the problems by herself. It's as if not a single thing affected her after what happened in the first game.
I think the problem is partly that the first game had you uncover the secret history of the world, pretty much in it's entirety; there's a few dangling threads, but that genie isn't going back in the bottle, and it's pretty hard to top a second time around.

I kinda like Aloy in the second game, but primarily just her interactions with the "real" antagonist, who we don't meet until waaaaayyyyyyy at the back of the game. As with a lot of open-world games, the pacing of the plot is really awkward.

(I've said it before on here some months back, but Forbidden West feels like it's straining against the confines of it's genre. The game feels like it could have gone in a direction more akin to Mass Effect 2 in some ways - with less focus on exploration for example - but market expectations being what they are, they had to stick with another game like the first. Oh, also I didn't realize MISS ANGELA BASSETT!!! was in this game till damn near the end, I can't believe they pulled that kind of talent and barely used her).
 
I felt like the games frequently wasted my time while the characters talked circles to each other. They'll come up with a game plan. Okay. Now everyone (one-by-one) agrees on the gameplan, says their affirmative, or adds to it. Then they re-count what was added. Then everyone agrees again.. And THEN THEY SAY "Okay, just so we're on the same page" and recounts everything.. AGAIN.. And everyone says their affirmation.. AGAIN
That's a trend that started with Golden Sun, and it's become a pretty common issue with Japanese RPGs after that. I personally can't stand it and will not stick with any game that does this anymore.
 
That's a trend that started with Golden Sun, and it's become a pretty common issue with Japanese RPGs after that. I personally can't stand it and will not stick with any game that does this anymore.
Yeah , i agree.
Many JRPGs waste alot of time for even small events .

But still , there are some JRPGs that cut the BS and get straight to the point . But those are mostly old JRPGs and those even tend to have enough story that you kinda forget it because the overworld alone give enough content to explore it .

Playing Metal Max Returns on a Snes-emulator and its always straight to the point while being refreshing to have a open world to explore without a story that makes the game very linear or even forbids to explore a secret dungeon because its not the story-time for that secret dungeon .

But JRPGs are becoming way too depended on the story which results in visual novels with some RPG-battles inbetween instead being RPGs to roleplay in a setting .
 

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