Games that let you do too much

koenigmj94

New Challenger
Level 0
40%
Joined
Dec 28, 2024
Messages
10
Level up in
15 posts
Reaction score
14
Points
52
I'm not talking about wide-open sandboxes here I mean games so overloaded with bloat in non-lifesim games that some functions seem to have no function at all.

steamboat-1678563952399.jpg
Steambot Chronicles, for example posted above, lets you customize your mecha trotmobile to a fine degree, lets you dress up your character, lets you collect and play multiple musical instruments, lets you date, lets you join the villains, encourages you to do side quests and explore for items and money, etc.
 
I'm not talking about wide-open sandboxes here I mean games so overloaded with bloat in non-lifesim games that some functions seem to have no function at all.

steamboat-1678563952399.jpg
Steambot Chronicles, for example posted above, lets you customize your mecha trotmobile to a fine degree, lets you dress up your character, lets you collect and play multiple musical instruments, lets you date, lets you join the villains, encourages you to do side quests and explore for items and money, etc.
ah yes, micro-managing simulators. lol Yeah western RPGs are chock full of those, even back in the day.
 
It says '"Sandbox" style gameplay offers a fantastic non-linear adventure' on the back of the box, that was the PS2's version of the "over 80 hours of gameplay" that would be on PS1 boxes. But sometimes it's fun to do all that stuff if you get hooked into the world.
 
Well for example:

-Breath of Fire 4-

In comparasion Steambot Chronicles have features the player would wanna do while they play the game, but BoF 4 has features only exist just for people who wanna suck the game dry with extra content as if they cannot buy any more game so they could spend their years in BoF 4.

- It has a learning skills system that finding Masters randomly and doing their side quests that can take very long to do just to learn the skill and there are lots of skill so lots of masters to find. This is not needed to beat the game at all which is a good thing. Finding masters indicated that they only randomly show up on random parts of the world map when the game let you enter such random areas.

- Fishing minigame that is cared about so much as if it's a fishing game that gives the game "2 game in 1" aspect, but fishing is only needed just for once due to story purpose that the game really didn't need this at all but it's a popular hobby in Japan so it's fan service in its own context.

- Story actually kinda suffers from tons of minigames about anything. Pushing boxes, driving vehicles... you name it. While they do add immersion for the sense of adventure these minigames are just "too much".

- Faerie Village thing is what I never learned but it exist and not needed, and still to this day I have no idea what is that about. It seems like a too serious village building mini-game for some purpose.

- Unknown crafting feature. There are tons of indication of crafting in the game that I never specifically wanted to actually learn how I can do that. Finding materials a lot yet I have no idea how to use them. It's not needed but it exist for people who just want to improve their party to the limit. I can imagine how crafting may exist but due to natural flow of the story I remember that specific NPC didn't care to craft stuff for me and I never bothered to walk all the way to that BS place this NPC is just to see if this NPC will enable me to craft stuff.

- Super power upgrade: In the huge game world you can find "stuff" to improve your "super power" which not really needed to play the game but it exist. I really ain't gonna walk everywhere and suffer from random enemy encounters just to find them, same shit as masters lol.

- The Dengeki Shop: It's a promotional feature that only those who have a specific special save data they got from Dengeki PlayStation magazine's patcher disc can enter but first after save data patch they gotta do specific stuff. However this shop doesn't offer anything significant whatsoever, it's just "special" and "cool" and that's it, clearly just to make money.

And god knows how much "hidden" feature the game may have. It's one of my favourite game and all but most of its features are so unnecessary I never even bother learn what hidden stuff it may have. Instead I would like features that really matters like weapon upgrade, changing clothes and stuff lol.
 
I also wondered why GTA 5 let you pilot a submarine and go underwater. Don't get me wrong, it's cool as hell that's an option, but I couldn't shake the feeling that they only added the underwater collectible scavenger hunt to justify the work.
 
Totk lets you build ridiculous ahh machines, combine random bullshit with your weapons, and pretty much lets you use machines and gadgets to cheat your way through almost any challenge in the game, but doesn't let you just have decent functioning controls that don't cling to walls every time you try to just walk past.
 
Real life , you can do too much and nothing much no in between
Post automatically merged:

Real life , you can do too much and nothing much no in between
 
It says '"Sandbox" style gameplay offers a fantastic non-linear adventure' on the back of the box, that was the PS2's version of the "over 80 hours of gameplay" that would be on PS1 boxes. But sometimes it's fun to do all that stuff if you get hooked into the world.
"sandbox style" and "actually sandbox" are two different things IMO and Steambot is a great example of that

The progenitor Rockstar games like GTA and Bully that let you roam around, do what you want so long as the main story eventually got done, and offer multiple solutions to singular problems (Cars with varying stats, weapons that control differently).

Steambot is less 'Sandbox' and more 'play-place'. It LOOKS like a sandbox from the outside and there may be some sand in the play place area, but once you get down to it things are curated to play a certain way. You can drop what you're doing and explore in Steambot, but once you get down to it the game hid a few things for clever little players but it'd really like it if you could go back to the main quest please.
 
Totk lets you build ridiculous ahh machines, combine random bullshit with your weapons, and pretty much lets you use machines and gadgets to cheat your way through almost any challenge in the game, but doesn't let you just have decent functioning controls that don't cling to walls every time you try to just walk past.
I see this "Garry's Mod" feature a bad execution for it's fun on paper but this creations doesn't have a significant lifetime enough to able to have fun, they are only a tool for solutions that takes very fast way to overcome.

However I finished the game before the game was officially released, but by now there are probably cheats and mods to make this feature turn into a significant and useful for stuff... but then IDK why I would play this game for that when I have Garry's Mod at home. Just create TOTK server for Garry's Mod and it will be way more fun to play lol.

The only meaningful feature the game has over BOTW is house building in detail so I could put my beloved pic in me home lolol:

r9zwail4v61b1.png

Otherwise I would rather replay BOTW instead of TOTK for TOTK is not really a better game over BOTW for me. Same shit, different skin and lots of stuff I don't care were added lol.
 
RPG's that let you max out everything. Some of them even require outrageous amounts of time and are not healthy for me. For instance, I took around 900h to max out 99999HP & 9999MP for all Aeons on Final Fantasy X. Is it necessary? yes when you have OCD like me lol.
 
I see this "Garry's Mod" feature a bad execution for it's fun on paper but this creations doesn't have a significant lifetime enough to able to have fun, they are only a tool for solutions that takes very fast way to overcome.

However I finished the game before the game was officially released, but by now there are probably cheats and mods to make this feature turn into a significant and useful for stuff... but then IDK why I would play this game for that when I have Garry's Mod at home. Just create TOTK server for Garry's Mod and it will be way more fun to play lol.

The only meaningful feature the game has is house building in detail so I could put my beloved pic in me home lolol:

View attachment 107317
Lol, nah. I'm probably gonna look into modding the game for other reasons though. Mainly, I want to bring the BotW functions back into Totk, like the Cryonis effects and Revali's Gale. I'd like to also fix the timing on Flurry Rush, and many other stupid, little problems Nintendo just didn't care enough to rectify.

It might also be nice to have some more fully-fleshed out dungeons and quests, too.
 
RPG's that let you max out everything. Some of them even require outrageous amounts of time and are not healthy for me. For instance, I took around 900h to max out 99999HP & 9999MP for all Aeons on Final Fantasy X. Is it necessary? yes when you have OCD like me lol.
I was only tempted to do something like that for Radiata Stories but I didn't because I learned all my hard work won't be carried over in new game plus. Bad sense of new game plus in the game saved my years!!! lolol
 
Character traits in Until Dawn, which never really affected anything. First time players think that they affect the outcome somehow.

The question/answer segments with the shrink only have minor effects on gameplay too.
 
Character traits in Until Dawn, which never really affected anything. First time players think that they affect the outcome somehow.

The question/answer segments with the shrink only have minor effects on gameplay too.
Damn fuck AAA companies just using popularity of "choices matter" back then but just using it as advertizement but the games really are not a "choices matter" game SMH.
 
Damn fuck AAA companies just using popularity of "choices matter" back then but just using it as advertizement but the games really are not a "choices matter" game SMH.
They do matter in Until Dawn, just not those particular ones. I was annoyed by the first Walking Dead game though from Telltale. Most of your choices don't matter in that game.
 
They do matter in Until Dawn, just not those particular ones. I was annoyed by the first Walking Dead game though from Telltale. Most of your choices don't matter in that game.
And in Telltale games they introduced the BS of "this character will remember what you said/did" BS but there is no consequence for it whatsoever, I'm like "¿¿¿so what motherfucker???" lolol.
 

Users who are viewing this thread

Connect with us

Support this Site

RGT relies on you to stay afloat. Help covering the site costs and get some pretty Level 7 perks too.

Featured Video

Latest Threads

General Spooky Thread

Just a general thread for SPOOPIE-ness
As I'm posting, we're at the pre-show...
Read more

Remember Redakai?

TF was up with that lol
s-l400.jpg


How many of you actually owned some of the cards as a kid...
Read more

Pokemon Monster Hunter Emerald

Like the tittle says, it's a hack that put some many monsters from the Monster Hunter series...
Read more

This is such a interesting video

I wasn’t alive to experience most of Nintendo’s old classic consoles so I...
Read more

Online statistics

Members online
123
Guests online
270
Total visitors
393

Forum statistics

Threads
12,567
Messages
306,668
Members
866,570
Latest member
JoeyBelloK

Advertisers

Back
Top