Bakuma1997
Young Hero
As a counterpart to RageBurner's Thread, wich games you loved, but eventually dropped or dropped without finishing it?
Ooof, I loved and finished the game but it definitely felt like they burned out creatively halfway through. Nothing after the elven campaign felt fresh, beast land units are a bit unique but don't fill any particular niche, angel island units are boring, full stop. No new mission types or interesting story twists there either, and you've had ample opportunity to level and build any team you want already, the endgame stuff is at the Colosseum, in the second kingdom. Most of the latter half I spent trying to build flavor teams, units that I figured should be the main characters taking back each land, like I was writing some war with multiple fronts in my head.Unicorn overlord was sick and I loved it but I never finished it. The amount of small scale trash fights to pad out the game was too much and it devalued the experience. Less is more for me in SPRGs. I still feel I got a great time out of it though
A totally valid way to play haha. I'll build teams in SRPGs with some kind of roleplay in mind.Ooof, I loved and finished the game but it definitely felt like they burned out creatively halfway through. Nothing after the elven campaign felt fresh, beast land units are a bit unique but don't fill any particular niche, angel island units are boring, full stop. No new mission types or interesting story twists there either, and you've had ample opportunity to level and build any team you want already, the endgame stuff is at the Colosseum, in the second kingdom. Most of the latter half I spent trying to build flavor teams, units that I figured should be the main characters taking back each land, like I was writing some war with multiple fronts in my head.
I do wonder if it would be better if the four later campaigns had been choices, mutually exclusive. Like, aid the elven queens or the young mountain king? Resist occupation with the beastfolk, or liberate the angels and their church?A totally valid way to play haha. I'll build teams in SRPGs with some kind of roleplay in mind.
But yeah I agree it ran out of steam even with all the fun endgame team building possibilities. If the game was way more consolidated, I'd probably have 3+ playthroughs already.
I think a route split is a fantastic idea and obviously lends itself to replayability. Merge some of the liberation missions too since some of them are so small it's ridiculous. I would pop Hastened Call on a few flying units and try to end it in a minute to get it over with.I do wonder if it would be better if the four later campaigns had been choices, mutually exclusive. Like, aid the elven queens or the young mountain king? Resist occupation with the beastfolk, or liberate the angels and their church?
Three areas to clear, instead of five, and different unlockable characters and classes depending which way you went. Maybe who you didn't help winds up coerced or ensorcelled to work against you in the final missions.
My kingdom for Unicorn Overlord 2: The Quickening.I think a route split is a fantastic idea and obviously lends itself to replayability. Merge some of the liberation missions too since some of them are so small it's ridiculous. I would pop Hastened Call on a few flying units and try to end it in a minute to get it over with.
I certainly respect vanillaware for what they made though and I had a good time. I would love to see their second attempt at it, but they do like to genre hop. I hope they try it again!
yeah! Diablo for me as well specifically D2, i used to play it every day! i was a notorious PvP troll XDDiablo was one.
MDK was the other.
I'm still trying to play them both, but at some point they just stop being engaging to me.
I remember the first time I rolled my eyes at that, starting up Legend of Dragoon. I got so annoyed being able to tell every cliche was coming in advance, I never finished it.Any generic boy in a village start for me is usually starting on shaky ground as far as my ability to finish the game.