Games that everyone hate but you love. Or vice versa

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The SNES version of this game is one upon whose hill I will gladly lay down my life defending. The only aspects of Ys III: Wanderers From Ys that I disliked was the corny ending and the SNES rendition of the song 'Tearful Twilight'. I loved everything else about this game - the graphics, the fantastic music (I said it, and I'm glad I said it), the story & characters, the absolutely perfect controls, etc. I've played every version of Ys III and, prior to the complete remake (Ys: The Oath in Felghana), the SNES version is the one I played and loved the most.

The Oath in Felghana completely obliterates this game in every way imaginable, though.

I do, however, find the switch-up with the final boss, Galbalan, interesting. In Ys III you have to find a way through an island maze, climb a big-ass tower, take a mystical elevator up higher, and from there Galbalan descends from the sky like a God, even though it's described in-game as a demon. In Oath, you have to do much the same except you're descending deeper and deeper into the island to face Galbalan, who is worshipped by some in-game as a God. Even though, either way, it was merely a corrupted self-sentient creation of man and not a divine/demonic being.

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I will be the first to admit that Spider-Man and the X-MEN in Arcade's Revenge was not a great game. Besides that LJN logo, it was made by...Software Creations. The concept of the game (grab 4 random X-Men and chuck them into murder-traps themed around their own person fears) was fantastic. The mjusic is legendary. And this is the first game to get controlling Spider-Man right. No other game before this not only gave Spider-Man his own web-swing button, but made its length adjustable mid-flight.

Both of these games are, to me, stupidly FUn to play. Wanderers From Ys is a pretty easy game so long as you don't try to blitz through it under-leveled (and how the world loves that one spot in the mines where enemies can't hit you but you can hit them, and they constantly respawn). Arcade's Revenge is, in turn, an Obnoxio The Clown hard game where each level is, by and large, as much a puzzle as a maze. Yet each level has their own tricks to make things easier (sheathing Wolverine's claws when destroying Mobster-in-the-Box will always drop large hearts; that one spot in Gambit's first stage that will rack-up 40-extra lives per run)
 
Castlevania Dracula X ( Snes )

Many people said that Rondo is much better than the Snes game and said its bad overall . I dont think so and i think it is really good . The Soundtrack is still peak , the challenge is superb and it has a really serious tone behind it with its different artstyle compared to Rondo of Blood .
Maria in Rondo just took out the serious attitude of castlevania away and the soundtrack is way to clean , sleak and rather lackluster to my taste.

Castlevania 64 / Legacy of darkness
( N64 )

I told it often and i go very short with it . Belongs to the best Castlevania games and was the true future of the franchise . AVGN ruined its reputation sadly .
I love Dracula X on the SNES and Rondo of Blood both. I feel like people have come around a bit on Dracula X in recent years.

The 64 games are great, I'll take them over the Lords of Shadow games anyday.
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I will be the first to admit that Spider-Man and the X-MEN in Arcade's Revenge was not a great game. Besides that LJN logo, it was made by...Software Creations. The concept of the game (grab 4 random X-Men and chuck them into murder-traps themed around their own person fears) was fantastic. The mjusic is legendary. And this is the first game to get controlling Spider-Man right. No other game before this not only gave Spider-Man his own web-swing button, but made its length adjustable mid-flight.
I've always enjoyed this game ever since I grew up with it. I never beat it though, some of those levels were too hard for me. I don't think I ever knew about the Gambit trick.

And for my own pick, there is this
Dragon-The-Bruce-Lee-Story-1024x716.jpg

I fully realize this game is not good but I loved the movie and the game as a kid, and I still have fun going back to it to this day.
 
I love Dracula X on the SNES and Rondo of Blood both. I feel like people have come around a bit on Dracula X in recent years.

The 64 games are great, I'll take them over the Lords of Shadow games anyday.

I've always enjoyed this game ever since I grew up with it. I never beat it though, some of those levels were too hard for me. I don't think I ever knew about the Gambit trick.

And for my own pick, there is this
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I fully realize this game is not good but I loved the movie and the game as a kid, and I still have fun going back to it to this day.
This game wasn't great, but I gotta say for a game that was so hard, losing was always kinda fun coz you got to try your hand at beating the impossible demon every time! Great movie with a fantastic score too.
 
Castlevania Harmony of Dissonance.

This games is widely hated by a large subset of the Castlevania community but i don't know, i actually like it. Sure it's not as great as the almighty Aria of Sorrow (which is Superior to SotN @ me if you fucking dare). The music sounds much more inspired than Circle of the Moon's Midi-sounding ass, its the only time in the franchise where the music actually feels tense and dare i say.....kinda scary.

I just love the GBA's Soundchip (when it's not trying to be SNES-lite) as it gave the console its own identity. I like Juste Belmont's design and character, Maxim is a cool secret unlockable, and the Magic System while not as deep as CotM, it's far easier to obtain (you have to explore the castle instead of grinding your ass for hours) and doesn't feel like wasted potential as CotM's magic did, oh and there's an actual shop this time around.

It's also the only metroidvania (outside of Simon's Quest and Portrait of Ruin if you consider the Morris Clan Belmonts) where a Belmont is the protagonist, something that honestly should have happened more often.
 
Castlevania Harmony of Dissonance.

This games is widely hated by a large subset of the Castlevania community but i don't know, i actually like it. Sure it's not as great as the almighty Aria of Sorrow (which is Superior to SotN @ me if you fucking dare). The music sounds much more inspired than Circle of the Moon's Midi-sounding ass, its the only time in the franchise where the music actually feels tense and dare i say.....kinda scary.

I just love the GBA's Soundchip (when it's not trying to be SNES-lite) as it gave the console its own identity. I like Juste Belmont's design and character, Maxim is a cool secret unlockable, and the Magic System while not as deep as CotM, it's far easier to obtain (you have to explore the castle instead of grinding your ass for hours) and doesn't feel like wasted potential as CotM's magic did, oh and there's an actual shop this time around.

It's also the only metroidvania (outside of Simon's Quest and Portrait of Ruin if you consider the Morris Clan Belmonts) where a Belmont is the protagonist, something that honestly should have happened more often.
I loved it. The chiptune music was kinda cool. It made me wonder if it was meant for the Game Boy Color. It still plays like SOTN.
 
The game mechanics, controls, movement, moveset, diving, rolling, counter attacking, melee etc etc were the best evolution of the RE4 controls to date. For this alone I played the heck out of mercenaries No Mercy with a friend and it never got stale
I disagree. To me this was RE5 and RE6 changed things to be overall worse. It still plays more the same than not but I really, really did not feel RE6 and had hard time trying to be as proficient playing it than I am with RE5, and thanks to all the RE5, in RE4.

For me, the answer is RE5. It is not these days as hated but since it's first PC release in 2009, if there is anyone around who is willing to play the game I will be there. Played way too much yet way too little of RE5 and I just can set aside anything and spend evening or three playing the game one more time with same or different friend than last time. To me it was a sidegrade to Left 4 Dead in some ways, as having fun in L4D was harder with just one friend as you would have either bots or randoms messing the dynamic while 5 can be played with just one friend and gives a longer campaign.

I can understand why some like RE6 too but I personally never felt it the same, it has huge pacing issues to me, levels drag way too long without a "save point". The thing I remember about RE5 is that it is sliced nice and neat to 10-20 minute gameplay chapters that is easy to go "Alright, I wanted to go to sleep so we can end here" while my most prominent memory about RE6 was a 55 minute chapter that went on and on and on and on. "OK, cutscene and fade to black let's go I want to-" RUNNING QUICKTME EVENT. "OK and now it is en-" MORE GAMEPLAY. "OK, now it is ov-" BOSS FIGHT. This alone to this day makes me shudder over idea of playing RE6. Aside there being so much of the game that can be a good thing, the chapters are not sliced as neatly as in RE4 or RE5 which it as a multiplayer focused game should definitely have done.

Going back to RE5. For me, yeah it is not an horror game, but it has good horror elements, I would call it "action thriller" type of video game. "Aliens" of video games or whatever like that. But also, to me, even if it is "more limited" 5 Controls the best, has a very unique setting, and even if people would like to point out it as racist and the explanations are pretty lol worthy, the variety between enemies is nice thanks to variety of a slice of Africa being depicted. I also personally do not think the game is very racist, misguided in some places and goes into using some stereotypes, especially tribal ones and mixing Mayas with African tribals, but over all to me RE5 is one thing in my mind that reminds me how rest of the world treats Africa when we are not thinking about it. It is very exploited place even today. For RE plot, a medical company setting up inhumane experiments as guise of aid exploiting disadvantaged people, indifferent to lives killed is a harrowing plot point.
 
Castlevania Harmony of Dissonance.

This games is widely hated by a large subset of the Castlevania community but i don't know, i actually like it. Sure it's not as great as the almighty Aria of Sorrow (which is Superior to SotN @ me if you fucking dare). The music sounds much more inspired than Circle of the Moon's Midi-sounding ass, its the only time in the franchise where the music actually feels tense and dare i say.....kinda scary.

I just love the GBA's Soundchip (when it's not trying to be SNES-lite) as it gave the console its own identity. I like Juste Belmont's design and character, Maxim is a cool secret unlockable, and the Magic System while not as deep as CotM, it's far easier to obtain (you have to explore the castle instead of grinding your ass for hours) and doesn't feel like wasted potential as CotM's magic did, oh and there's an actual shop this time around.

It's also the only metroidvania (outside of Simon's Quest and Portrait of Ruin if you consider the Morris Clan Belmonts) where a Belmont is the protagonist, something that honestly should have happened more often.
I actually really enjoyed it, But i only played the Definitive Edition mod version and not the original!

Thought I got lost twice and had to look for a guide
 
Well guys, it was a pleasure to be part of this forum *Smokes a cig and sits outside*

I LOVED SONIC HEROES

it may be nostalgia talking since it was one of the ones i got with my GCN or my luck of not playign the PS2 version (i heard in a review it was the worst version) but i actually enjoyed the levels, i admid some of the levels are real awkard, but seriously, is one of the few times in which Amy and Cream are playable in a Mainline game, also the msuc was fire (cheat positive, most of Sonic games has fire music) but what i liked was the fact it felt like a true classic Sonic in 3d (Until Colors) with its creative worlds and carefree plot
 
Well guys, it was a pleasure to be part of this forum *Smokes a cig and sits outside*

I LOVED SONIC HEROES

it may be nostalgia talking since it was one of the ones i got with my GCN or my luck of not playign the PS2 version (i heard in a review it was the worst version) but i actually enjoyed the levels, i admid some of the levels are real awkard, but seriously, is one of the few times in which Amy and Cream are playable in a Mainline game, also the msuc was fire (cheat positive, most of Sonic games has fire music) but what i liked was the fact it felt like a true classic Sonic in 3d (Until Colors) with its creative worlds and carefree plot
I’m sure it loves you too
 
I disagree. To me this was RE5 and RE6 changed things to be overall worse. It still plays more the same than not but I really, really did not feel RE6 and had hard time trying to be as proficient playing it than I am with RE5, and thanks to all the RE5, in RE4.

For me, the answer is RE5. It is not these days as hated but since it's first PC release in 2009, if there is anyone around who is willing to play the game I will be there. Played way too much yet way too little of RE5 and I just can set aside anything and spend evening or three playing the game one more time with same or different friend than last time. To me it was a sidegrade to Left 4 Dead in some ways, as having fun in L4D was harder with just one friend as you would have either bots or randoms messing the dynamic while 5 can be played with just one friend and gives a longer campaign.

I can understand why some like RE6 too but I personally never felt it the same, it has huge pacing issues to me, levels drag way too long without a "save point". The thing I remember about RE5 is that it is sliced nice and neat to 10-20 minute gameplay chapters that is easy to go "Alright, I wanted to go to sleep so we can end here" while my most prominent memory about RE6 was a 55 minute chapter that went on and on and on and on. "OK, cutscene and fade to black let's go I want to-" RUNNING QUICKTME EVENT. "OK and now it is en-" MORE GAMEPLAY. "OK, now it is ov-" BOSS FIGHT. This alone to this day makes me shudder over idea of playing RE6. Aside there being so much of the game that can be a good thing, the chapters are not sliced as neatly as in RE4 or RE5 which it as a multiplayer focused game should definitely have done.

Going back to RE5. For me, yeah it is not an horror game, but it has good horror elements, I would call it "action thriller" type of video game. "Aliens" of video games or whatever like that. But also, to me, even if it is "more limited" 5 Controls the best, has a very unique setting, and even if people would like to point out it as racist and the explanations are pretty lol worthy, the variety between enemies is nice thanks to variety of a slice of Africa being depicted. I also personally do not think the game is very racist, misguided in some places and goes into using some stereotypes, especially tribal ones and mixing Mayas with African tribals, but over all to me RE5 is one thing in my mind that reminds me how rest of the world treats Africa when we are not thinking about it. It is very exploited place even today. For RE plot, a medical company setting up inhumane experiments as guise of aid exploiting disadvantaged people, indifferent to lives killed is a harrowing plot point.
Agreed the story /pacing etc was flawed. But the mechanics / gameplay are the most evolved and you have more ways to dispatch hordes of zombies and it's very polished. As I said, I loved mercenaries mode. Didn't ever bother to finish 5 or 6 story mode.
 
Call of Duty Ghosts is one of my favorite games in the series, but it's absolutely mental.
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The story and plot are some of the most over the top, corny, pro american stuff, but played COMPLETELY STRAIGHT, which makes it hilarious!
The basic plot is about the South American countries uniting to invade the US for oil, who's last bastion, a gigantic space cannon, is taken out. It's now on a super special squad of elite soldiers to free the collapsing America. But one of their oldest members who was presumed to be dead turns out to be alive, and working for the enemy::eek.
The story gets insane to the point it becomes Tom Clancy's: Kingdom Hearts, and all in service of a linear, kinda generic shooter
That all being said, the second half of the game blasts off with the "Federation Day" mission, and doesn't let go with the exciting set pieces and levels. Also I used to play the multipalyer a lot with friends and it's pretty solid (except for that boring alien mode that only gets good with the last few dlc levels). Not to mention that this was one of the first games that I got really into easter egg hunting.
Ghosts is like a good Mission Impossible movie, or some other action popcorn flick. Which is a lot more than what can be said of the torrent of other Moder Warfare clones from the mid 2010's.
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YIIK: A Postmodern RPG​

I'M YIIKING OUT DUDE!
38f.png


This game fascinates me! I have poked fun of it but I don't actually hate it
TheGamedawg's 3 Videos essay about the game, he made me realize the game has some really interesting ideas but a lot of horrible executions.

Even sadder seeing the UNUSED content and the better cut ending because of the Dev's grief for his mother passing away!

I legit hope they will improve with the remake, YIIK Nameless Psychosis and pull a No Man's Sky redemption
From what I watched its writing structure, narrative and combat are way better
Without this game I never would have ran into Running Shine and their review of it.
The reviews those guys made are legitimately in contention for my favorite videos on the internet.
It's sad but completely understandable that they don't wan't to make more.
 
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dark souls 2 is so bad i hate it
but i love it at the same time
weird love hate relationship with that game
 
Shadow the hedgehog
Sonic 06
Cat Mario
DBZ Budokai 2
Robopon
I dont remember Cat Mario being hated. Neither Robopon. A game like robopon is too obscure to have a reputation of being hated
 
Silent Hill: Downpour.

I literally feel so strongly about this one that I've had a Writer's Guild application in my draft documents for weeks that goes into the whole backstory of how the devs were fucked over by the publisher.

While it was basically unplayable at launch due to a rush to meet the deadline, it's now been patched and fixed enough that the original vision shines through, and it's a hell of a well-made vision IMO.

Literally uses the town in the way it was supposed to be used: as a meta-physical representation of the duotragonist's psyches that manifests as literal monsters. All of the monsters make sense under the broader context, and it's just an excellent Silent Hill experience.

While we're at it, Origins is also fun and the weapon-breaking mechanic isn't that bad for a horror game. People ned to chill.
 
I dont remember Cat Mario being hated. Neither Robopon. A game like robopon is too obscure to have a reputation of being hated
Cat Mario was just infuriating, i didn't hate it. lol It was like Kaizo Mario and I Wanna Be The Guy.
 
Silent Hill: Downpour.

I literally feel so strongly about this one that I've had a Writer's Guild application in my draft documents for weeks that goes into the whole backstory of how the devs were fucked over by the publisher.

While it was basically unplayable at launch due to a rush to meet the deadline, it's now been patched and fixed enough that the original vision shines through, and it's a hell of a well-made vision IMO.

Literally uses the town in the way it was supposed to be used: as a meta-physical representation of the duotragonist's psyches that manifests as literal monsters. All of the monsters make sense under the broader context, and it's just an excellent Silent Hill experience.

While we're at it, Origins is also fun and the weapon-breaking mechanic isn't that bad for a horror game. People ned to chill.
Although it is not perfect, Silent Hill Downpour was the Silent Hill more Silent Hill since Origins. Yes it had technical problems, but it shouldn't be something that overshadows its virtues as Silent Hill.
 
Final Fantasy 2, Mother 1, Yoshi's Island DS and Fire Emblem 11 (aka Shadow Dragon)
 
For most of my childhood probably gen 5 pokemon (everyone online hated it at the time). Also there are people who don’t like Mario Party 8 for some reason? (Personally it’s not that bad but the GC games seem to be held in higher regard). There’s also the Conception series (jrpg) People seem to think its trashy persona and they’re right (still like it though)
 
I loved Double Dragon 3 on the NES back when it came out. Over the years though I've seen that it gets a lot of hate. You have 4 playable characters which include a kung fu master and a ninja. You travel around the world. You fight a zombie Egyptian queen or something for a final boss. And you get to store nunchuks in your inventory. The game was awesome

And yeah, obligatory Zelda II mention. I wouldn't say it's necessarily better than the first game, but it was enjoyable in its own right. I kind of like when Zelda games get a little more dark and serious. I liked Twilight Princess and never finished Wind Waker. And I didn't really mind the difficulty. Maybe I was more patient years ago because I've just mentioned two games that get criticized a lot for their difficulty and I don't remember getting frustrated with them.

Final Fantasy XIII had a superb combat system. Its follow ups were a little less enjoyable, but I like the interesting ways they utilized time travel and a Dooms Day scenario. I think Lightning's best showing was in the third game characterwise.

I don't love Sonic Forces or Mega Man X 7, but I don't think they're anywhere near as bad as people say they are. Maybe I'm weird. I think a game like Scott Pilgrim was pretty mediocre if you looked past its amazing graphics and music and people regularly hail it as one of the best beat 'em ups ever made. I also think God Hand deserved its IGN score, I think Persona 5 is boring and trying too hard to be edgy and cool, and I hate Final Fantasy 9
 
not a specific game but classic grindy JRPGs are my shit, it's just a little boring but watching number go up is always addicting and turn based combat is fun because you can go at your own pace and take a little break mid boss fight if you want to :)
 

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