Games that aren't necessarily deep on gameplay, but offer a beautiful narrative and unforgetable adventure

MegaHiro91

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Very specific topic, I know, but I often like to dapple in what my brother teasingly call "artsy" games, where the selling point, as in the title, is the narrative, the presentation, and the artstyle.

One I played recently, a PS3 game (streamable on PS5) by Japan Studio and Acquire from 2013, called Rain, is a sweet and short 3 hour adventure about two kids, a boy and a girl, trying to escape a nightmarish world where only what the rain touches is visible.

With an opening cutscene presented in watercolor, and a story purely told in single sentence text boxes without voice acting that appear regularly as you venture through the rainy streets of Paris to a sombre but atmospheric soundtrack, you rely solely on the kids' actions and body language to get to know them and let their blooming friendship grow on you, for you to care about them making it through to the end.

The puzzles are very light and few in variety, ranging from pushing objects to giving the girl a boost so she can reach a higher place and send a ladder down to the boy. The game also constantly leads you on with camera placements, highlights objects or places you need to interact with, and blatantly spells out "climb" or "push" when you get near, leaving very little brainwork left for you.

But none of that handholding mattered to me. For once in my gaming carrier, I viewed the handholdiness as purely a narrative/aesthetic choice, and regardless I was so engrossed in the narrative that I didn't care either way.

The ending had me flat out crying.

----

Another I played last year, unfortunately exclusive to people with PS VR, two Move controllers and a camera, is an absolute gem of narration and world building known as Déraciné. This time made by Japan Studio and FromSoftware in 2018. I say unfortunately because the setup required means many haven't played it, but in 2025 where a PS4 VR setup is more affordable than ever, this game alone is more than worth the entry fee.

Without spoiling it sees you in the role of a newborn invisible fairy, one day appearing before a host of kids at what looks to be a boarding school. It starts off bright and whimsical, but as the story progresses dives deeper into something out of a Grimm's Fairytale.

The gameplay is a sort of 3D point n click (which is why I, who quickly get motion sick, was able to play it, as you don't walk around but "zap" around), and the gimmick is that time is on pause while you go around exploring. When you solve one of the game's very light puzzles, time then resumes for a brief moment where you see the kids react to what you just did, making them aware of your presence.

The kids all have warm well-mannered personalities, making you quickly grow to love and adore them and, like with Rain, want to see them make it through to the end (without spoiling), as the plot involving time travel plus the fairy's ability to transfer life between objects, quickly set about a chain of events spiralling out of control.

Like Rain, the game is rather short, clocking in at 6-8 hours, but is again well worth that time, with a powerful story told in a very short amount of time accompanied by an atmospheric soundtrack that sets the tone perfectly.

One side of me wishes it was made for regular hardware so that more people could have access to it, but having played it myself, I'd say that VR 100% is part of what makes the game's world tick.
 

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Persona 5 Royal has depth in its combat - but overall it's a very easy game, bet most people can beat the game with their eyes closed.

But holy shit is the story good, honestly the best in the series IMO, I loved seeing all the party members getting over their fears to stand against the corruption placed on them.

All the palaces are great, I only have like 2 palaces I think is just short of being great (but still really good.) - but it's just because of a few nitpicks. Vanilla was already fantastic.

And lets not forget the New Palace. That shits a masterpiece.
 
This is such a nice story, wow!

I think many games that are short will always give me this feeling. Doesn't matter what genre honestly it can be a platformers, shooters, puzzles, etc.

But I think my game would be Donkey Kong on the Gameboy. Doesn't changed it too much, puts a little twist and voila! Now, my description could be a bit too short to describe it

But all I'm trying to say is that it offers so much ways for you to complete it. Like you could do a handstand and spam it over and over again to complete the game. Or maybe a backflip or just played it in a traditional way like the arcades

But of course, you can't just play it all old school. Every Boss stage will try to take you down in different ways, and you also have to take down Donkey Kong in a different way each time you meet him whether that be just reaching the top or throwing barrels at him

I'd would recommend this game if you like to experience the original arcade stages of Donkey Kong WITH a whole new stuff, it's a pretty easy game to master too. Watch out for some levels though, it can be quite hard and confusing
 
Persona 5 Royal has depth in its combat - but overall it's a very easy game, bet most people can beat the game with their eyes closed.

But holy shit is the story good, honestly the best in the series IMO, I loved seeing all the party members getting over their fears to stand against the corruption placed on them.

All the palaces are great, I only have like 2 palaces I think is just short of being great (but still really good.) - but it's just because of a few nitpicks. Vanilla was already fantastic.

And lets not forget the New Palace. That shits a masterpiece.
Having played neither, would you recommend starting with vanilla just to get the "pure" experience, or is Royal the way to go, no questions asked? I ask cuz I often like to start off vanilla to see how the game originally was before updates and quality of life improvements. Also as updated versions sometimes remove stuff the devs deemed unnecessary or inappropriate.
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This is such a nice story, wow!

I think many games that are short will always give me this feeling. Doesn't matter what genre honestly it can be a platformers, shooters, puzzles, etc.

But I think my game would be Donkey Kong on the Gameboy. Doesn't changed it too much, puts a little twist and voila! Now, my description could be a bit too short to describe it

But all I'm trying to say is that it offers so much ways for you to complete it. Like you could do a handstand and spam it over and over again to complete the game. Or maybe a backflip or just played it in a traditional way like the arcades

But of course, you can't just play it all old school. Every Boss stage will try to take you down in different ways, and you also have to take down Donkey Kong in a different way each time you meet him whether that be just reaching the top or throwing barrels at him

I'd would recommend this game if you like to experience the original arcade stages of Donkey Kong WITH a whole new stuff, it's a pretty easy game to master too. Watch out for some levels though, it can be quite hard and confusing
Donkey Kong '94 (assuming that's the one you talk of with the handstand) is absolutely a classic and a great game. So many clever stages and puzzles of how to get the key from A to B, not to mention the adrenaline rush of setting up a ladder or walkway and making it across before it disappears, while this lolligagging tune plays in the background that just gets faster and faster, signifying how long you have left.
 
To the Moon and Journey comes to my mind whenever I think of art games. One is story focused (To the Moon) and the other narrative focused (Journey). Both have almost non-existent gameplay.
 
To the Moon and Journey comes to my mind whenever I think of art games. One is story focused (To the Moon) and the other narrative focused (Journey). Both have almost non-existent gameplay.
I have heard of both but only played Journey. That one sequence where you glide down the sanddune at high speed with the glittering sunrise in the background shimmering off the surface of the golden sand had me in absolute awe when I played it. In general a very big fan of thatgamecompany, my favorite still being Flower.

Gris is another beaut that comes to mind. An interactive piece of breathtaking art.
 
I'm not entirely sure, but I feel like Yume Nikki fits well with this thread's theme. Its gameplay is quite limited, and much of what makes it compelling lies in how it creates a cryptic and, at times, psychedelic atmosphere.

Granted, the "narrative"—if it can be called that—is mostly implied rather than explicitly told throughout the game. However, the fact that the game has a fairly distinguishable "beginning and end" might allow it to somewhat fit into this discussion.
 
This is such a complex question because it depends on both the actual depth and how much said depth matters to you. some games I like aren’t that deep but the gameplay alone is still great. And in most stories I like, I already enjoy the gameplay itself. I can’t think of examples of gameplay I hated, but the story made up for it.
 
The "Walking Sim" genre gets a lot of flack and sometimes rightly so but there's a few that I think stand out as pretty memorable experiences, my favorite being What Remains of Edith Finch. It's a story about a young woman returning to her family home after many years and discovering the stories of the tragic fates that befell every member of her family. Each family member's story is played out as its own little sequence sometimes with some light gameplay elements but each one feels very unique and distinct. Most of them are quite sad and without spoiling anything one of them really resonated with me on a personal level. The game's only probably like 3 hours long at most but it feels like its brief run time is used very meaningfully and purposefully.

It also has a small tie-in to the developers previous game The Unfinished Swan, which I had played years earlier and also quite enjoyed so it was very neat to see and remember when that connection came up. That one's a bit more puzzle driven but it also had a lovely atmosphere and a few quite novel sequences.
 
Having played neither, would you recommend starting with vanilla just to get the "pure" experience, or is Royal the way to go, no questions asked? I ask cuz I often like to start off vanilla to see how the game originally was before updates and quality of life improvements. Also as updated versions sometimes remove stuff the devs deemed unnecessary or inappropriate.
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Donkey Kong '94 (assuming that's the one you talk of with the handstand) is absolutely a classic and a great game. So many clever stages and puzzles of how to get the key from A to B, not to mention the adrenaline rush of setting up a ladder or walkway and making it across before it disappears, while this lolligagging tune plays in the background that just gets faster and faster, signifying how long you have left.
As someone who's played both, I say go straight to P5R. There are so many changes that make it feel SO weird to play Vanilla. Plus the major story changes are added at the very end, which would mean you'd have to play Vanilla before you get to the main Royal Content.

And don't worry about missing anything in the original, the only thing thats removed is some offensive dialouge (that they tried to fix but for some reason... didn't outright remove the scenes.)

P5R is by far the best way to play P5 as it is straight up an upgrade AND a far better experience.
 
This is such a complex question because it depends on both the actual depth and how much said depth matters to you. some games I like aren’t that deep but the gameplay alone is still great. And in most stories I like, I already enjoy the gameplay itself. I can’t think of examples of gameplay I hated, but the story made up for it.
I didn't hate any of the games I listed. The question was moreso about games more or less being carried by the narrative and aesthetics, while gameplay is either an afterthought or super simple because the devs maybe didn't want you being stuck as it would hurt the flow of the story.

I say this because with Rain critics at the time pointed out (like I did) how extremely handholdy and overly simple that game is in its gameplay. But like I stated, the story had such a grip on me I didn't care how shallow the gameplay was.
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One game in particular comes to mind, although 90% of it is just QTE's, the game itself is awesome and the story is really really good.
MV5BMTEyMjdmODAtNDE4Zi00ZGU3LThjNjktZGFkNDM3MTg1MTQzXkEyXkFqcGc@._V1_FMjpg_UX1000_.jpg
Ah yes! Asura's Wrath is a classic! Especially if you like overthetop anime-esque adventures! Only hurdle is that, for me in Europe at least, the 4th DLC chapter pack is unavailable on PSN, so I had to get the game on Xbox 360. And imagine what happens when Microsoft one day shuts down the XBLA (if they haven't already?) the true ending becomes inaccessible.
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Corpse Party. Greatest horror game I've ever played.

Steins Gate. Great time traveling adventure.

Heavy Rain.
I guess all games by Quantic Dream could fit in this category.
 
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Have you played Brothers: A Tale of Two Sons? It sounds similar to Rain in ways. It feels like something Japan Studio would make. It takes a simple mechanic into a way of narrating a relationship and journey of two brothers on a mission to find a mythological plant to save their dying father. Definitely check it out if you haven't.
Haven't played it but have both versions and plan on playing it soon!
 
I think Septerra Core may fit in this. The narrative and setting looked really interesting, but I couldn't finish it as I couldn't stomach the combat as it was too simple and repetitive, it made FF7 combat look like the pinnacle of games in comparison.

Otherwise a lot of 90s point & click games focused mostly on the story/interactions while being extremely light on puzzles. Inscape games like The Dark Eye (1995) and Bad Day on the Midway come to mind.
 
have you try GOROGOA ?
for me, this is the most beautiful game

- a very short game, probably only 4-5 hours
- very unique gameplay
- very minimum text to read
- so much "wow" when i play this game

just dont use guide for this short game, it will ruin the experience
 
have you try GOROGOA ?
for me, this is the most beautiful game

- a very short game, probably only 4-5 hours
- very unique gameplay
- very minimum text to read
- so much "wow" when i play this game

just dont use guide for this short game, it will ruin the experience
I have seen Gorogoa around, but haven't played. I always appreciate these games that are pretty much interactive paintings. I mentioned Gris in another comment.
 
I have heard of both but only played Journey. That one sequence where you glide down the sanddune at high speed with the glittering sunrise in the background shimmering off the surface of the golden sand had me in absolute awe when I played it. In general a very big fan of thatgamecompany, my favorite still being Flower.

Gris is another beaut that comes to mind. An interactive piece of breathtaking art.
Yeah that sequence is absolutely beautiful and one of my favourite gaming moments.

Can't believe I forgot about Gris. Gris and Neva are some of the most beautiful games I've ever played and was very sad when Neva didn't win the Game Award for visuals.
 
Firewatch comes to mind, really loved the artstyle the game had. The dialogue between the main character and the lady you talk to through the radio was engaging. The story took some turns towards the end that I was not a fan of but overall really enjoyed it even when the gameplay primarily consisted of walking and choosing dialogue options. Never been the biggest fan of Telltale games but Wolf among us was awesome especially since I also loved the comics it was based on.
 
Yeah that sequence is absolutely beautiful and one of my favourite gaming moments.

Can't believe I forgot about Gris. Gris and Neva are some of the most beautiful games I've ever played and was very sad when Neva didn't win the Game Award for visuals.
Dude the Game Awards are scewed anyway. But yeah Neva looks amazing as well. It's always a nice surprise when you think of a studio who made something you liked and you go "Wonder what they are doing now?" and the next thing you know they turn out another gem.

Have you heard of The Missing? A 2D side-scroller by Suda51? You control a girl and the gimmick is you NEED to get hurt in various horrific ways like decapitation, incineration, and broken limps in order to solve the game's puzzles. In one instance you need to flip the world around... by having a wreckingball break your neck. You then have the ability to completely restore yourself with the push of a button.
 
I have two examples. First this monstrosity:
1000299382.jpg

The gameplay is as deep as a potato, but the story gets interesting if you have the patience of a saint to see the ten hours of consecutive cutscenes.

The second would be:
1000299383.jpg

The combat is pretty simple compared to the entries that came after, but it starts this long saga that I love a lot.
 
Dude the Game Awards are scewed anyway. But yeah Neva looks amazing as well. It's always a nice surprise when you think of a studio who made something you liked and you go "Wonder what they are doing now?" and the next thing you know they turn out another gem.

Have you heard of The Missing? A 2D side-scroller by Suda51? You control a girl and the gimmick is you NEED to get hurt in various horrific ways like decapitation, incineration, and broken limps in order to solve the game's puzzles. In one instance you need to flip the world around... by having a wreckingball break your neck. You then have the ability to completely restore yourself with the push of a button.
No never heard about The Missing. And I'm not surprised by the description considering Suda51 made it lol. I will check it out thanks for sharing!
 
I have two examples. First this monstrosity:
View attachment 16850
The gameplay is as deep as a potato, but the story gets interesting if you have the patience of a saint to see the ten hours of consecutive cutscenes.

The second would be:
View attachment 16853
The combat is pretty simple compared to the entries that came after, but it starts this long saga that I love a lot.
Oh I have the patience of an angel buddy ::cool

I also have the first games in the Legend of Heroes saga. Trails of Cold Steel 1 & 2, but my thing is there are so many rpgs out there demanding 100+ hours of your time. What should you dedicate your time to??

Like, asking you, what makes Legend of Heroes so special?
 
I think there's beauty on the simplicity of it all, and I'm gonna risk sounding like (even more) of a nutcase by volunteering Grim Fandango to this category.

At its core, the game is just another 90s graphic adventure that has you being a kleptomaniac deadset on combining random trinkets to disrupt other people and further his own agenda... it's pretty uninvolved gameplay, as there's little to do outside of mixing and matching objects. But the game is wrapped around a narrative so beautiful as to make me misty-eyed, with its genuinely impressive takes on death and the afterlife -- I have "We may have years. We may have hours. But sooner or later, we push up flowers" living rent-free in my head since 1999.
 
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