Games made/owned by non gaming companies

Saru's Paw

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I thought this would be an interesting topic. This thread is about games that are partially made by non gaming companies.
For Example Spectrobes was a game that disney had a hand in creating.
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I guess Aruze counts as was Pachi-focused company and owned Shadow Hearts and SNK IPs(until thank god Kawasaki sued Aruze)
 
Qute is mostly a business software company, but with Eschatos, Ginga Force, Natsuki Chronicle, and the whole Wonderwitch ecosystem? You'd be forgiven for not realising that.

(As I understand it, it's because the company was originally friends who incorporated together so they could work on separate stuff or something like that.)
 
Polygram developed and published 3 games for the PS1 including Twin Goddesses and Virus: The Battle Field (at least if GameFAQs is anything to go by), Avex Mode published a weird InuYasha board game for the GBA, and King Records and Pony Canyon have published a sizeable chunk of games
 
AA2GameCover.jpg


Literally developed and published by the fucking US Army.

Yes, I know obviously the US Army is not actually a company, it's a branch of the US military but still.
 
Lots of random corporations in Japan has or had a gaming division at one point, it's a very common thing.
Funny thing: in Japan, even while Sony Computer of Japan was their main gaming division after the Playstation came out, Sony Music Entertainment of Japan, the record label, was also publishing games. This went on until the late '90s - I think Tenchu was the last or next-to-last game they published.
 
AA2GameCover.jpg


Literally developed and published by the fucking US Army.

Yes, I know obviously the US Army is not actually a company, it's a branch of the US military but still.
And funny thing? America's Army was actually acclaimed for being a fun Counter-Strike like tactical shooter alongside being an advert for potential recruits to consider joining.

I can't name any other game like it that's a blatant advertisement and also genuinely fun.
 
I thought this would be an interesting topic. This thread is about games that are partially made by non gaming companies.
For Example Spectrobes was a game that disney had a hand in creating.
View attachment 195487
Disney's had their fingers in plenty of games. It's an entertainment company, and many of their screen properties fizzled their way into gaming: https://en.wikipedia.org/wiki/List_of_Disney_Interactive_Studios_games

That said, if you wanted to follow along this line of thinking, Warner also has a prolific interactive division: https://en.wikipedia.org/wiki/List_of_Warner_Bros._Games_video_games


First thought that came to mind was SimRefinery. Technically still made by a gaming company (Maxis), but it's never quite that simple.

After SimCity, Maxis got propositions from lots of companies wanting the SimCity treatment for their industry to act as planning or training aids. Maxis turned down most, but bought a proper industrial simulations modelling company (Delta Logic) to do the work for them. That resulted in SimRefinery, which was prototyped for Chevron, and later SimHealth.

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AA2GameCover.jpg


Literally developed and published by the fucking US Army.

Yes, I know obviously the US Army is not actually a company, it's a branch of the US military but still.

In a similar vein, Full Spectrum Warrior was another US Army dip into video games: https://en.wikipedia.org/wiki/Full_Spectrum_Warrior#Development
In 2000, the U.S. Army's Science & Technology community was curious to learn if commercial gaming platforms could be leveraged for training. Recognizing that a high percentage of incoming recruits had grown up using entertainment software products, there was interest in determining whether software game techniques and technology could complement and enhance established training methods.

Having established a U.S. Army University Affiliated Research Center (the Institute for Creative Technologies – ICT) in 1999 for the purpose of advancing virtual simulation technology, work began in May 2000 on a project entitled C4 under ICT Creative Director James Korris with industry partners Sony Imageworks and their teammate, Pandemic Studios, represented by co-founders Josh Resnick and Andrew Goldman.

At the time, there was a great deal of interest in leveraging the stability, low cost and computational/rendering power of the new generation of game consoles, chiefly Sony's PlayStation 2 and Microsoft's Xbox, for training applications. Legal restrictions on the PlayStation (using the platform for a military purpose) combined with the default Xbox configuration "persistence" (i.e. missions recorded on the embedded hard drive for after-action review) led to the final selection of the Xbox platform for development.

A commercial release of the game was required for Xbox platform access. The team, however, quickly concluded that a viable entertainment title might differ from a valid training tool. The exaggerated physics of entertainment software titles, it was believed, could produce a negative training effect in the Soldier audience. Accordingly, the team developed two versions of the game. The Army version was accessible through a static unlock code; the entertainment version played normally.


In a similar similar vein, Half Life was made by former Microsoft engineers (Newell and Harrington) who primarily worked on Windows. Gabe leapfrogged from producing the Win95 port of Doom to Valve.

I bring this up largely because there's an absolute list of pre tweak-the-graphics-on-level-four game developers who were disgruntled software engineers who just wanted to make something fun for a change. Just like throw a dart at mobygames (titles before 2004) and you'll find one.


Obligatory Big Bumpin' mention:
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The 2005 game Area 51 was funded and released as freeware by the united states air force of all things. I've always found this kinda funny to be honest.
It's a pretty decent 00's shooter too if I recall correctly.
 
Majesco have put their name on everything, including the official license for the MegaDrive in Brazil.
 
I believe there is an official Coca-cola mod of Space Invaders where you shoot PEPSI letters
 

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