Games like Strider

To my recollection, there was also a;

- Assassin - Team 17 (Main developer Psionic System) - 1992 - Commodore Amiga 500.

But also Strider itself from a SEGA MegaDrive/Genesis, of which had the best conversion in terms of aesthetics, graphics (character design and level design by Kouichi Yotsui: Capcom)

In summary, the SEGA 16bit conversion, was even better than the original arcade version (CPS1) of the time.
 
To my recollection, there was also a;

- Assassin - Team 17 (Main developer Psionic System) - 1992 - Commodore Amiga 500.

But also Strider itself from a SEGA MegaDrive/Genesis, of which had the best conversion in terms of aesthetics, graphics (character design and level design by Kouichi Yotsui: Capcom)

In summary, the SEGA 16bit conversion, was even better than the original arcade version (CPS1) of the time.
I didn’t even know there were fans of the Mega Drive/Genesis conversion! I’ll definitely give these titles a try. To be honest, I was expecting to see just two or three titles similar to Strider, but now I’ll be making a huge list.
 
I think you will have a lot of fun in discovering many hidden gems about this same genre.

But I can state with mathematical certainty, (I reiterate this with full knowledge and at least from the point of view of my personal experience) that the conversion for SEGA 16-bit machines of that Coin-Op, was the absolute best of all those tested and released for other machines and consoles of the 'era. (And as I mentioned, from the point of view exquisitely of the characterization and environments in general, even better than the original Coin-Op.)

I used to play it (Strider) even on a Commodore 64K (CBM64), a rarity, to notice such a level of conversion effort even for an 8Bit with keyboard and cassette. :-)
---
PostScriptum: this conversation reminded me of another great game for 16-bit SEGA machines;

Alien Soldier - Treasure - 1995

I personally paint it as a mixture of a Strider and a Contra (Konami) on steroids.

I think you'll have a lot of fun with it, being in the same genre anyway; a futuristic "run and blade/gun scroller."

Fun fact: Treasure, is also the progenitor of the game Gunstar Heroes - 1993

From which game, an SNK (Nazca Corporation) will take inspiration for its Metal Slug - 1996
---
I add a comparison screenshot between the Coin-Op and the MegaDrive/Genesis version to make the differences and major details of the conversion for the SEGA machine better understood.
1000552433.png

(Coin-Op on left - Megadrive/Genesis on right)
Also, it was among the first Killer-Apps that introduced the SEGA console to the world.
 
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Is this a homebrew title? Looks great!!!
yeah but it's a commercial release and only available in cartridge form.
 
yeah but it's a commercial release and only available in cartridge form.
That's kind of strange. I would have bought it to support them. Unfortunately, I don't own a Mega Drive.
 
Another curiosity: of the first version of the game (Strider), a second series was produced by Tiertex;

- Strider Returns: Journey From Darkness (Strider 2 - 1993).

Of this second version (which is not the version by Capcom released years later on Playstation One), one was produced (among other various conversions for home computers) specifically for the SEGA console.

At the time, this game went unnoticed by critics and gamers, as it was more difficult than its predecessor (it added a few strategic elements, a few puzzles and the novelty of shurikens, in addition to the 'use of the sword) and thus deviated, from the more "action" phase of the first Strider.

I played it at the time and, unlike the "critics" I still enjoyed it. (Some cursing over easy deaths, but nothing dramatic).
 
I can’t believe it took me so long to mention this but The Messenger might also be up your alley
 
Another curiosity: of the first version of the game (Strider), a second series was produced by Tiertex;

- Strider Returns: Journey From Darkness (Strider 2 - 1993).

Of this second version (which is not the version by Capcom released years later on Playstation One), one was produced (among other various conversions for home computers) specifically for the SEGA console.

At the time, this game went unnoticed by critics and gamers, as it was more difficult than its predecessor (it added a few strategic elements, a few puzzles and the novelty of shurikens, in addition to the 'use of the sword) and thus deviated, from the more "action" phase of the first Strider.

I played it at the time and, unlike the "critics" I still enjoyed it. (Some cursing over easy deaths, but nothing dramatic).
I’ve always hated critics. Sure, they can be useful, but a lot of times it feels like they’re not the right people to read or listen to. These days, I tend to watch YouTubers, but sometimes I still have to try the game myself to see whether it’s good. I remember during the PS3 era, FF13 and RE6 were heavily criticized, yet I ended up enjoying them a lot! I'll definitely give Strider PSX a try!

Strider 1&2 (USA) PSX​

1735477971145.png
 
I’ve always hated critics. Sure, they can be useful, but a lot of times it feels like they’re not the right people to read or listen to. These days, I tend to watch YouTubers, but sometimes I still have to try the game myself to see whether it’s good. I remember during the PS3 era, FF13 and RE6 were heavily criticized, yet I ended up enjoying them a lot! I'll definitely give Strider PSX a try!

Strider 1&2 (USA) PSX​

View attachment 7018
Same. Critics are unreliable and can be REALLY bad at the games they play.
 
ouyrtuy said:
I’ve always hated critics.

In fact, so-called "critics," I personally have always referred to them as "wine servants."

More often than not, they prefer to advertise the 'company that "financially subsidizes" them, rather than focus on the quality of the product.

Personally, I have always followed the feedback of users in specialized forums.

Currently, I follow various youtube channels, to get a quick idea of the gameplay, but it all ends there.

To get a deeper idea, I do several researches about the game I am curious about and finally play it to get my final idea.

For, my final idea, is the consequence of the way I see the world and my being in this world.

Not that of four wine servants.

I may be "old-fashioned" in my point of view, but I can assure you that from me, you will only get the truth and honesty of my point of view.
 
In fact, so-called "critics," I personally have always referred to them as "wine servants."

More often than not, they prefer to advertise the 'company that "financially subsidizes" them, rather than focus on the quality of the product.

Personally, I have always followed the feedback of users in specialized forums.

Currently, I follow various youtube channels, to get a quick idea of the gameplay, but it all ends there.

To get a deeper idea, I do several researches about the game I am curious about and finally play it to get my final idea.

For, my final idea, is the consequence of the way I see the world and my being in this world.

Not that of four wine servants.

I may be "old-fashioned" in my point of view, but I can assure you that from me, you will only get the truth and honesty of my point of view.
Years ago, when I was new, I noticed the same thing about these so-called critics! They often didn’t cover certain aspects of a title, and I was always like, “Why didn’t they cover that particular aspect?” Also, they didn’t cover every title I was interested in. I don’t always care about these AAA games.

All in all, I totally agree with your point of view regarding critics and researching the game on your own and such.
 
I counted 7 games in total. I guess the series was very popular! It’s a shame they never released the whole collection in one package !!!
There’s a new game coming out so there’s hope!
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1735479685948.png


If you're ok with a 3D Rec, the ps2 game is absolutely stellar and well worth your time 👍
 
Years ago, when I was new, I noticed the same thing about these so-called critics! They often didn’t cover certain aspects of a title, and I was always like, “Why didn’t they cover that particular aspect?” Also, they didn’t cover every title I was interested in. I don’t always care about these AAA games.

All in all, I totally agree with your point of view regarding critics and researching the game on your own and such.
Bro, it is always you who decides if that "AAA" will be a reference for that game.

Because it is always you who decides if that specific game has an inestimable value for you, or not.

The various reviews should serve to capture all the aspects of a game, make a summary and then, possibly add own critical and objective point of view.

Which today, almost never happens.

To give you an idea of a serious review, I can point you to the Zzap! magazine of the 90s. (when internet was still unknown)

I remember entire pages (from a minimum of three to 9 pages) of review of any game, there were various tables (graphics, music, playability, replayability, etc.) that in the end summarized the essence of that specific game.

Among the pages that minutely described each part that made up a game, there was also the personal insertion of the various members of the staff. (someone praised one aspect rather than another, some didn't like that aspect, some liked that aspect instead)

In essence, each review was a work of art, as the more technical aspect (therefore the review) was linked to the emotional aspect and the point of view of the different subjects (sometimes two, sometimes 4, sometimes 5) who participated in that specific review.

It was a;

- teamwork

A close-knit and passionate team, it was a world where "A", "B", "C", etc. did NOT exist.

Let's look and notice instead, how certain "journalistic publications" of the sector have been reduced today, where the number of "scores" and "pumped" graphics count more, rather than instilling in readers and users, that passion and curiosity, which were typical of those early 90s, when the hysteria of "social" did not yet exist, but there were passionate groups who were also players, but were also simple people like us.
Post automatically merged:

View attachment 7047

If you're ok with a 3D Rec, the ps2 game is absolutely stellar and well worth your time 👍
1000552434.jpg


Let's not forget his sister though! :-)
Post automatically merged:

Another interesting title (in 3D) with swords (nunchaku, shuriken, etc.) that you might be interested in is:

1000552436.jpg


- Ninja Blade

Year 2009, developer FromSoftware, Xbox360 and Windows PC the platforms involved.

(This game was born out of a desire to counter the popularity of Ninja Gaiden, and it did so with great skill.)

It can be said that this game is also an "underrated hidden gem" that you absolutely must try at least once.

Compared to the Gaiden series, it has its own unique style. (Which I personally preferred).

1000552437.jpg


Give it a look if you love Futuristic and Spectacular Ninjutsu, you won't regret it.
 
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Bro, it is always you who decides if that "AAA" will be a reference for that game.

Because it is always you who decides if that specific game has an inestimable value for you, or not.

The various reviews should serve to capture all the aspects of a game, make a summary and then, possibly add own critical and objective point of view.

Which today, almost never happens.

To give you an idea of a serious review, I can point you to the Zzap! magazine of the 90s. (when internet was still unknown)

I remember entire pages (from a minimum of three to 9 pages) of review of any game, there were various tables (graphics, music, playability, replayability, etc.) that in the end summarized the essence of that specific game.

Among the pages that minutely described each part that made up a game, there was also the personal insertion of the various members of the staff. (someone praised one aspect rather than another, some didn't like that aspect, some liked that aspect instead)

In essence, each review was a work of art, as the more technical aspect (therefore the review) was linked to the emotional aspect and the point of view of the different subjects (sometimes two, sometimes 4, sometimes 5) who participated in that specific review.

It was a;

- teamwork

A close-knit and passionate team, it was a world where "A", "B", "C", etc. did NOT exist.

Let's look and notice instead, how certain "journalistic publications" of the sector have been reduced today, where the number of "scores" and "pumped" graphics count more, rather than instilling in readers and users, that passion and curiosity, which were typical of those early 90s, when the hysteria of "social" did not yet exist, but there were passionate groups who were also players, but were also simple people like us.
Post automatically merged:


View attachment 7059

Let's not forget his sister though! :-)
Post automatically merged:

Another interesting title (in 3D) with swords (nunchaku, shuriken, etc.) that you might be interested in is:

View attachment 7074

- Ninja Blade

Year 2009, developer FromSoftware, Xbox360 and Windows PC the platforms involved.

(This game was born out of a desire to counter the popularity of Ninja Gaiden, and it did so with great skill.)

It can be said that this game is also an "underrated hidden gem" that you absolutely must try at least once.

Compared to the Gaiden series, it has its own unique style. (Which I personally preferred).

View attachment 7075

Give it a look if you love Futuristic and Spectacular Ninjutsu, you won't regret it.
It's really disappointing what's happening with all these "game journalists." They're definitely useless today. I'd rather watch and read material made by real fans who try to be objective, which of course seems challenging too.

As for the games you're sharing, I'm now thinking of buying Ninja Blade for the X360 since the PC version seems problematic. We should create a thread about 3D hack 'n slash games with ninjas!!!
 
Technically, Strider is also an "hack' n slash" from the days of yore. :)

But you're right, I'll quickly make it up to you with an X-Kaliber 2097 - 1994 - Main development Fupac-Winds - SNES :)
 

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