Game Pitches

Jimbo_McDumbo

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You have a producer in your corner with bottomless capitol, who will listen to every idea you have, and fight off all the other corpos to secure your vison. Any genre, any series, any crew. It's all yours.

Personally my pitch is a Dino Crisis sequel in the style of Resident Evil 7. Picture this. You're a young journalist or filmmaker, you and two friends are cruising on your small boat back to your all inclusive resort. All is good, laughter echoes across the sparkling waters and fading light of the Caribbean. But you beach yourselves on the shoals of a nearby island. Stuck and help is only coming in the morning. But you and your small crew notice one thing. This island isn't on any charts, maps, or webpages. It doesn't exist...

This game could take advantage of the knowledge in Paleontology we've learned since 1999 to create dread. The T Rex was silent. They didn't roar, chirp, or chuff. Their footsteps were quiet, no quakes at even the mighty footsteps of this apex predator. And they can see you easily, darkness is no obstacle, and their forward facing eyes can spot you and track you regardless of motion or the lack of it.

Your friends will find this out the hard way. You'll push through the bushes trying to find shelter or signs of life. The light is fading more and more as you trek further away from your wrecked boat. Then a snap like thunder, punctuated by a sickeningly wet crunch. One of your friends is dead. Their mangled and lifeless body being lifted up by a massive head blocking out what little light remained. It sees the survivors, the bloody mass in its mouth is merely an appetizer. Its appetite is whetted and your chances of survival dwindle by the second. This night may very well be your last.

Picture running and hiding through the forest with a relentless pursuer. Something with the dual AI of Alien Isolation's Xenomorph, stalking you through a dense rainforest. A few fragile shelters, with clues on the mysterious island and your impossible pursuer. The T Rex can smash these small plywood or sheet metal shacks. But there would be a few underground bunkers, scientific facilities to monitor the T Rex and provide tools to evade it.

My idea in a nutshell is a tense first person horror experience. Rendered in the RE engine and enhanced by the modern perception of the T-Rex. A silent and swift predator, the ultimate destructive engine. Laser focused on killing you, and the story should start with a laser focus on just you, drip feeding series lore and connections as the night progresses.

But that's just my pitch. What would you make? I wanna hear about your dream game. Get crazy with your most pie in the sky ideas, there's no limits since this is just for fun.

business-meeting-with-people-presentation-blue-background-cartoon_1284-7680.webp
 
I won't ask much, just Racing Lagoon 2 that has way better detailed car modification than NFS Carbon and tons of life sim elements way more than any racing RPG. <3
 
You have a producer in your corner with bottomless capitol, who will listen to every idea you have, and fight off all the other corpos to secure your vison. Any genre, any series, any crew. It's all yours.

Personally my pitch is a Dino Crisis sequel in the style of Resident Evil 7. Picture this. You're a young journalist or filmmaker, you and two friends are cruising on your small boat back to your all inclusive resort. All is good, laughter echoes across the sparkling waters and fading light of the Caribbean. But you beach yourselves on the shoals of a nearby island. Stuck and help is only coming in the morning. But you and your small crew notice one thing. This island isn't on any charts, maps, or webpages. It doesn't exist...

This game could take advantage of the knowledge in Paleontology we've learned since 1999 to create dread. The T Rex was silent. They didn't roar, chirp, or chuff. Their footsteps were quiet, no quakes at even the mighty footsteps of this apex predator. And they can see you easily, darkness is no obstacle, and their forward facing eyes can spot you and track you regardless of motion or the lack of it.

Your friends will find this out the hard way. You'll push through the bushes trying to find shelter or signs of life. The light is fading more and more as you trek further away from your wrecked boat. Then a snap like thunder, punctuated by a sickeningly wet crunch. One of your friends is dead. Their mangled and lifeless body being lifted up by a massive head blocking out what little light remained. It sees the survivors, the bloody mass in its mouth is merely an appetizer. Its appetite is whetted and your chances of survival dwindle by the second. This night may very well be your last.

Picture running and hiding through the forest with a relentless pursuer. Something with the dual AI of Alien Isolation's Xenomorph, stalking you through a dense rainforest. A few fragile shelters, with clues on the mysterious island and your impossible pursuer. The T Rex can smash these small plywood or sheet metal shacks. But there would be a few underground bunkers, scientific facilities to monitor the T Rex and provide tools to evade it.

My idea in a nutshell is a tense first person horror experience. Rendered in the RE engine and enhanced by the modern perception of the T-Rex. A silent and swift predator, the ultimate destructive engine. Laser focused on killing you, and the story should start with a laser focus on just you, drip feeding series lore and connections as the night progresses.

But that's just my pitch. What would you make? I wanna hear about your dream game. Get crazy with your most pie in the sky ideas, there's no limits since this is just for fun.

View attachment 106502
That sounds really damn fun!

Personally I’d pitch a comedy jrpg, and since anything goes, I’d also make it elemental based. Water beats fire, fire beats elec and elec beats water. Light and darkness would be weak against each other (just like in Digimon), there would be no real archetypes. Everyone could do anything, but with a catch! The protagonist themself cannot fight, and would be forced to defend, use items or wait till their overdrive meter is filled. They’d very rarely physically attack, but the usefulness of said attack would varries.

They’re not useless though, traditional white magic does not exist in this game, so he’d resort to items to heal, buff and debuff allies and enemies for certain benefits. He’d also be the only person capable of using items period.

But this wouldn’t necessarily create imbalance, as He can potentially recruit similar people who cannot fight, but would play similar supporting roles with their own unique abilities. They could use bombs to attack enemies too, but they’d be finite.

The story would be a mix of high fantasy being played straight and some parody stuff. Wouldn’t lean one way or another. There would be some kind of world ending plot, but the protagonist themself wants nothing to do with it but gets involved involuntarily due to an unfortunate string of circumstance. He’s mostly an odd jobs guy who realizes he’s biting off more than he could chew, but only after he already accepted the quest, and is mostly in the quest for profits.

Along the way, there would be bonding events that strengthens your relationship with your comrades, potentially unlocking further gameplay benefits to streamline the adventure, like surviving fatal damage, quicker meter fill and so on.
 
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Create a remake of the two Final Fantasy Tactics Advance with the exact gameplay of Final Fantasy Tactics from PS1 and enhanced graphics.
 

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