Game franchises that have regressed

I'm having a hard time thinking of a franchise that has not regressed in some capacity tbh.
Kirby thanks to Forgotten Land and Return to Dreamland Deluxe.

Donkey Kong with Tropical Freeze and the upcoming Bananza (hopefully).

Mario Bros thanks to Wonders.
 
*New Super Mario Brothers teleports behind you*
Nothing personal, kid..
I'm talking about the latest entry.

Regressed means about the last game of a series becoming worse.

Also NSMB on the DS was an actually good game that improved upon the side scroller formula we haven't seen any original game since Mario Land 2.

I understand the nostalgia for Land 1 and 2 but they're also short games and I think that the second one is a bit too easy as well.
 
Kirby thanks to Forgotten Land and Return to Dreamland Deluxe.

Donkey Kong with Tropical Freeze and the upcoming Bananza (hopefully).

Mario Bros thanks to Wonders.
seriously? none of these are particularly interesting, let alone revolutionary as these series once were.
 
Seriously? None of these are particularly interesting, let alone revolutionary as these series once were.
Not being revolutionary doesn't mean that these franchises have regressed. You can still make newer games that don't reinvent the wheel.

But even then Kirby and the Forgotten Land is the first fully-fledged, bigger scope 3D entry that isn't a smaller scaled nor a spin-off like Air Ride, Blowout Blast nor Battle Royale.

Then again what was the revolutionary game in the Kirby franchise before? Maybe Superstar? It was two decades ago and while it was a great 16-bits platformer it didn't revolutionise the genre. Return to Dreamland? It was the first major home console game since Kirby 64 but yet again it improved upon Superstar's formula while adding its own flair but nothing that was groundbreaking for the platformer genre.

I'd even argue that the only revolutionary thing about Donkey Kong Country was the pre-rendered Silicon Graphics 3D but aside from that it only has built upon the Mario Bros series. Maybe the heavier emphasis on collectathon compared to other platformers of its time may be an innovation but then again I think Super Mario 64 and later Banjo & Kazooie did it much better.

I would agree about Mario Bros as a whole but I'd argue that the most revolutionary game was the very first Super Mario Bros game for platformers in general and that each subsequent game has built upon it. Wonders still feels much more original and unique, almost like Mario World was back then compared to every other game since (not counting the Land games).
 
Not being revolutionary doesn't mean that these franchises have regressed. You can still make newer games that don't reinvent the wheel.

But even then Kirby and the Forgotten Land is the first fully-fledged, bigger scope 3D entry that isn't a smaller scaled nor a spin-off like Air Ride, Blowout Blast nor Battle Royale.

Then again what was the revolutionary game in the Kirby franchise before? Maybe Superstar? It was two decades ago and while it was a great 16-bits platformer it didn't revolutionise the genre. Return to Dreamland? It was the first major home console game since Kirby 64 but yet again it improved upon Superstar's formula while adding its own flair but nothing that was groundbreaking for the platformer genre.

I'd even argue that the only revolutionary thing about Donkey Kong Country was the pre-rendered Silicon Graphics 3D but aside from that it only has built upon the Mario Bros series. Maybe the heavier emphasis on collectathon compared to other platformers of its time may be an innovation but then again I think Super Mario 64 and later Banjo & Kazooie did it much better.

I would agree about Mario Bros as a whole but I'd argue that the most revolutionary game was the very first Super Mario Bros game for platformers in general and that each subsequent game has built upon it. Wonders still feels much more original and unique, almost like Mario World was back then compared to every other game since (not counting the Land games).
Maybe revolutionary was an exaggeration, but I would argue that series that used to be creative but got stale for decades would constitute regression, yes. Like Forgotten Land is indeed ambitious specifically in the context of modern kirby, but compared to other 3d platformers is nowhere as impressive as what Super Star was compared to other 16 bit platformers. I feel similarly about the others.
 
I would argue that all of the mainline kirby games are pretty basic platformers at the end of the day and forgotten land doesn't really change that all that much. It's still a pretty decent platformer. Far from being "regressed" at least. I had fun with it. Same with super mario wonder.
Nintendo has a pretty good track record with their games overall imho.
 

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