Pet Peeves in video games

Always bugs me when higher difficulty levels in games just change around the damage and health values and nothing else. I always prefer when it changes actual elements of the game or enemy spawns, like Ninja Gaiden.
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Numbers is the absolute worst way to up the difficulty, because it doesn't make anything harder. It just makes it more of a slog. There are so many games that try this, and without fail they make me just stop.

I'd say grinding. While it generally hasn't been necessary since 1989, some bad games show up every so often and decide that you need to waste time leveling up to progress. You should be having a hard time because your strategy is shit, not because you didn't waste enough time. This also ties directly into the difficulty = numbers mindset.
 
I was never fond of the mandatory aim down sights mechanic to actually hit something; it's cool from a immersion perspective but tying it to game balance was a mistake.
 
Mine are Corpse Runs. where when you die you lose your stuff and have to go back to where you died or risk losing them when you die again.
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Those "You are supposed to lose" bosses, they are meant to make the enemy look threatening, like, even all your cool crap and stats won't dent this guy...¿A CUTSCENE WON'T BE ENOUGH? especially since some of them look like reguar battles so either i end up quitting or wasting hard to or impossible to recover items
Always bugs me when higher difficulty levels in games just change around the damage and health values and nothing else. I always prefer when it changes actual elements of the game or enemy spawns, like Ninja Gaiden.
Beat me to it, i never has beaten any Kingdom Rush game in higher than easy, not because i suck, but because all they do is make enemies spongier in not a game, a GENRE where those enemies are frowned
 
I hate how a lot of games -- metroidvanias especially -- adopted the "you lose your money/souls/whatever when you die" mechanic from Souls games. It was cool and edgy for the first 10 times but now its just annoying imo.
 
I know this is the point of these but I hate in games like DMC or Bayonetta, when you die three times they ask if you want to reduce the difficulty. I'm not a prideful man, but I refuse to drop to easy mode. Also all games should give you the option to skip the tutorials or pause cutscenes

>pic unrelated
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Numbers is the absolute worst way to up the difficulty, because it doesn't make anything harder. It just makes it more of a slog. There are so many games that try this, and without fail they make me just stop.

I'd say grinding. While it generally hasn't been necessary since 1989, some bad games show up every so often and decide that you need to waste time leveling up to progress. You should be having a hard time because your strategy is shit, not because you didn't waste enough time. This also ties directly into the difficulty = numbers mindset.
Grinding is gay. I mean that literally, why else why else would they call the gay dating app "Grindr"?
 
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