game design cliches that you dislike?

nintara

Paladin Knight
Level 1
Joined
Dec 13, 2024
Messages
86
Reaction score
80
Points
127
excuse me if there's already a thread like this, i searched for "cliche" and "pet peeve" and nothing came up.

anyways, mine is annoyingly long jumps in 3d platformers. why yes i would love to hold down the jump button for like 9 seconds while watching my character very slowly float towards the stationary platform! what a thrilling test of my abilities! especially when there's multiple right after one another, the fact that i've done this stupidly simple yet very slow task 5 times in the last 2 minutes really enhances the experience! (i can tolerate them if they're sparse though)

it's part of the reason why i consider battle for bikini bottom wildly overrated (and why i dropped it at the level where you jump from leaf to leaf at night), and one of my peeves with what little of crash of the titans i've played.
 
Always bugs me when higher difficulty levels in games just change around the damage and health values and nothing else. I always prefer when it changes actual elements of the game or enemy spawns, like Ninja Gaiden.
 
RPGs with ridiculously high encounter rates or if equipment is a linear progression with no other fun stuff attached to it. Also any game where the walking speed is ridiculously slow.
 
Crafting. I'm so fucking sick of crafting in games. No I don't want to go collect a bunch of random bullshit so I can turn it into something useful. Just give me the useful thing. It was novel when Minecraft came out and if it was only used here and there it wouldn't be so bad but crafting systems are everywhere. I just find them so boring and tedious. I think I hit peak crafting fatigue with Skyrim. There was one play session where I spent 3 hours doing nothing but crafting and arranging my inventory. When I realized that I turned the game off and I haven't played it since.
 
Always bugs me when higher difficulty levels in games just change around the damage and health values and nothing else. I always prefer when it changes actual elements of the game or enemy spawns, like Ninja Gaiden.
in fairness this makes it easier to add a more customizable difficulty selection like in persona 4 golden, though this potential is usually unutilized and might arguably make the game too malleable
maxresdefault.jpg


and that reminded me of another design choice i dislike: games that automatically make themselves easier when you fail repeatedly, i know mighty no 9 and the ratchet and clank games do this, at it's best it's not noticeable, but i don't think it should be there at all.
 
Always bugs me when higher difficulty levels in games just change around the damage and health values and nothing else. I always prefer when it changes actual elements of the game or enemy spawns, like Ninja Gaiden.
Y E S
E
S

Numbers is the absolute worst way to up the difficulty, because it doesn't make anything harder. It just makes it more of a slog. There are so many games that try this, and without fail they make me just stop.

I'd say grinding. While it generally hasn't been necessary since 1989, some bad games show up every so often and decide that you need to waste time leveling up to progress. You should be having a hard time because your strategy is shit, not because you didn't waste enough time. This also ties directly into the difficulty = numbers mindset.
 
I was never fond of the mandatory aim down sights mechanic to actually hit something; it's cool from a immersion perspective but tying it to game balance was a mistake.
 
When I move the joystick and the character moves, or when I press a button and an action is given!

I mean, what the hell? Playing games and doing something?! I’d rather sit back and complain! /j
 
Those "You are supposed to lose" bosses, they are meant to make the enemy look threatening, like, even all your cool crap and stats won't dent this guy...¿A CUTSCENE WON'T BE ENOUGH? especially since some of them look like reguar battles so either i end up quitting or wasting hard to or impossible to recover items
Always bugs me when higher difficulty levels in games just change around the damage and health values and nothing else. I always prefer when it changes actual elements of the game or enemy spawns, like Ninja Gaiden.
Beat me to it, i never has beaten any Kingdom Rush game in higher than easy, not because i suck, but because all they do is make enemies spongier in not a game, a GENRE where those enemies are frowned
 

Users who are viewing this thread

Connect with us

Featured Video

Madoka Magica: The Battle Pentagram (VITA)

Latest Threads

Gaming Journaling Anyone

Does anyone keep a journal of the games they play? I try to journal in my daily life normally...
Read more

My Personal Dream collection of SEGA goodies

As I’ve gotten into the SEGA side of things more and more and more over the last many months, I...
Read more

game design cliches that you dislike?

excuse me if there's already a thread like this, i searched for "cliche" and "pet peeve" and...
Read more

Henry Fonda just keeps getting arrested!

Why are they always trying to put Henry Fonda in prison for crimes he didn’t commit?
And he...
Read more

Ever watched "Starter Squad"?

This is just delightful.

It updates so slowly as to make you wonder whether the project is...
Read more

Online statistics

Members online
129
Guests online
177
Total visitors
306

Forum statistics

Threads
7,039
Messages
176,891
Members
502,848
Latest member
Dudu8388

Support us

Back
Top