Grim Dawn. 9 classes going on 10 with a dual class system plus devotions. Gives lots of options and fun with theory crafting. Here's the builder if you want to poke around.
I like Nioh 2 and other Team Ninja ARPGs for this, especially with their robust character creators. I've made a number of "Cosplay" builds for Hayabusa, Samanosuke, Sekiro, Momiji etc.
Fallout: New Vegas
Some playthroughs, I want to be the fastest cowboy in the Mojave. Sometimes, I want to pretend I'm the crazy demolitonist from Atlantis.
And then there are the playthroughs where I AM the atomic bomb.
Neverwinter Nights 1. Plenty of unique classes and they can be mixed together by multi-classing or specialized into a prestige class, there are so many options and weird combos you can pull and the progression feels very rewarding. The game doesn't scale enemies to your level or things like that so you can feel actually feel you are getting stronger. There are modules only for low levels, or other for really high ones. And because there are so many modules both official and by fans you'll never run out of unique adventures to test then.
Honestly, I'd go with the entire Fallout series. The first two games offer wonderful potential for fun builds as well.
I'd also recommend the Mass Effect series. While the build creation is a bit more limited in these games, there's still a strong incentive for enhanced replayability. The classic "Ascended God Garrus" meme is a perfect example of that, lol.
It's a way way way scaled-down take on this, but Dead Cells. You've got weapon and abilities that fall under three types, but there's such a wide variety of items that it can change up dramatically from run to run.
Borderlands 2, it has 6 different characters and each character has three ability trees there's this character Gaige that you can make her shoot the enemies with the worst aim possible but it makes a lot of damage, or you can build her in a way that she uses more her robot companion.
Final Fantasy Tactics. Lots of job classes with a bunch of active and passive abilities to mix and match to your liking. You want a knight to have a gun? They can! It's not even a bad idea either, since the range of the knight's skills are the range of your weapon. The knight also has low movement, so being able to rend equipment and stats from afar is very useful. It gets even better if you use a good overhaul hack that balances the classes better so more combinations are viable.
I now this looks irrelevant as fuck, but hear me out
This game has some of the most in depth car customization I have ever seen in a PS2 game, and not that far behind modern racing games, while also being easy to understand. Each car has it's own physics that can be further tweaked with upgrades that are explained in plain English, which is especially relevant when tuning drift cars. Once you're in the late game and have more money than you know what to do with, you can spend hours trying out different cars and various upgrades for said cars. It even has the in depth visual customization that would become a staple in modern Need for Speed and Forza games. The driving physics take getting used to as it's physics are somewhere in between For a Horizon and Need for Speed, and it's easy to spin out if you're reckless, but it feels fantastic once you master the physics and get your favorite car dialed in juuuust right.
underrail has been one of the games ive consistently booted up for years just to get my fix of creating builds and challenging myself. usually this kind of behavior is reserved for multiplayer games but underrail ends up being the exception, shitty quests shallow world building but some of my probably favorite gameplay in anything
I loveMonster Sanctuary for this reason! It's Pokemon with skill trees for every 'mon and a metroidvania-style overworld.
The monsters you capture operate in teams of three and you can have multiple teams on the back burner, all with their own unique build. Maximizing your damage requires synergizing your team's skills—which you have to handpick as your 'mon levels, of course—but you can also just experiment to find silly or busted builds.
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