Grim Dawn. 9 classes going on 10 with a dual class system plus devotions. Gives lots of options and fun with theory crafting. Here's the builder if you want to poke around.
I like Nioh 2 and other Team Ninja ARPGs for this, especially with their robust character creators. I've made a number of "Cosplay" builds for Hayabusa, Samanosuke, Sekiro, Momiji etc.
Fallout: New Vegas
Some playthroughs, I want to be the fastest cowboy in the Mojave. Sometimes, I want to pretend I'm the crazy demolitonist from Atlantis.
And then there are the playthroughs where I AM the atomic bomb.
Neverwinter Nights 1. Plenty of unique classes and they can be mixed together by multi-classing or specialized into a prestige class, there are so many options and weird combos you can pull and the progression feels very rewarding. The game doesn't scale enemies to your level or things like that so you can feel actually feel you are getting stronger. There are modules only for low levels, or other for really high ones. And because there are so many modules both official and by fans you'll never run out of unique adventures to test then.
Honestly, I'd go with the entire Fallout series. The first two games offer wonderful potential for fun builds as well.
I'd also recommend the Mass Effect series. While the build creation is a bit more limited in these games, there's still a strong incentive for enhanced replayability. The classic "Ascended God Garrus" meme is a perfect example of that, lol.
It's a way way way scaled-down take on this, but Dead Cells. You've got weapon and abilities that fall under three types, but there's such a wide variety of items that it can change up dramatically from run to run.
Borderlands 2, it has 6 different characters and each character has three ability trees there's this character Gaige that you can make her shoot the enemies with the worst aim possible but it makes a lot of damage, or you can build her in a way that she uses more her robot companion.
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