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Damn I missed the 5 toes but I went at this for 2 hours and these were my favs too.
I think we can add them but should we add them south in the Nation of Humaria,or should we Add them to the Continent of Unerland also south from our Continent where the Orcs come from,would make sense and would also show how casual it is to a Orc to face huge dangers just to hunt for food.I wanted to try flexing my Ai skills but I'm still learning. Reduced size like 60%. Bottom last 2 images are my mainstay ideas.
Bird is monstrous in size but probably not as dramatic in size difference maybe human head comes up to chest in true side by side comparison. Bird has a long neck but otherwise functions like our hawks, 1-2 eggs per nest, lay eggs on the ground as of the lack of trees that can support it. They hunt everything from wild rodents the size of piglets to deer and can stand and fight if needed to face plains hyena or lions. Natural home on wild plains of a peninsula to the south, close to the high costal cliffs but the nest is on costal plain and dry grass, usually mate for life as one parent will guard the nest at all times until chicks start to fly with help from heavy coast winds. View attachment 86348View attachment 86349
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Hunting one could be made a rite of Passage for a young Orc to become an Adult.I do like the idea of Orcs having access to them as maybe a rare beast of conquest to show of strength by taking a feather from the nest as personal dares to felling the beast as an adult for as a chosen target for warrior orcs initiation. Humans might venture to colonize on a small coastal settlement and maybe learn to tame a few by stealing eggs and chicks.
I was thinking more of the lines as being one of the options as Orcs could have been a hardy and stable and warrior race, heavily due to living in basically a continent of dangerous and wild beasts from all sides and having a myriad of choices to hunt. I liked Skyrim's design on strong holds usually built around a mine site for smithing but what do you have in mind for Orcs?Hunting one could be made a rite of Passage for a young Orc to become an Adult.
I would say there a mixed Back they descent from a Ancient Orcish Empire that now lays in ruins from many years of Internal Conflict,the old glory days only held alive by Legends and Fairy tales.I was thinking more of the lines as being one of the options as Orcs could have been a hardy and stable and warrior race, heavily due to living in basically a continent of dangerous and wild beasts from all sides and having a myriad of choices to hunt. I liked Skyrim's design on strong holds usually built around a mine site for smithing but what do you have in mind for Orcs?
Interesting Idea,he could serve as a seemingly harmless Companion for the Player Party,working behind there backs and messing things up without them noticing,and as the Adventure goes on I would say he shows his true monstrous Appearance more often,until one day when the Party sleeps he tries to devour them,wich the Party needs to stop.wich can be avoided it the Party befriends the Creature high enough before it happens.In wich case they would gain a powerful Ally they can summon.The more time you spend with Puddles, the more you begin to notice he's not like most dogs...
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Interesting Idea,he could serve as a seemingly harmless Companion for the Player Party,working behind there backs and messing things up without them noticing,and as the Adventure goes on I would say he shows his true monstrous Appearance more often,until one day when the Party sleeps he tries to devour them,wich the Party needs to stop.wich can be avoided it the Party befriends the Creature high enough before it happens.In wich case they would gain a powerful Ally they can summon.
If befriended wich should be hard he can be a powerful Ally.I love it. Assist character turned optional boss.![]()
Occasional battle in the party camp of mutated demonic fleas leaping off him and growing in size and attacking the party, starting a battle? Reduced fight percentage if Puddles is bathed at least once every 2 weeks.I love it. Assist character turned optional boss.![]()
His boss name could be than Puddles the uncleanOccasional battle in the party camp of mutated demonic fleas leaping off him and growing in size and attacking the party, starting a battle? Reduced fight percentage if Puddles is bathed at least once every 2 weeks.
Hound of Tindalos?If befriended wich should be hard he can be a powerful Ally.
And I also would say he is at the Beginning Chaotic Evil but he becomes more Chaotic Neutral after the Party befriends him.
His Skills should be
Madness:Drives you Insane if your Mental Defense is not high enough
Fear:Will make you unable to fight for 3 Turns if you are 5 or More levels below him.
Demon Blast:A powerful Blast from his Mouth that can level full Houses.
Weakness:He is Weak against Holy Magic
Hmm, I feel like resonating much with them.Hear Ye Hear Ye Members of the Forum.I got a New Fantasy Race in collaboration with Morgana Veil.
Race:Luminaeren but I also would say Luminaran for easier spelling
Race Type:Humanoid.
Alignment:Lawful Neutral to Neutral Good (As they are created by a God)
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Lore:They where created by the God of Wisdom Wissen who they serve,they guard his vast Collection of Libraries in the Magic Realm where sometimes powerful Adventures find there way in,they do not offer there Wisdom and Books for free but not out of Malice but for the Desire to safekeep that Ancient and Even sometimes forbidden Knowledge,so they demand a price to pay the price of the lifespan of the Individual requesting a Book to read and the lifetime taken depends on the Knowledge taken.They are loyal to there God Wissen but they would Disobey any all orders from him to Destroy Knowledge of any kind,as they are the Guardians of Knowledge.they may offer shelter to people in need for a while.
Attire:They Dress in Nun/Priestess Inspired Clothing always dressed Respectfully and In a Mysterious Manner often combined with Magic Runes.
Appearance:They have Hair Colors in all Different Colors of the Rainbow.They have a Void Black Irish and Colored Pupils where there Power can be seen.they have skin with a almost golden hue.
Personality:Mysterious,Loyal,Intelligent.Calm and Friendly
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Part 2
Ultimate Pact:
A powerful summoner may summon one of these Guardians once in a lifetime to assist them. However, this comes at a heavy cost: 99 years of the summoner's lifetime, which will end in their death once the contract concludes. Any unpayable years will be taken from the summoner’s next of kin.
Exception:If a person has the rare blessing of the God of Knowledge they are allowed without any pay to read one of there Books once a Week.And they are expected to Assist that Person,the blessing is very rare though and only 3 Individuals had one in the Entire Existence of the World.
Defenders:
As servants of their divine purpose, demons are their enemies. They do not attack people unless provoked or Attacked first, nor do they force trades upon unwilling individuals. They are very intelligent, mysterious, and always polite almost eerily friendly considering there Power.
Great Idea yet there is no Weaponized Gunpowder in the Setting of Regotia,we could Improvise though and say its a one of a Kind Magic Device powered by Runes making it blast Small Fire Balls at a high speed,that was crafted by the Dwarves as a Experiment but got Stolen and somehow ended up in his Hands,so he can technically have a Gun without breaking the World Building,also he would have to pour some of his Mana into the Rune Stones to Activate it I would say.Also that Backstory with the Weapon would give him an reason to hide his Weapon when in the Dwarven Kingdom of Dwerha or we could make so that he doesn't know it wich could lead to confrontation.Perry - The Straydog/ The Heartless
Race:Human
Height:5’6”
Age:Appeared to be in his late teens but real age is unknown due to not aging a day since the “Rain of Blood” incident
Hair:Dark Blue
Eyes:Same color like his hair
Other distinguishing feature:A scar on the chest caused by being impaled by a sword barely missing his heart thus earning him the monicker “The Heartless”
His Past…….
Shrouded in mystery aside from being one of the 13 survivors of the “Rain of Blood”incident.
No known next of kin. Only known to his fellow survivors who swore an oath of silence about his origin.
The Rain of Blood Incident
The infamous incident where a chivalry academy were stormed by monsters. Among the 700 students and faculty members only 13 rookies survived. All except him became distinguished and honorable commanders of their respected armies. His was last seen sitting covered with wound and blood from his slain enemies which piled up to make a stool for himself to rest on. Just as his wounds are about to be treated by the healers he was nowhere to be found,
Attributes and abilities include……..
A softhearted person with somewhat clumsy and naive at times. At times he is willing to face anyone except for a “certain lady pirate captain”. When provoked this kindhearted fellow can become a remorseless killer. Known for not staying at a single place earned him the nickname “The Straydog”.
He has the ability to survive and heal life threatening wounds and injuries. The origin of that ability is still unknown, some speculated he earned during that gruesome incident.
Weapon of choice……..
A flintlock that weighs a ton on others hand except his and has a mystical ability to fire infinite times without reloading. And a sword that no one can pull from its sheath except him which can cut through even diamonds like it was nothing.View attachment 89879
Sounds Great And I would to love to Implement all of the Ideas but I am currently using the Free Version of World Anvile wich limits the Articles I can write and I am nearly at the Limit but I try.I probably also write those Ideas into Obsidian but this Offline and I don' t know how to make it Public there.Zerpina – Pirate Queen and Fleet Commander
Race: Human (Pirate)
Age: Mid-20s (ages 1 year for every 50 human years due to a sea witch’s curse)
Hair Color: Bright Pink
Eye Color: Striking Emerald Green
Tattoo: Her fleet’s crest a detailed emblem symbolizing her sovereignty permanently inked across her back.
Backstory
Born into a humble coastal village, Zerpina’s life was forever changed when she crossed paths with a mysterious sea witch. The witch, seeking to punish her for a past transgression, cursed her to age at a drastically slowed rate... one year for every fifty human years... granting her an unnaturally youthful appearance despite her true age. This curse also imbued her with an unbreakable connection to the ocean, fueling her relentless spirit and cunning mind.
From a young age, Zerpina demonstrated exceptional leadership, daring tactics, and an unyielding desire for independence. Recognizing her innate command over others and her fierce resolve, she quickly rose through the ranks of pirate society. She established her own fleet, 120 ships strong... entirely crewed by formidable female pirates whom she trusts implicitly, having learned long ago that male pirates often proved unreliable or treacherous.
Her fleet’s crest, a symbol of her sovereignty and unity, is tattooed across her back... a reminder of her authority and the bonds she forged. Zerpina’s leadership is marked by her strategic mind, her ruthless efficiency, and her ability to adapt to any situation.
Despite her piratical nature, Zerpina maintains complex alliances. She is known to assist the human navy when it suits her interests, often tipping the scales in battles where her involvement can secure her advantage or reputation. Yet, she remains a mercenary at heart, offering her fleet’s formidable strength to the highest bidder... be it a rival pirate faction, a desperate navy, or a powerful merchant.
Her reputation is legendary across the seas - a fierce, cunning, and fiercely independent woman who commands loyalty and respect from her crew and adversaries alike.
Charter Sheet
Name: Zerpina
Title: Pirate Queen & Fleet Commander
Age: Mid-20s (biologically much older)
Race: Human (Pirate)
Height: 5'8"
Build: Athletic, agile, and commanding presence
Hair: Bright Pink, often flowing freely or tied back for battle
Eyes: Emerald Green, piercing and expressive
Fleet Name: Crimson Tyde (120 ships)
Distinguishing Features:
Full-back tattoo of her fleet’s crest, intricate and detailed
A faint, shimmering scar along her left collarbone from a legendary battle
Her youthful appearance contrasted with her age and experience
Skills & Abilities:
Master tactician and strategist
Expert swordswoman and hand-to-hand combatant
Skilled navigator and sailor
Charismatic leader capable of inspiring loyalty among her crew
Resistance to aging and magic curses due to sea witch’s curse
Personality Traits:
Ruthless but fair to her crew
Cunning and strategic thinker
Loyal to those she trusts, suspicious of outsiders
Independent and fiercely protective of her fleet and crew
Equipment & Symbols:
Her fleet’s crest tattoo across her back (a stylized wave intertwined with a sword and a crescent moon)
A custom cutlass with a pink gemstone embedded in the hilt
A pair of magically enchanted flintlocks
Various charms and tokens representing her victories and alliances
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Yeah it could be a Gift from a Old Dwarfen Friend of his.Giving this Weapon a Special Meaning yet the Weapon is unique and he doesn't show it freely only when needed in Difficult Battles as there would be to many people eager to steal it or trick him to get it so he keeps it hidden Distrusting most people with that Info.And only revealing it to people that gain his trust.How about this let’s say one of the other 12 survivors of The Rain of Blood Incident is a Dwarven descent. The handgun like weapon is a gift and a symbol of their oath to hide his origin. That would give his “gun” a special characteristics.